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-   -   Galileo Division 2013 (http://www.chiefdelphi.com/forums/showthread.php?t=116167)

Rangel(kf7fdb) 19-04-2013 01:08

Re: Galileo Division 2013
 
Quote:

Originally Posted by Boe (Post 1264669)
are you planning on shooting into the top goal i saw you guys shooting into the 2 at AZ if i recall correctly

Yeah we were shooting two's there because our shooter was horribly inaccurate. We are right now making 3pt shots at about 95 percent accuracy now.

JohnFogarty 19-04-2013 11:10

Re: Galileo Division 2013
 
This might be just be my opinion, but I expect to see cyclers that match 1114 in some respect. It's their 30 pt climb/dump that will put 1114 on top.

Gronich2630 19-04-2013 13:08

Re: Galileo Division 2013
 
Quote:

Originally Posted by hiyou102 (Post 1263730)
That would be a dream come true.
Does anybody know what full court shooters in this division?

We (2630) have a cycler\FCS robot. And a pretty accurate one. You can see some of our skills from the DC regional and from Israel as well (the match starts at 1:35)

Abhishek R 19-04-2013 14:42

Re: Galileo Division 2013
 
Quote:

Originally Posted by John_1102 (Post 1264757)
This might be just be my opinion, but I expect to see cyclers that match 1114 in some respect. It's their 30 pt climb/dump that will put 1114 on top.

Definitely, it's their climb and speed of climb that puts them ahead. 18 auto + 50 climb = 68. Compared to 7 disk auto, 42 + 10 point hang = 52. So that's a 16 point advantage that they technically have. However, many of the bots that do do the 7 disk auto (118 and 1477 are the ones i'm familiar with, 610, 4039?) are able to squeeze in a few more disks off the floor in tele-op in addition to their 5+ cycles because it only takes 3 seconds to hang for 10.

Going to be very interesting to watch.

mtfawcett2907 19-04-2013 15:01

Re: Galileo Division 2013
 
Team 2907 Lion Robotics (aka T-REX) is excited and breaking the bank to get the team out to St. Louis - can't wait to meet some great teams!

TheMadCADer 19-04-2013 15:16

Re: Galileo Division 2013
 
Quote:

Originally Posted by Abhishek R (Post 1264842)
Definitely, it's their climb and speed of climb that puts them ahead. 18 auto + 50 climb = 68. Compared to 7 disk auto, 42 + 10 point hang = 52. So that's a 16 point advantage that they technically have. However, many of the bots that do do the 7 disk auto (118 and 1477 are the ones i'm familiar with, 610, 4039?) are able to squeeze in a few more disks off the floor in tele-op in addition to their 5+ cycles because it only takes 3 seconds to hang for 10.

Going to be very interesting to watch.

What you point out here is something I've seen a lot of people neglecting in their trade-off calculations. 1114's scoring process for the coloured discs takes just as long as it takes for a shooter to fire off 4 three pointers. In the time that it takes 1114 to line up and climb to the top, a good floor pickup can grab 4 discs and line up. I'd say you can add 12 to the floor loader's score, making it 68 to 64.

1114 still comes out with a couple more points, but you can't really have more than one 1114 on an alliance (if you only do 2 coloured discs you come out behind). In the same vein, you can't have more than one 118 or 1477, because the centerline doesn't yield enough points either, and is easy to defend. Limited resources enforce balanced alliance strategies.

Abhishek R 19-04-2013 15:44

Re: Galileo Division 2013
 
Quote:

Originally Posted by TheMadCADer (Post 1264857)
Limited resources enforce balanced alliance strategies.

Something else often neglected, you're right. This IMO eliminates a few more strategies including 2 FCS and possibly even 2 top-tier cyclers w/o ground pickup could exhaust their supply.

TheCrayButton 19-04-2013 16:29

Re: Galileo Division 2013
 
Team 3528 is so excited to be at champs! We are getting better each regional so we hope to do well at champs! It will be fun!

barn34 19-04-2013 16:49

Re: Galileo Division 2013
 
Team 2481 is very excited to be competing against the other amazing teams in Galileo!

To follow up on a point that a couple people just made, I've been a firm believer that the most efficient championship alliance can only ideally support 2 offensive powerhouses, but not just because of the disc cap. There's also only so much real estate to work with on the field and that may cause an increase in traffic jams and clutter up key areas of the field if they're not perfect in execution. To clarify, that's either pairing two deadly cycle shooters together or a deadly cycle shooter paired with a full court shooter. You can't support 2 full court shooters on the same alliance because of the nature in how they have to play the game to be most effective. You always want to play to the strengths and maximize the abilities of the robots on the field. In order to do that for these offensive powerhouses, the third alliance robot has to be a versatile defender with the mindset and ability to strategically slow those opposing powerhouses down, and preferably one with the ability to quickly climb for 30 pts (and possibly dump for more). In my oppinion, what makes 1114 so scary good is their ability to efficiently cover two roles simultaneously (deadly cycle shooter and 50 pt. climb/dumper) which gives them added versatility in how they build their alliance with that third pick after pairing up with the best 7 disc autonomous robot available.

For example, could a 118 (7DA, CS) + 1114 (CS, C&D) + 4334 (FCS) alliance really work on the field in the most efficient way to generate wins when going against the best of the best in competition? I'm actually not so sure. I definitely see the appeal, but I would think 118 + 1114 + 3284 would be much more effective because of 3284's defensive versatility to counter the proficient FCS's that populate the Galileo talent pool.

Regardless, I predict that when the dust settles after alliance selections, there will be several top tier cycle shooters who will be unfortunately left on the sidelines in favor of more specialized role players that compliment the backbone of the initial round of alliance pairings better. I can't wait to see how this all plays out as I can never recall another game that's been so strategically interesting.

djohnso 19-04-2013 20:04

Re: Galileo Division 2013
 
Here is a video of Team 3018 Nordic Storm's robot in a match where we scored 56 pts. at the 10,000 Lakes Regional. We hope to be a complementary robot to shooters to make a strong alliance having now made improvements to score 56 pts. consistently.
http://www.nordicstorm.org/Galleries...7/Default.aspx

Rangel(kf7fdb) 19-04-2013 21:12

Re: Galileo Division 2013
 
Quote:

Originally Posted by TheMadCADer (Post 1264857)
What you point out here is something I've seen a lot of people neglecting in their trade-off calculations. 1114's scoring process for the coloured discs takes just as long as it takes for a shooter to fire off 4 three pointers. In the time that it takes 1114 to line up and climb to the top, a good floor pickup can grab 4 discs and line up. I'd say you can add 12 to the floor loader's score, making it 68 to 64.

1114 still comes out with a couple more points, but you can't really have more than one 1114 on an alliance (if you only do 2 coloured discs you come out behind). In the same vein, you can't have more than one 118 or 1477, because the centerline doesn't yield enough points either, and is easy to defend. Limited resources enforce balanced alliance strategies.

That also assumes that the 7 disk autonomous was perfect which from what I'm seeing, most of the time it is not. In fact no team in this division has an autonomous opr more than 30. I think just the reliability of 1114 climb outweighs the unreliability of shooting.

AaronLeondar 20-04-2013 09:48

Re: Galileo Division 2013
 
Quote:

Originally Posted by Boe (Post 1263732)
i know of three without any of my pre scouting done
2169
2512
610

We (1425) are also a full court shooter. And we've been making modifications over the past month to make our shooter even more accurate!

Definitely going to be a must-see division.

Boe 20-04-2013 10:42

Re: Galileo Division 2013
 
Quote:

Originally Posted by AaronLeondar (Post 1265180)
We (1425) are also a full court shooter. And we've been making modifications over the past month to make our shooter even more accurate!

Definitely going to be a must-see division.

heres a more refined list as my scouting starts to come together

45
70
118
329
610
1325
1425
1806
2169
2485
2512
2630
2729
3528
3941
4069
4334

17 total by my count, a lot of this is based off of the spreadsheet in page 2 of this thread, which is still incomplete. But it looks like lots of very good FCS in our division should be exciting

JohnFogarty 20-04-2013 11:20

Re: Galileo Division 2013
 
I guess our blocker will find some use then. ;)

nlknauss 20-04-2013 12:45

Re: Galileo Division 2013
 
Quote:

Originally Posted by camtunkpa (Post 1264140)
222 is excited to be in this awesome field of competitors. Glad to see 1218 and 2729 are also in this division representing MAR! Also glad to see we have our friends 125!

We're glad to see our awesome MAR friends, 222 and 1218, in Galileo too. I'm sort of surprised that there's only 3 of us in the division! Our team is very happy and excited to be able to attend Championships this year and to be a part of this awesome division.

A few things about our robot:
  • We use a single-speed 8 wheeled tank drive with versa wheels. We're putting a new set on Thursday morning.
  • We shoot 3 during autonomous from any position at the back of the pyramid.
  • We can shoot to the 3 point goal from just about anywhere on the field. We're most accurate from the back of the pyramid.
  • We are a cycle feeder able to get 4 cycles in depending on the amount of defense we see.
  • Our full court shot is "non-traditional" meaning that we load from our shooter end, spin to face the goals, then shoot.

We were running without a working vision system at the MAR Championships and think we know what the problem was preventing our camera feed from displaying on the Smart Dashboard. We hope to have this system back up and running so that we can shoot "lasers" (Dustin Benedict) across the field more frequently. You may see a few matches online where we had some jams, this was completely fixed prior to the MAR region playoffs.

Here's some video of our matches and the GoPro Camera on our robot - http://www.youtube.com/playlist?list...KNL4-zpW4oeAyr

Looking forward to next week!

Nate


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