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More stuff: some viable, mostly outrageous as thought starters. . . .
SIMULATE water like a ball pit. It provides “viscosity”, and you don’t want “water” in your mechanism so you should make your robot “waterproof”. But how do you manage all of that “water”? CURLING: with recent Canadian domination, the rest of the world should rise to the challenge. AND taa-daa, the return or REGOLITH ! ! ! Think of carney games: like hoops on a post (turn 2011 by pi/2 radians); landing a game object on an elevated platform (similar to the 2013 top of the pyramid). Something like “Score-Four” with a 2007 spoiler for fun. Enter at top or sides. . . . Multiple scoring sites, different from 2007. Or, just stack tubes and “Score-Four’. Think of traditional birthday games: drop clothespins into a bottle; pin the tail on the donkey (no camera guidance—dead reckoning)? Transport a stack of something like wait staff racing with trays of filled glasses. The taller the stack to the objective, the more points are awarded. So a stack of height one still gets a point. Now for unrelated things to stack: fribee on a track ball. Wait . . . . . TRACK BALL on a FRISBEE. . . . Not sure anything from a rodeo would apply. . . . Feather bowling: at least the game piece is somewhat irregular. Bocce ball? At least no regolith. Tiddlywinks? Pitchin’ pennies (or some other disk). Marbles? |
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In my opinion the game for next year should be themed off of the Olympics. Maybe one event off the olympics, like hockey and I know Canadian teams love that idea.
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It's been 4 years so breakaway 2.0. The new scoring system is much more complex. Balls from the middle and far zone are counted as more points(2 and 3 points). There could also be a third goal on a side that is well off the ground as a double score goal. For the end game each Alliance throws in one uber ball that's worth 3x a normal . there's a lot of ways to update well known games. And it's just an idea
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For 2014 I hope to see another game that is easy to follow and will be exciting to the general public. I would also like to see a major change to something that would make everyone on the same playing level again instead of teams that have had years to master certain traits that carry over to each game. Maybe a slick floor :) Maybe someone can help me understand but a "water game" is confusing and why is there such a huge push for one??
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http://www.amazon.com/Franklin-Sport...+the+dark+ball
hmmmm....... there is also a glow in the dark bocce ball..... |
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I'd like to start seeing mixes of past games. Combine components of 2 games and fuze them. For example, blend Lunacy and Over Drive. The robots will race in circles and while racing try to score points in opponents trailers. It would be a way to look at what worked in the past and blending. Now, would my mechanical team be happy, no, but it would be an interesting concept.
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what about a rescue game? that seems like a good idea
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To keep play going after a score, one robot on the alliance that just got scored on would load a puck from the human player and then play would resume. The rules would be set so that members of the scoring alliance must be in their zone within 5 seconds of a goal happening, and can return to the other side after the puck is brought into the field of play. Autonomous mode could be each robot shooting a preloaded puck into their goal. Robots would be lined up across from each other like this ~_~_~_. The end game is a little difficult, i can't come up with anything right now..... maybee the end game would be dropped because scoring would take such a long time with any passable defence. That's my opinion, I hope the guys on the GDC read cd and pick this one up:D |
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I think if it were hockey the regaloth would be a must. In hockey the ice is a major component on the game, and taking it out by using rollers wouldn't be much of a comparison. Defense and checking is a huge variable in hockey, but being able to make a fight in FRC? that would be hard, when no one can get a 5 minute penalty or break a jaw. And everytime there is an incident will the refs stop the game? I doubt it. Also, with the standard format of a 2 and 1/2 ish minute long game, it would be hard for much scoring to really occur using only one puck. As much as I wish real hockey could be played, I just don't think the current situation is a very good fit. Now, if they played it Rebound Rumble style, this would be a great game. :) |
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Unless the pucks are Frisbee sized, I doubt we will be playing a hockey game next year. The GDC wants the games to kind of be self-explanatory and easy to understand to the public. Although hockey is an easy to understand and fun to watch sport in real life, I doubt that it would translate well to robots.
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I think that some little kids games could be fun:
Hide and seek Tag Red light, green light Freeze tag :p I just have fun trying to imagine these. |
What about Lazar Tag? With some kind of twist maybe for an end game or autonomous period
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What about a version of simon says...autonomous would be crazy. a specific set of lights go and the robot has to take a certain position, move an arm, etc. My favorite idea for a game: Two separate sides, autonomous I haven't figured out, but during teleop a big black curtain comes up between the two sides of the field; your alliance has to stack boxes really tall on your own side; then, during the last 30 seconds the curtains come down and balls are put onto the field by your human player through some form of shoot that passively puts them on the field. your robot collects them and has to throw them at the opponents stacks of boxes, your robot cannot reach over to the other side of the field; also some other thing to do during the last 30 seconds so a good alliance will have someone else doing the third thing such as hanging on a high bar, flipping over, whatever. Two robots doing something with the third throwing balls to eliminate the other alliances score. There is not going to be a lot of robot robot hard smashing contact, but it would be kind-of cool to have the element of surprise once the curtain falls. Your team gets points for how high the boxes are stacked maybe exponentially or doubled. Depends upon the number of boxes available. Stacked boxes are a minimum of one box on top of another, hence stacked. Oh yeah, during the last 5 seconds you can shoot the firehose at the other boxes...hence the water game. :) |
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What about a Capture the Flag style of game? I'm not sure how it could be executed but it's an idea at least.
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1. Easy to understand for the crowd 2. Requires good strategies 3. Exciting and fast-paced 4. Short duration Love it. |
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But the problem is that it requires little to no innovation. A good driver with a good, fast drive train is literally the solution to all these games. Sure more teams will take up mechanum or swerve drive, but it squashes a creative spirit. That being said, tag would be fun to play. :D |
With some twists for auton and endgame, it can be doable. And some field elements to make teleop not straightforward.
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Hockey would be fun.
Reuse the frisbees from this year as the puck. Reuse the regolith field type from 2009. Add in the bumps from 2010 as the centerline and zone lines. Have a "lift the cup" type end game where alliances have to lift each other up like in 2007. Each alliance can have a "goalie" robot that can shoot frisbees from a feeding slot. |
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On the topic of hockey, I think it would be really cool (Canada would win it, of course). However, I seriously doubt that they would do 3 shooting games in a row and the ball/no ball pattern predicts that the next main game piece will be a ball. The 2009 floors, though everyone hates them(and for good reason) presented a very unique challenge that can't be matched by things like bumps in the floor. I agree, it was definitely not the best game they've come up with but I won't say that it did not present a very unique challenge. I also would like to see a 1992 reboot:p |
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However I think it could shed some light (no pun intended) on a hockey game. What if the pucks glowed in the dark or had a decently bright light on them? This would help the viewers see the pucks as well as the robot operators. It could also be set up in a way that it glows in a color that the robots can track. Also, I don't see any way that hockey could be played with only one puck. FIRST never makes sports games with the standard number of gamepieces. There would almost certainly be lots of pucks on the field. |
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I was thinking like a game where if your robot is within a certain zone you get points, and some of the zones for more points would be in hard to get to places, like on top of a bump. |
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Sorry everyone... but the regolith will not be coming back ever. Reason is that it was found out after champs that the dust kicked up from it is directly related to emphysema and other health problems.
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I don't know what the actual game will be like, but since FIRST handed out the glow-in-the-dark merchandise I have had a very strong feeling that drivers will be driving with the visual help of an on-board camera. Perhaps the game will be made to work well with relying on sensor and other feedback from your robot.
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2012 was alright, shooting was quite difficult, the cooperation on the bridges was nice, but the coopertition bridge? That threw a wrench into a lot of strategy (and scouting for that matter). It was SO important, and the way simply balancing with an opponent, which was not that hard, could double your take from the match was way to much credit for a tiny act. Regardless, I think it forced teams into a hostile position, where you could easily just screw another team on purpose to take a win, or if you honestly couldnt do it the opponent would suspect you of mal-intent... But it was exciting, and I think FIRST liked that for once non robotics people could easily understand the game, follow it, and watch a obvious showdown between opponents on the edge of their seat. Face it, flying projectiles and buzzer shots from across the field is more exciting than hanging pool inner-tubes on a peg. Fast Forward to 2013. The game is a shooting game again. Teleop and Auton are pretty much refurbished game modes from 2012. Hoops are vertical, large, and rectangular. Basketballs are now Frisbees. In Auton, have the robots start somewhere and give them more points if they make the shots. There are more game pieces somewhere accessible on the field, but you must drive to get them. Its the same. But it is much easier. In 2012, Teleop was hard and End Game was easy. Now, Teleop is easy (much easier than I think most of us initially thought) and the End Game was hard. Shooting discs? Still exciting and a crowd pleaser. End Game? Now even more exciting with robots ascending a large metal structure, so high and dangerously that they must be repelled down. But now direct cooperation is gone. People dont climb together or pass the game piece. Its a very separable game, and robots can pretty much go about their business on the field (of course there are exceptions, like how to handle a FCS...). I liked having to actually work out a team plan that didn't take place in que. Now what will we see in 2014? Well, following the excitement trend, it has to be spectacular. And shooting is really cool. If they kept it twice now, they obviously dont mind repeating tactics year to year. Why would they stop at 2? Quote:
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I would love to see a game where there is no limit to how tall your robot can be. A little like the 2012 ftc game, but you don't score points just by being tall. Some how the taller your robot gets the more advantage you have for scoring.
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just some crazy ideas |
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Take the stacking/knocking down opponents stacks/figuring out what to do with a bin on its side from 03 and add the regolith from 09. Then, for the end game add the goals from 2001, but instead of balancing them on a bridge, pull up the robot+goals on a chin up bar, like from 04. You can either stack the boxes on the ground, or get 5x as many points by stacking in the goals. Oh, and don't forget to bring back tetras, trackballs, and trailers! |
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Quick question, did anyone predict the game for this year (2013) to any measurable amount of accuracy?
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This years senior class has seen Ultimate Ascent, Rebound Rumble and Logomotion, they have never played a game that had had a robot managing more than four game objects at once. Maybe they will get to see a "large" capacity game after all.
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<offtopic-glance-at-old-threads> From approximately April 2012 we need to Hang. (linked from http://www.chiefdelphi.com/forums/sh...=106055&page=2). Same link, tetras were mentioned, which is reminiscent of the pyramids. </offtopic-glance-at-old-threads> |
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Well, we didn't go to Einstein, buuuuuut.... :D |
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I think that this years game will be more like a game with climbing evolve. Like last year. :yikes:
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This doesn't have to do with FRC, but rather FTC; I started this thread about "FTC Block Party!" if anyone wishes to debate about/analyze that game. I think it's cool, and will be exciting to watch!
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One word: Lacrosse
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I always vote for more complex autonomy. Maybe having to make the robots navigate through a tunnel were the operator can't see the robot. Oh I am so evil.:deadhorse:
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Water game idea; Baseballs are game pieces. Human players sit in dunk tanks. You get points based on how many times you dunk the other alliance's human players! :rolleyes:
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It is a little known fact that a water game was actually played unintentionally back in 2001. This was an outdoor scrimmage played at JPL in the Summer. Although it had not rained in Pasadena on that date for over 120 years, the heavens opened up and dumped about 1 inch of rain on the open air arena prior to the game start, saturating the carpet. I believe there was some standing water and puddles on the FOP.
The robots while moving fast threw up wonderful water rooster tails. While adding to the crowd appeal, the circuitry of most robots did not survive. At least once during the finals at Epcot, a thunderstorm flooded the pits and all plug in electricity needed to be shut off to avoid electrocuting the teams. So while interesting to speculate, logistics, prior experience and legal costs resulting from water damage to venues preclude the development of a 'water game.' |
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Tennis
I'm going to take a guess that there will be multiple zones that are hard to transverse steps tunnels etc along the center of the field. I'll also throw out that it will be a ball game and there will be hundreds in play (tennis balls). With a centralized goals/towers that we have to deposit tennis balls into. it would be kinda cool if you miss the goal it would feed your opponents scoring zone. Only one robot in the offensive zone at the time and it can't pick up off of the ground. this gives an edge to defense and spurs on teamwork (passing) or cycling of offensive robots. I think 3 hanging bars (2004 ish) at the top of the field divider would make a good end game. If a team from both teams hangs you get cooperation bonus points toward qualifying. End game will be different in the elimination rounds with hanging being amped up for multiple bots from the same team on the same bar. The outside/Team bars could even have a teeter totter element to them that makes for three places to easily grab but only with robots of similar weight. The hanging element along with the divider obstacles will lead to trade offs between tall and agile bots like in (2010). The human players will be able to feed balls back into play (feeder shoot like 2010 again, but maybe just a pipe) if they are swept into a ground level slot in the defensive zone. allowing for the mighty bull dozer bot to be an effective defender. There will be allot of things flying back and forth so tennis is my guess. |
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My random guess, and I apologize if someone has already mentioned/said something like this, would have to be croquet. Or at least some game where a robot would have to score through goals in the middle of the field. Kind of like Breakaway except modified a lot more
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What about this: the minibot starts separate from the big robot. It has to navigate an obstacle course and retrieve a bonus item to give to the big bot. Or if the minibot boarding the big bot in the end is the endgame
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I'd like to see something along the lines of (of course a more complex, with some twists or something) Tug of war? What if teams had to score... while tethered together????
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I think it is going to involve goals on or near to the ground, and there will be some sort of terrain or major obstacle. |
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So I find it odd no one has mentioned the latest hint released in Franks blog on Friday, Sept 27. He wrote, "I was told what the changes were, but honestly didn’t understand all the terms being used. (What exactly is an ambiphasient lunar wane shaft?)", but the ambiphasient lunar wane shaft has nothing to do with event registration, so it must be a hint for the game. Anyone have any ideas as to what it could be?
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Personally, I think it's too early to start looking at blog posts for hints. They don't usually come out until december/late november!
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I would like to see a lopsided game: that is, the red team's objective is different than that of the blue team. For example: 1 flag CTF. The red team has to get the flag, being guarded in some clever way by the blue team. Red wins if they retrieve the flag and bring it back, blue wins if red fails.
Of course there would have to be a balancing of the QP to make sure a team who is scheduled more matches on red than blue is fairly seeded. Also Eliminations would be tricky. Perhaps the lower seeded alliance captain picks what color they are for the first match(ie blue), swap second match (now red), then back for final match (blue again). Your higher seeded alliance would have to be good at both objectives to win, while the lower alliance could specialize in one color and concede match#2 |
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http://zactopia.wordpress.com/2010/0...ar-wane-shaft/ |
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Once again, FIRST trolls people with "Game Hints" |
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Seriously guys? He was making a joke. Isn't Frank allowed to be not boring sometimes without a hint being announced?
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Space Game. in Space. all regionals are held on ISS
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He's already on top of it.
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Frank knows what he's gotten himself into, and he knows what he's doing. I'm sorely disappointed there haven't been a flurry of posts about anagrams of "ambiphasient lunar wane shaft" |
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Since no one on this thread has yet properly fed the GDC trolls, I guess I will :D
Ambiphasient Lunar Wane Shaft: as the definitions appear on dictionary.com. most significant things bolded. Ambiphasient: No direct definition, so let's break it down: /Ambi-/: a prefix occurring in loanwords from Latin, meaning “both” ( ambiguous ) and “around” ( ambient ); used in the formation of compound words /-Phasi- (root Phase)/: 1. any of the major appearances or aspects in which a thing of varying modes or conditions manifests itself to the eye or mind. 2. a stage in a process of change or development: Each phase of life brings its own joys. 3. a side, aspect, or point of view: This is only one phase of the question. 4. a state of synchronous operation: to put two mechanisms in phase. 5. Astronomy: a. the particular appearance presented by the moon or a planet at a given time. b. one of the recurring appearances or states of the moon or a planet in respect to the form, or the absence, of its illuminated disk: the phases of the moon. See diag. under moon. /-ent/: causing or performing an action or existing in a certain condition; the agent that performs an action Lunar: 1. of or pertaining to the moon: the lunar orbit. 2. measured by the moon's revolutions: a lunar month. 3. resembling the moon; round or crescent-shaped. 4. of or pertaining to silver. Wane: verb (used without object) 1. to decrease in strength, intensity, etc.: Daylight waned, and night came on. Her enthusiasm for the cause is waning. 2. to decline in power, importance, prosperity, etc.: Colonialism began to wane after World War II. 3. to draw to a close; approach an end: Summer is waning. 4. (of the moon) to decrease periodically in the extent of its illuminated portion after the full moon. Compare wax2 ( def 2 ) . noun 5. a gradual decrease or decline in strength, intensity, power, etc. 6. the drawing to a close of life, an era, a period, etc. 7. the waning of the moon. 8. a period of waning. 9. a defect in a plank or board characterized by bark or insufficient wood at a corner or along an edge, due to the curvature of the log. Shaft: 1. a long pole forming the body of various weapons, as lances, halberds, or arrows. 2. something directed or barbed as in sharp attack: shafts of sarcasm. 3. a ray or beam: a shaft of sunlight. 4. a long, comparatively straight handle serving as an important or balancing part of an implement or device, as of a hammer, ax, golf club, or other implement. 5. Machinery . a rotating or oscillating round, straight bar for transmitting motion and torque, usually supported on bearings and carrying gears, wheels, or the like, as a propeller shaft on a ship, or a drive shaft of an engine. As you see, this phrase can be taken to mean a multitude of things. Take it as you wish... |
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"Freshman Whip" can also unscramble to "Ramp Hewn Fish." An unattainable ramp which cuts up red herrings. Hmm. It also unscrambles to "Amp Ref Shh Win." Use less amps on your robot to break ties and don't ask the referees questions if you want to win the match. We need to draw less current because...
Wait for it... The field has water in it, and we don't want to zap anyone. |
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Ambiphasient Lunar Wane Shaft is also an anagram for...
A Maintainable Wharfs He Punts Obviously, we will be kicking some kind of object by/into water. The endgame will be fixing [maintaining] some form of wharf. (dock, pier, etc.) |
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Maybe we'll be stacking bins again :yikes:! Here's an anagram Win punishable anathemas fart |
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The dismantling of these blog posts remind me of Episode 2 of Red vs Blue: Revelation
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robotics + water!!! Probably will be a different thing. Underwater submarines that fight!!!
:P |
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"2015 game will be played solely with cameras with operators behind a black curtain."
Sorry I can't attribute this, but I found this in the 2013 game thread. Further proof of a new game style...:ahh: |
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I'm sincerely hoping we end up with an end-game that involves monkey bars, like crossing a set of them 1 bar at a time. The difficulty provided would be so enjoyable, until you have to make something that works of course.
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We actually did have a 30-point climber, but by the time we were actually able to get it that high (about the 4th or 5th match..) our mechanism had stretched a bit and we were under the 3rd region by maybe a half inch. Sucks to suck.
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Similar to ours. We were using fiberglass for our arms because of their strength and flexibility. Whenever our climber failed and we were hanging from just one arm, that one stretched and caused the climber to always fail until we fixed it by replacing the arm or stretching the other arm to make sure they had the exact same lengths. Team 2403 climbed in a similar way to us, till the third rung, however, they used aluminum and hinges instead, making it more robust. Also, I was surprised how their climber utilized only two BAG motors, while we used and entire MiniCIM and got a similar or faster speed
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We designed a climber that was meant to go to level 1. Our driver attempted to use the mechanism to take it to level 2.
The outcome? Magic smoke.:rolleyes: |
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I think that we probably won't have a shooter game. However I would not classify hockey as a shooter game. I really liked the idea of trying to get game pieces on your side of the field. Also dodge ball sounded fun, the only problem would be making it complicated enough for scouting to play in, but the GDC can probably come up with a solution to that. For the endgame my idea is that you have minibots that climb stairs.
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Full size bowling ball game piece.
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