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Calvin Hartley 08-06-2013 17:42

Re: 2014 Game
 
Quote:

Originally Posted by runneals (Post 1278951)
There may or may not be a hint from Andy in his recent video! Water game?

I can't wait for those sealed Talons.

Mrcope9 08-06-2013 21:24

Re: 2014 Game
 
Lacrosse!!!!!!!

jbradbeer 09-06-2013 12:19

Re: 2014 Game
 
do you know what would be better then a water game, an air game.

Kernaghan 09-06-2013 23:20

Re: 2014 Game
 
I hope next years game has the same mindset of this years game in a sense. Forcing teams to not just know how to build, but to figure out what to build. Very few robots looked the same, and almost all teams had different roles.

bbradf44 09-06-2013 23:27

Quote:

Originally Posted by Kernaghan (Post 1279126)
I hope next years game has the same mindset of this years game in a sense. Forcing teams to not just know how to build, but to figure out what to build. Very few robots looked the same, and almost all teams had different roles.

That's what I loved about this year. No 2 robots looked the same. Many were doing the same thing just in completely different ways. I think a water game would be perfect in this sense. No teams have done it before so no one would really know what to build

Dragonking 09-06-2013 23:53

Re: 2014 Game
 
american football/rugby

EricH 10-06-2013 01:34

Re: 2014 Game
 
Quote:

Originally Posted by bbradf44 (Post 1279127)
That's what I loved about this year. No 2 robots looked the same. Many were doing the same thing just in completely different ways. I think a water game would be perfect in this sense. No teams have done it before so no one would really know what to build

Actually, several teams have been doing NURC for a while now. I'd pick them hands down for a water game.


The last time we had a game this wide-open in terms of design choices was 2007 (2008 doesn't count, as anybody could build a lap-bot) with the armbots, the rampbots, and the "hybrids" that could do both well (and there weren't many of those--lots of attempts, though!). The time before that was 2004, with the bar specialists, the small-ball specialists, and some that could do everything to some extent or another. I'd love to see that sort of thing return.

Robert Cawthon 10-06-2013 14:07

Re: 2014 Game
 
Quote:

Originally Posted by fb39ca4 (Post 1278164)
I feel like that wouldn't fly for safety reasons. What if your camera broke and you were blindly driving around a 120lb machine at high speeds?

You are making an assumption that the robots will be the same size/weight again this year. Think outside the box! What if they limit us to 60 lbs? :yikes:

Tamster 11-06-2013 20:51

Re: 2014 Game
 
Hm...has the weight always been 120 lb. or have they changed it in the past?

Let's see...not frisbees, not soccer, not basketball...

Beach volleyball anyone?

bbradf44 11-06-2013 22:01

Baseball would be fun to watch

Dragonking 11-06-2013 22:40

Re: 2014 Game
 
American Football/rugby

There are pvc or aluminum pipes scattered around the field. There are white, red, and blue pipes. You can stack these pipes on 2 bases placed on your side of the field.
The autonomous period is the first 30 seconds. Each robot can start with one pole and other poles will be placed in specific places around the field. Your alliance scores 5pts for every pole stacked during this time. After autonomous, points can not be scored for stacking.
There will be oval shaped balls scattered around the field. The "goal" is to shoot these ball from a zone behind your opponents goal, across the field through your own goal or into alliance robots on the other side of the field. You can only shoot between your alliance color pipes. The higher your alliance pipes, the more points you score. There will be sensors on these pipes that will count the number of balls that go through them. Opponents can't touch your alliance pipes, however, they can take other white pipes. The goals are made up of two towers of stacked pipes on your alliance side.
You score 1pt for every ball shot into one of your alliance members (you must be behind your opponents goal posts, your alliance member must be past the center of the field). You score 2pts*lvls tall that your alliance poles are, for every ball shot full court, from behind your opponents goal post. You can only score if the alliance poles are at the same level. You can unstack your opponents goal as long as they havn't placed an alliance pole on top yet.
During the last 30 seconds the engame occurs. At that point, you are allowed to begin unstacking your own goal posts. For each post completely unstacked your alliance gets 10 pts.

The design of the poles is probably the most complicated part in making this game work.

This is basically a stacking/unstacking/shooting game.

Tamster 12-06-2013 23:01

Re: 2014 Game
 
Quote:

Originally Posted by Dragonking (Post 1279347)
American Football/rugby

There are pvc or aluminum pipes scattered around the field. There are white, red, and blue pipes. You can stack these pipes on 2 bases placed on your side of the field.
The autonomous period is the first 30 seconds. Each robot can start with one pole and other poles will be placed in specific places around the field. Your alliance scores 5pts for every pole stacked during this time. After autonomous, points can not be scored for stacking.
There will be oval shaped balls scattered around the field. The "goal" is to shoot these ball from a zone behind your opponents goal, across the field through your own goal or into alliance robots on the other side of the field. You can only shoot between your alliance color pipes. The higher your alliance pipes, the more points you score. There will be sensors on these pipes that will count the number of balls that go through them. Opponents can't touch your alliance pipes, however, they can take other white pipes. The goals are made up of two towers of stacked pipes on your alliance side.
You score 1pt for every ball shot into one of your alliance members (you must be behind your opponents goal posts, your alliance member must be past the center of the field). You score 2pts*lvls tall that your alliance poles are, for every ball shot full court, from behind your opponents goal post. You can only score if the alliance poles are at the same level. You can unstack your opponents goal as long as they havn't placed an alliance pole on top yet.
During the last 30 seconds the engame occurs. At that point, you are allowed to begin unstacking your own goal posts. For each post completely unstacked your alliance gets 10 pts.

The design of the poles is probably the most complicated part in making this game work.

This is basically a stacking/unstacking/shooting game.

Dude, that actually sounds pretty cool! The only problem I can see is that the points scored might depend too heavily on autonomous and may end up meaning that what's 2 points for 1 alliance could be 6 for another, and that may not be so good. (I just finished my rookie year, so I'm not really sure how bad that would be...I'm just guessing) Also, if you stack 0 poles...well then maybe I guess just 1 or 2 pts?

BUT on another note, I'd like to see how the poles are...also, it requires teams to REALLY think. The best way to have both stacking AND ball shooting. Coolness.

Also, I really like that you thought a whole game through with this!

Max Boord 23-06-2013 00:32

Re: 2014 Game
 
Groups of 3:

2014: tube?
2013: strange object
2012: ball

2011:tube
2010: ball
2009: strange object

2008:strange object
2007:tube
2006:ball

AaronLeondar 24-06-2013 01:02

Re: 2014 Game
 
I wonder if a game could be made around the Bernoulli Principle. That is, suspending a ball on an airstream and maybe guiding it through hoops or something.

It would certainly make building a fast, lightweight bot a no-no.

bfigley 25-06-2013 11:50

Re: 2014 Game
 
Water games would be difficult and expensive. I'd go for football any day but it would be really hard to work with.


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