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IRI - 2013 Rule Changes
We have had several discussions with the IRI “Rules” group, and have agreed on just one rule change for the 2013 IRI. Last year we waited until closer to the event to post the rule changes, and some teams were upset with that, so we are announcing the changes now so that teams can evaluate the impact on their strategy and game play before they apply to attend.
(PS - We will begin the IRI application activity in early May, after the CHP.) Rule Change 1: We will add a “Co-Opertition Pyramid” in the middle of the field. In qualification matches, each alliance will receive 2 (two) Qualification Points (QS) if both have a robot on the first level (or higher) of this Pyramid. Each alliance will also receive climb points consistent with what they would have received on their alliance pyramid (10, 20 or 30). If only one alliance climbs the Co-Opertition Pyramid, NO Qualification points are given and NO climb points are awarded. We believe this change will add a unique "IRI Dynamic" to the game and really drive match strategies between alliances. We are trying to get approval from FIRST to paint the pyramid white to be consistent with previous games and hope to have the OK this week (they may allow it since the IRI is after all official events). At this time, no other rule changes are planned – we think the game is playing out very well and just wanted to add a new strategy element. |
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OOOOH! Nice change! I hope the TRR group considers this!
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Please note the day!, Nice try Chris.
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I like the concept behind this (I'm a big fan of co-op ever since the co-op bridge in 2012, I think it's a nice way to incorporate the values of FIRST in gameplay), though I am worried this might make the field too crowded.
What will be the distance between this pyramid and the colored pyramids (between the closest floor connections)? Quote:
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ITT: People so inebriated on FIRST and Coopertition that they think this is a good idea.
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I chuckled. Very nice.
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I'd love to see what would happen if this was the actual change.
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Finally, a change I think we can all agree on. This was sorely missed in the competition this year.
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Imagine how the tall robots would feel with even more of the field out of reach for them. :rolleyes: |
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I think a less unbelievable scenario would be to replace the two alliance pyramids with a common "white" pyramid in the center of the field and have everybody start from their auto line side of the pyramid. |
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Great rule change! This will definitely enhance the experience for teams at IRI! |
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With the lack of field space one might think they wanted us to make our robots smaller again :)
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I like it but I think the field will be too crow–
Ohhhhhhhh I get it now::rtm:: |
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Is it really a prank if the idea becomes real? :)
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I think you will have to buy or create your own pyramid to have a CoOp pyramid.
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I'd like to see a Co-opertition zipline where you get bonus points for climbing to the top of your pyramid and then ziplining to the other pyramid to tag your opponent's robot.
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that is just a quick rough mock of what the field would look like. It would make it very difficult for robots that cannot travel under the pyramids.
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This change is outrageous!! We're going to have to boycott this competition now. You won't see 2791 at IRI this year!!!!
Actually, the entire team wanted to apply and attend this year but I'm the only mentor who isn't busy that weekend. :( |
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I wish you had posted this yesterday; it would of made an actual interesting change. :(
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(so this is what it felt like to be a Widebot team last year :) ) |
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I think the floor should be regolith as well.
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Also, for that middle pyramid instead of the top goal there is a minibot pole straight up the middle. Deploy a 2011 Legal Minibot on that pole in auton to get to 20 extra points. :eek:
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You got an oval-shaped field - might as well add some trackballs and hurdling.
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I want large foot-high bumps between the pyramids.
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As a defensive team, this would be great!
My only suggestion is that you mount the pyramid on the bridges from last year's game and make teams balance with each other and the pyramid on top! Or maybe put the bridge on top...or wait...one bridge on top and one on bottom... #mindblown... |
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From 2009, additional Feeder Stations on the sides.
And....... 45 seconds of blizzard play. From all 6 feeder stations. |
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Where are the return racks going?
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Don't forget the pressure pads and vision tetras to stack ontop of the pyramids!
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While were trolling: How about we use a system of weight sensors to help keep track of real time scoring?
Wait... |
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You people are acting like this is a joke?
I don't understand. |
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Too much slacking here. When are we getting 4v4???
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well played sir.
I was thinking of two giant walls of containers in between the pyramids. I think it would look even more beautiful after the disc blizzard. |
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Actually: I wouldn't be surprised if THIS is the real IRI change. Return of the disc blizzard. put up nets around the ends of the field as well, and let the blizzard happen as it was originally in the rules.
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There wont be any disks left for that to hapen at IRI ;)
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I think this system would be truely effective if you removed that ability to gain QS by winning a match entirely. This would showcase a truely GP game variant that exemplifies FIRST.
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ha. ha. ha.
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Oh, he forgot to mention that the center pyramid, would be built inverted. This will truly bring the balancing back into the game that is sorely missing, along with true coopertition.
This change greatly favors teams that decided that waiting for humans to belay the robot down was a waste of time, and just programmed the robot to climb down too. crap diem. |
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No, see, the pyramids will all start at the center of the field, and they'll be on casters, and you'll have to race to get them, then tow them back to your home zones. Although, some teams will climb the pyramids in mid-court, then shoot a tape measure back to their home zones.
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I think we should have mini-bots climb the co-op pyramid.
254 wins. GG. |
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You must fill the pyramids with kickballs, balance them on the invisible teeter totter in the center of the field, and then get your four alliance bots to the far side of the field in the shortest amount of time possible before e-stopping. Balancing the trackballs mentioned in my previous post on top of the pyramid goals yields double points for each ball balanced. A 10% score bonus is achieved by placing your robot light lens color's trackball (yellow or green for the win!) on the goal.
At this point, the field explodes and this game is never heard from again. |
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I totally missed the part about since shooter wheels cannot ever be safe, that they will not be allowed on the robot.
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I am sorry if I ruined the joke for every one but that's still no excuse for using that word *inibo*!
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I really like the idea, it really adds a new level of strategy to the game! Hopefully my team will be able to make it there for our first time ever!
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Given that we have a short robot that fits under the 1st level of the pyramid, I'm all for it.:)
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I am struggling with the "White" tower. Shouldn't purple be the color of Coopertition?
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On a sidenote, hiyou, I would actually enjoy seeing something like that as long as it still kept the competitive gameplay. |
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Rule update:
Upon the surface of the carpet, there will be a 3 inch deep layer of shelled, dried corn kernels. Andy B. |
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How about shredded regolith?
All this speculation is going to make the eventual rules discussion seem very tame. IRI = I Ruined Indiana ? It's Really Impossible? Idiots Rarely Invent? |
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Corn makes people happy.
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Y'all are just getting corny now.
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It didn't help me at all that the first time I read this was today, on April 3. However, I quickly came to realize the true manner of posting... well done.
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