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High speed Drivetrains
I noticed this year that the high scoring robots were ones with extremely fast drive trains. The faster the robot the more advantage the robot had against avoiding blockers and doing laps. Though how come there weren't many robots I saw that couldn't exceed atleast 12 fps. What was your reasoning? Defense? Or was it because of technical issues?
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Elite teams do not just drive fast, they are fast at everything. Why? Because there is only 2:15 in the match to score points. Elite teams put in the design work to get the most out of every motor and mechanism they put on their robot. Most of us are content to get the motor to drive the mechanism at all, but elite teams do the math to figure out what designs and gear/pulley ratios will actually squeeze the most performance out of the motors they have.
The idea that a slow robot has more pushing power than a fast robot is not fully correct. If you have six motors on your drive and wheels with normal-ish friction, you can build a single-speed traction-limited drivetrain that still goes really fast. You should always build things to be as fast as possible (but no faster). |
Re: High speed Drivetrains
Team 1781 went with Super Shifters this year. This is why we had some good offensive and defensive capabilities this year. I know that Team 111 had Super Shifters as well but instead of two speeds, they had three! They customly designed a third gear shift that was at a really low gear making them faster than us. As for squeezing the most out of every motor, we didn't take that into account. Then again we're not an elite team quite yet.
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Another issue to consider is acceleration. Andrew Palardy [apalrd] and others have a number of great posts on this already, but gearing for more torque, in addition to greater pushing ability, also allows you to accelerate faster. Especially given the restricted field (you have to drive around the pyramids) and the level of defense this year, it does no good to have a high theoretical top speed if you'll never be able to reach it. There's always a few rookie teams each year that try to gear their drive trains for 24 ft/s and learn this lesson the hard way when their robot won't move.
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Most years teams limit themselves to 12 fps or less because 12 fps is a sweet spot when it comes to acceleration in drive trains.
You can design a drive train that will go 40 fps; it'll never reach that speed on an FRC field. A better way to design a fast drive train is to figure out the maximum straight line travel your robot will ever have to go (be it 10, 20, or 40 feet), and then design the gearing around that. I'll have to look into it (and do a search), but if I recall correctly there was a model that showed that a single speed 4 cim drive geared to a maximum 12fps went from dead stop to 20 feet in about the same amount of time as a drive geared to a maximum 14fps, and faster than a drive geared to 16fps. The 12fps drive had the advantage of more pushing power than the 14fps drive. EDIT: Was this thread I was thinking of. http://www.chiefdelphi.com/forums/sh...l+simu lation |
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Regardless, the results will still be interesting. I'm sure we all would appreciate as much information as you can post! |
Re: High speed Drivetrains
We started with a shifting drive this year but after problems we switched to single speed. We have a 4 cim drive geared to 17.3ft/s and 14.01 adjusted speed (acording to the JVN DesignCalc.) We were also light at 85lb's.
We were the fastest robot at both regionals we attended both in top speed and acceleration. A few key points to going fast: Keep the weight down, This kind of speed is much more difficult to achieve at 120lbs. If you want to go fast you have to watch every ounce from day one of your design. Unless the game screams for it, we will never shift again. If the rules are the same next year, we will use a six motor drive. You must have a practice robot. A real fast robot is difficult to drive. Our driver Nick made it look easy because he has many hours of practice driving a fast robot. Pushing match, what pushing match? If they can't catch you they can't push you around. It's difficult to play effective defense against a real fast robot. Most robots would line up to block us but by the time they were ready we were already gone. |
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