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-   -   IRI - 2013 Rule Changes (http://www.chiefdelphi.com/forums/showthread.php?t=115645)

Tom Bottiglieri 01-04-2013 16:57

Re: IRI - 2013 Rule Changes
 
ha. ha. ha.

tr6scott 01-04-2013 17:10

Re: IRI - 2013 Rule Changes
 
Oh, he forgot to mention that the center pyramid, would be built inverted. This will truly bring the balancing back into the game that is sorely missing, along with true coopertition.

This change greatly favors teams that decided that waiting for humans to belay the robot down was a waste of time, and just programmed the robot to climb down too.

crap diem.

JosephC 01-04-2013 20:03

Re: IRI - 2013 Rule Changes
 
Quote:

Originally Posted by Chris Fultz (Post 1255673)
You people are acting like this is a joke?

I don't understand.

Come back tomorrow and say that :rolleyes:

sanddrag 01-04-2013 23:35

Re: IRI - 2013 Rule Changes
 
No, see, the pyramids will all start at the center of the field, and they'll be on casters, and you'll have to race to get them, then tow them back to your home zones. Although, some teams will climb the pyramids in mid-court, then shoot a tape measure back to their home zones.

JohnFogarty 01-04-2013 23:54

Re: IRI - 2013 Rule Changes
 
I think we should have mini-bots climb the co-op pyramid.
254 wins.
GG.

Travis Hoffman 02-04-2013 14:09

Re: IRI - 2013 Rule Changes
 
You must fill the pyramids with kickballs, balance them on the invisible teeter totter in the center of the field, and then get your four alliance bots to the far side of the field in the shortest amount of time possible before e-stopping. Balancing the trackballs mentioned in my previous post on top of the pyramid goals yields double points for each ball balanced. A 10% score bonus is achieved by placing your robot light lens color's trackball (yellow or green for the win!) on the goal.

At this point, the field explodes and this game is never heard from again.

FrankJ 02-04-2013 19:09

Re: IRI - 2013 Rule Changes
 
I totally missed the part about since shooter wheels cannot ever be safe, that they will not be allowed on the robot.

IndySam 02-04-2013 19:29

Re: IRI - 2013 Rule Changes
 
I am sorry if I ruined the joke for every one but that's still no excuse for using that word *inibo*!

karomata 02-04-2013 19:51

Re: IRI - 2013 Rule Changes
 
I really like the idea, it really adds a new level of strategy to the game! Hopefully my team will be able to make it there for our first time ever!

waialua359 02-04-2013 20:22

Re: IRI - 2013 Rule Changes
 
Given that we have a short robot that fits under the 1st level of the pyramid, I'm all for it.:)

IKE 02-04-2013 21:02

Re: IRI - 2013 Rule Changes
 
I am struggling with the "White" tower. Shouldn't purple be the color of Coopertition?

cmrnpizzo14 02-04-2013 22:59

Re: IRI - 2013 Rule Changes
 
Quote:

Originally Posted by hiyou102 (Post 1255735)
I think this system would be truely effective if you removed that ability to gain QS by winning a match entirely. This would showcase a truely GP game variant that exemplifies FIRST.

I agree, let's do it based off of points like in 2010! I loved the 6v0 matches :rolleyes:

On a sidenote, hiyou, I would actually enjoy seeing something like that as long as it still kept the competitive gameplay.

dodar 02-04-2013 23:00

Re: IRI - 2013 Rule Changes
 
Quote:

Originally Posted by IKE (Post 1256490)
I am struggling with the "White" tower. Shouldn't purple be the color of Coopertition?

You mean Yellow.

Andy Baker 02-04-2013 23:09

Re: IRI - 2013 Rule Changes
 
Rule update:

Upon the surface of the carpet, there will be a 3 inch deep layer of shelled, dried corn kernels.

Andy B.

Gregor 02-04-2013 23:44

Re: IRI - 2013 Rule Changes
 
Quote:

Originally Posted by Andy Baker (Post 1256558)
Rule update:

Upon the surface of the carpet, there will be a 3 inch deep layer of shelled, dried corn kernels.

Andy B.

Regolith didn't make the final cut?


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