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Re: 2014 Game
Yeah, I don't see a projectile game because three in a row would be slightly excessive.
I can see a football style game where you carry a ball from one side to the other side with some sort of endgame similar to a field goal. If we're going along with the game-based-on-major-events theme, then the Winter Olympics could suggest Hockey (either on Regolith or not) or something. What I really want though is an open field without barriers so the robots are still fast and maneuverable; I think those are slightly more exciting for audiences. |
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Re: 2014 Game
I want a sailing game. Because that would be awesome, and as a sailor I'd immediately become the most important member on the team :D
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2014 is the 40th anniversary of the invention of the Rubik's Cube.
Maybe we'll have a giant Rubik's Cube in the center of each alliance zone? that we have to solve. |
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I think Pat was making a reference to the evolution of the rules. Defense is a big strategy every year. Many teams design strictly defensive robots and others defensive features like blockers most teams added them during the season but some had elegant systems from the beginning. On 3467 our number priority every year is that if our robot can't play offense it has to be able to play defense. All three years we have made two speed 6wd robots that are short to the ground and can play some solid defense. Its a design decision that always proves its worth. This year our robot wasn't what is is today and mainly played defense before evolving into a strong offensive robot at our second regional. Back on topic, FRC has been evolving with rules limiting strong defensive play that was huge back in the earlier days of FRC. I remember games where there were defensive strategies that were extremely effective at shutting down opponents, but it doesn't lead to exciting matches. Every game as an effective defensive strategy, you just have to find it. |
Re: 2014 Game
Wild speculation...
Maybe the first clue is already out there. Looking closely at the picture included in Frank's blog of September 27, on the left of the three monitors and partially obstructed by Frank's arm may be a teaser for this year's field set-up. Eight (or more) 3-sided cubicles lining the side wall of the field. Even wilder speculation... Assume the opposite wall of the field has eight (or more) similar cubicles. Each of the eight robots (four robots per alliance in qualification rounds) starts the match in a cubicle. To earn points during the autonomous period robots must vacate their starting cubicle and move across the field to enter a cubicle on the opposite side. Hence the reference in the blog to the "Morris dance". During tele-op, robots then dart from one side of the field to the other trying to "cap" as many cubicles as possible. End game is a tug of war between mini-bots. |
Re: 2014 Game
24 pages and it is not even december yet.
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I had a dream last night about the 2014 game (I know, it's weird). I think that this has less than a 0.000001% chance of being a game any year and will probably be laughed at, but I'll describe it anyway.
The game's theme is football. The kickoff video started with clips from Anchorman (don't know why but it did) and only hints once or twice at football, but some how I figured it out. The field was about 5 times bigger than the normal field and there was somewhere around 11 robots to two alliances (still blue and red). The game is a mix of Logomotion, Ultimate Ascent, and football. You shoot the frisbees like Ultimate Ascent, you have to hang the Logomotion tubes up on the pegs, but there are pegs around the entire field and some are behind a layer of netting. There is some sort of way for robots to tackle each other (don't know what it was, and I remember thinking in the dream "How does that work?"). Finally, some game piece (not sure what) gets feed onto the field via slots on angled corners of the field similar to Ultimate Ascent, but there is only one slot in the middle of wall instead of three. Past the feeding slot, it goes onto a platform where it waits (not sure what for) and then lowers down to the field. This is so that alliances can take the other alliance's game pieces (not sure how they do it but they can). Like I said, this has less than a 0.000001% chance of being a game any year and will probably more laughed at, but I figured I might as well put it down somewhere and this seems like as good of a place as any. |
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History of Invention:
2014 is also: 10 Years- Translucent Concrete, Intel Express Chipsets, Ka-on Flower Sound Plants 20 years- HIV inhibitor 30 years- Apple, CD-ROM 40 years- Post-It Notes 50 years- Computer Mouse, BASIC, Acrylic Paint, 60 years- Fortran, Geodesic Dome, Pills, Nonstick Teflon Pans, Solar Cell, McDonald's(R) 70 years- Kidney Dialysis Machine, Synthetic Cortisone 80 years- Monopoly(R), Road Reflectors, Tape Recorder 90 years- Loudspeaker, Spiral Notebooks 100 years- Gas Mask 110 years- Tea Bag, Tractor 130 years - Fountain Pen, Mechanical Cash Register, Steam Turbine EDIT 160 years- Principles of Fiber Optics 180 years- Corn Planter, Ether Ice Machine 190 years- Toy Balloon 200 years- Steam Locomotive, Spectroscope, First Photograph 210 years- Gas Lighting 220 years- Cotton Gin, Ball Bearings 230 years- Threshing Machine, Safety Lock 250 years- Spinning Jenny 290 years- Mercury Thermometer 390 years- Slide Rule 520 years- Whiskey |
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:p |
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On a more serious note, balloons would make a really cool game piece. Also, trains. |
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