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Power State Alliances at Champs
With most of the waitlist teams signing up for Champs, I thought it would be fun for the CD community to come up with a power alliance from the state that they are from. Doing this could provide some insight for different area teams. Here goes mine..
Missouri Captain: Team 1986: Provides a 7 disk auton. 3-4 disk cycles. A 30 pt climb at the end. 108 pts. First Pick: Team 1806: Provides a 3 disk auton. 12 Full court shots at ~80%. A 50 pt climb at the end. 92 pts. Second Pick: Team 1706: Provides a 3 disk auton. 21 Full court shots at ~70%. A 10 pt climb. with 2 pyrmaid shots. 83 pts. Total: 283 points depending on robot blockers and the human players on the teams. The key to this alliance is that 1986 can run quick cycles if the other alliances choose to not defend both full court shooters, but then then one full court shooter gets free reign on the field. Note: The other Missouri teams 1208(I know they are from "IL" but East St. Louis seams to much "MO" to not include them), 1288, 1730, 1939, 1985, 1987, 2408, 2457, 3284, 3528, and 4522 are all great teams, but I think this combo would put up the most points. The teams from Missouri this year have led me to believe that a blue banner might just get to stay in the state for once. |
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Also, we shall call it the 1XX6 alliance. |
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Some combination of 254, 1538, 1717, us and 2485.
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Michigan is too bloody hard... 33, 67, 469, 1718, 1918, 3539 and many other combinations can put up 200+ points...
33, 67, 1918 could have put up 292 points if 1918 did not fall off the pyramid. |
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For minnesota id say
2175 - 5 (hopefully soon to be 7) disk auton +4/5 cycles 2169 - 3 disk auton, FCS and either 2052 or 3883 both fast cyclers with 3 disk auton all three with ten point hangs 2175 would pick up the misses of the other two or cycle on thier own when thier arent disks on the floor |
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Oregon
Oregon only has 5 teams going. 955, 1425,1540,4125 and 4488 955 Has a 3 disk auton, shoots for about 3 cycles, and has a 10 point hang - 64 points 1425 Has a 3 disk auton, and is a FCS, and can easily make 15 disks (I'm assuming i'm underestimating here). They also have a 10 point hang - 73 Points 1540 has a 7 disk auton, with about 4 cycles and a 10 point hang - 100 points 4125 I don't have much information on, but I wouldn't count them out. We on 4488 have a 3 disk auton, and we can do about 3 cycles with a 10 point hang - 64 points. Its hard to pick from just those 5 because any combo of 3 would be an excellent alliance. |
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Washington 2471 1983 2046
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Wisconsin I would say
2826 1732 Then a toss up between 706, 269, and 1259(if they played they way they played Saturday at Wisconsin) I think i'd lean towards 1259 for their 30 point climb 20 point dump. If I wanted defense 269 all the way, they were awesome for us in Wisconsin(Northern Lights too but they didn't really play D there). If I was looking at offensive fire power with shooting discs I would go with 706. EDIT: 706, 269, and 1259 aren't going to champs so I'll have to come up with a different 3rd team at a later time. |
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Florida
Captain: Team 1902: 3 auto, 5 pyramid cycles @ 90%, 10pt hang - 82 pts First Pick: Team 180: 3 auto ,3-4 FCS cycles @ 60% and 1-2 pyramid cycles @ 90%, and 10pt hang - 76 pts Second Pick: Team 801: 4 auto, 3-4 pyramid cycles @ 80%, 10pt hang - 70 pts This would be 228 points also depending on what the other alliances did. This "all Florida alliance" could look a number of ways as the teams Florida is sending are pretty good this year. You could almost change any of these teams out for 79, 3410, 744 to keep an all offensive mindset or call in 233 or 1251 if you want to run some solid defense. |
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Nevada...987 and clones (since we are only team from state going to champs this year). :D
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New Hampshire
3467:3 auto, 5-6 Cycles and a 30 point climb=63 points 1519:3 auto, FCS into the 2 point goal, 10 point hang=70 points 131:5 3 auto, 5 Cycles and a 10 point hang=43 points Assuming nothing goes wrong, that's about 176 points, but keep in mind I am completely estimating the amounts of frisbees scored in teleop. |
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NJ I think 2590+11+316 or 2016 since both have intakes for potential centerline autons. I've heard rumors of 2016 having a 30 point climb for champs.
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Texas
118 - 7 Disc (or 5 from the center line), cycle or ground pick up, 10 point hang 1477 - Same as above 2468 - 3 in auto, FCS, plus feeding discs to the two ground pick ups, 10 point hang. Should be able to get 70+ in Auto every time and potential for 90. Nearly every disc will be scored by this alliance, plus stealing discs from the opponents. There are a lot of Texas teams going but I think this combination has the most offensive capability. |
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67 for their climb and dump, and whose misses feed the ground pickups. They also have a fairly solid cycle if fcs is defended. 469 for auto, and ground pickup. If 1918 can get their mechanical issues sorted, I'd end up picking them as a third. They aren't terribly consistent (yet), but their 30 point climb + 2 colored disks + 2 - 3 runs beats most good cyclers at 5-6 runs on points. We saw it several times at MSC where teams with too many good cyclers were running out of discs. At that point, you have to fall back on climbing and auton to really bump your score upwards. |
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I think any California Power Alliance would have to include 254 and 1538. Amazing ground pickups, high potential for a 90 point autonomous and amazing scoring/climbing machines. The third bot would really have to depend on what the alliance is going for. I think both 254 and 1538 would appreciate a robot that can feed discs from the HP station a la 118 at SVR, but said robot also needs to be able to score and climb by itself as well. For this reason, I think 2485 with their full-court-shooting potential as well as large potential to feed its alliance partners would be ideal for this West Coast Wonder of an alliance.
In summary: 254 - Ground pickup/90 point auton, Strong scoring, 30 point climb 1538 - Ground pickup/90 point auton, strong scoring, 10 point climb 2485 - Strong feeding ability, Full-Court-Shooting, 10 point climb A strong secondary candidate for this alliance would have to be either 1717 or 973, which are both strong scorers, but do not have the capabilities to feed 254/1538 from their scoring position, a skill that makes 2485 special. |
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As far as my own opinion 1) 2590 - the best team in NJ and MAR, and also the best ground loader, as long as they don't jam. Complete with a 10 point hang 2) 316/2729 - 316 is a ground loader, while 2729 can be a FCS when it wants to with reasonable accuracy, a good combination with Nemesis as seen at MAR champs. Otherwise a great cycler. 3) 1676/11 - The best pure cyclers in NJ, I don't know which won I'd choose, they seem to be very similar in skill. Based on what I saw at MAR champs, I'm leaning more towards the Pioneers. |
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Connecticut
175- 5 or 7 auto, gets 2-3 cycles or picks up, extremely accurate shooter probably 90%, 10 point hang 230- 3 auto(correct me if I'm wrong) 3-4 cycles, 30 point hang(as long as they dial it down) adjustable FCS blocker (deadly against my team) 178 3 auto, 2-3 cycles, great drive train, 10 point hang, |
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For Wisconsin, using registered teams, I'd go 2826, 1732 and 1714. Going to be tough only scoring up to 36* points in autonmous, but I'd still give 1714's climber dumper the edge over 2062 and 2194.
*I fully expect 2826 to dial in their multidisc autonomous for the Championship, but they have yet to do it in a match. |
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Here's the best I can do for Michigan. Keep in mind this combination could also work with several teams doing the floor cleanup.
67 puts in 3 in auton, shoots 33 discs full-court at 70%, and climbs and dumps for 50pts. (137 pts) 469 puts in 5 in auton (or more, depending on the centerline) runs 3 cycles from the feeder station, then cleans up the field, putting in at least 12 and possibly more, depending on missed shots from the other alliance, then hangs for 10. (76 pts) 33, 3539, or 2054 put in 7 in auton, then clean up the missed shots (around 10) by 67 before hanging for 10. If they run out of discs they can play defense. They then hang for 10 points. (82 pts) If this alliance only has their starting discs and the feeder station discs to work with, excluding missed shots from the other alliance picked up by the sweepers, they could total 295 points. Since HOT can shoot better than 70% and easily drain a player station of discs, 469 and the sweeper could focus on defense/feeding from the opposing alliance's missed shots and possibly increase this score. If there was strong defense on HOT at their FCS position, then they and 469 could both run cycles while the sweeper cleans up the field. This method might not put quite as many discs in, but they could still come very close to emptying the feeder station. |
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Ontario's choice is easy.
Captain 2056, 1st pick 1114, and 2nd pick any one of (610, 1310, 1334, 1241, 4001) |
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I think any combination of those 5 will be able to play with the best of them :) |
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I would suggest: 175- 5 or 7 auto, gets 2-3 cycles or picks up, 10 point hang 230- 3 auto, 3-4 cycles, 20 point hang - adjustable FCS blocker (if needed) 195- 3 auto, FCS for 3 pt each (very accurate), 10 point hang |
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PA:
341 - When everything is working, they're a top tier ground loader. Has scored 7 auton discs before. 225 - Difficult to block FCS with a super powerful drive train to bulldoze their way to the corner. Can shoot from the pyramid in a bind. 103 - Good scoring machine that has potential to run center line auto. Can also climb for 20 and dump. HM: 222, 1218, 1640, 1708 VA: 116 - Consistent 3-4 cycle machine that can score from the wings of the pyramid. 422 - 3 cycle machine that can score from the wings of the pyramid 1541- 3 cycle machine that can score from the rear of the pyramid HM: 1262, 1610 Not at champs: 612, 2363 |
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175- 5 or 7 auto, gets 2-3 cycles or picks up, 10 point hang 236- 3 auto, 2-3 cycles, 30 point hang +20 point dump- tall enough to block an FCS. 195- 3 auto, FCS for 3 pt each (very accurate), 10 point hang. Sorry Laura, Gotta go with the Ticks and their almost guaranteed 50 pts, plus what they can do in auto = 18, plus a minimum of 2 cycles = 24 for a grand total of 92. |
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CT: 195/2168 and then either 230/236 depending on alliance strategy.
NY: 20/4124/3173 MA: 125/126/1100 NH: 131/3467/1519 RI: 78/121/3280 |
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Am I allowed to claim Missouri as a home state? Kansas doesn't have anyone qualified...
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Indiana: 868, 447, 234
868: a great cycler that dominated both events they went to and has a lot of potential 447: multi disk auton and fast cycling 234: an accurate and fast cycler |
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This would be my choice of a powerhouse alliance for MO
1) 1986- 7 auto shots, 3-4 cycles, 30 pt climb. 108 pts 2) 3284- when not playing defense, 3 auto, 3 cycles, 10 pt climb. 64 pts 3) 1706- disk auto, 21 fcs at 80%, 10 pt climb, with 2 pyramid shots. 90 pts 1986 will do what they do, be amazing 3284 will put up 18 auto points and be able to push through almost any defense, and when they play defense they have a net that flips up to block FCS or they can block cycling bots with their 2 speed, high traction, 4 cim drivetrain. They can also protect 1706 from being blocked if need be, though I doubt that would be the case. 1706 will put up 18 auto points and then shoot three point FCS with 80% accuracy |
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Ontario:
1114: 18 point auto, 5 cycles, 50 point hang. 128 points 2056: 42 point auto, 5-6 "cycles," 10 point hang. 112-124 points 610: 18 point auto, 5-7 cycles OR quick FCS*, 10 point hang. 88-112 points. Total: 328-364 Problem, this alliance needs 72 disks, there are 47 available. 2056 can steal opponents misses (and they regularly do), but this alliance is capped at the amount of disks they can get their hands on. *can hit up to 28 disks with their FCS, but I didn't incude it in the point totals because they don't do it often. |
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If we're going by who's attending champs, for GA the only real choices are
2415, 2974, 1311. 2415 has a 7 disc auto,2974 is a fairly quick cycler, and 1311 has the ability to shoot far away, feeding 2415. If I could choose any teams from this state and form the best alliance of the state, I'd go with 2415 and their 7 disc auto, 1648, who is a quick cycler with a powerful drivetrain, and either 4509 or 4080. Both of these guys have very good shooting and while 4509 hasn't shown an FCS, their shooter is powerful and can shoot long range. |
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Michigan:
67:3 disc auton, FCS, 50 dump 469:5 disc auton, Field pickup, 10 pt hang 33:7 disc auton, Field pickup, 10 pt hang ~350 pts |
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I would love to be on an alliance with fellow MO teams 1986 and 1806. I don't think it is safe to assume that two FCS on the same alliance would go un defended. We can run 4 cycles a match, sometimes 5 with an 18 point autonomous and a last second 10
point hang. Plus, we are adding in some defensive capabilities for Champs that will be "interesting" without losing shooting or hanging ability. Whether we get to be a part of it or not, both 1986 and 1806 are going to be teams to watch in St. Louis. |
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Pretty tall task, even for those teams. And do 79 discs even fit in the 3 point goal? |
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TWO Mecanum bots on Einstien! :ahh: Also, you could drive to all 3 of our schools and not have your trip meter go over 60 miles. |
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Nebraska:
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For PA, I would go with...
1. 341- Great auton/floor intake, quick shooter (if a little inconsistent), fast 10-point climb 2. 222- Great cycle bot who can make multiple trips, superconsistent shooter, easy 10-point climb 3. 1640- another great shooter with a fairly-fast 30 point climb |
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We have been working on dialing in shooting at the 3 more consistently as well as improving shot time at the 3 point shot. The shot time for the 2 was much less for the 2 at Alamo and Hub City. We added two speed transmissions (first time for our team ever) at Alamo and it took most of the tournament to get comfortable driving with them. We hope we have discovered and can demonstrate some improvements not only the robot and drive team but also in shot selection on the course. I know that 148 offers the 20 point hang which is a definite advantage that we do not offer. I believe at Championships that ground pickup and stealing from your opponents will be a big difference in winning and losing. The limited supply at your feeder station will be depleted in many matches I believe. Teams will need to be aware and take advantage of this. The points scored from these frisbees will most likely be the difference in the matches. |
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Also i think you could replace either of the pick up robots (33 or 469) with 2054 with no detriment to the alliance as a whole. (Assuming someone other than 469 can get the center Frisbee in there which i haven't seen yet. i would say that the byting bulldogs could replace them as well but their auton is way less consistent, but they are definatly a contender. |
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Top three Indiana teams:
868 (2 regional wins, #1 and #2 seeds, ridiculously agile cycler) 234 (1 regional win, 1 finalist, #2 and #3 seeds, quick, adaptable cycler) 1741 (FCS, good defender, can scoot under pyramid) Backup: 447 (1 regional win, 1 finalist, quick and agile cycler, can floor load) Something that's been overlooked in previous posts - all these teams are very deserving of high-profile awards at the CMP level. |
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For Illinois, I would say-
111-ground collection, pyramid shooter (1 regional win, 1 semi-finals, 3 seed at midwest) 2338-pyramid shooter (1 regional win, 1 semi-finals, 2 seed at midwest) 2481-climb and dumper (1 finals, 6 seed at crossroads) Neither pwnage or winnovation made it this year. Both of them had really solid bots. |
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Michigan
Assume they can score all the disc: 78 Auton Points + 135 Disc Points + 70 Climb Points + 30 Pyramid Disc Points = 313 (or more because of taking the other alliance's disc) Now if 469 adds a lvl 3 Climber for the Championship, it becomes 333 Points. -Clinton- |
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And yes, 195's full court 3-point shot was just getting good by the end of the CT regional. Any 3 of the 5 CT teams already named would be a remarkable alliance with a 240+ non-foul point possibility per game. If only...but, If the Canadians can do it, why not, eh? |
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