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Teams breaking the game
Dear Firsters, I'm wondering what you guys think are the best examples of teams that have broken the competitions over the years. This means teams that have figured out the game so well that they are almost impossible to beat, like what happened in 2002 with team 71.
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Re: Teams breaking the game
469 in 2010 is a pretty solid example. It took some lucky breaks for their opponents on Einstein to beat them.
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469 in 2010 fulfills this perfectly even though they lost on Einstein. They had a chokehold strategy that was almost impossible to outscore.
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Any details/videos/pictures of 469's robot?
Nobody ever gives specifics in these discussions... ;) |
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This was after wedging themselves into the tunnel and locking to the tower--and kicking a couple of balls into the goals themselves to start the cycle. If they had a sweeper and a striker on their alliance, they were just about unbeatable. |
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179 in 2012. Shame it wasn't used more often.
Also, had it been deemed legal, 118's orginal bridge lift in 2012. And any direct-drive minibot from 2011. |
Re: Teams breaking the game
http://www.youtube.com/watch?v=7TgjyRqrobc
Here's a video of 469 And here's 71 in 2002, they're the robot that immediately contacts the goals: http://www.youtube.com/watch?v=2eKvva_ZCHw |
Re: Teams breaking the game
Sorry for that. If you are familiar with the 2010 game, you will remember that there was a ball return that passed over the alliance wall to the center of the field. Once an alliance scored a ball in the goal, that same alliance gained control of it and had to pass it quickly through the ball return.
469 would score 2 balls in auton and then drive to the center of the field where the ball return emptied and park there for the rest of the match. They wedged themselves under the tunnel and I believe applied some sort of brake and then allowed the balls to fall into their robot and then it would roll down a slide on their robot and redirect off of the colored bumps that separated field zones. The trig was worked out so that that redirection would roll the balls into the goals. The team would then put them into the ball return and they would fall back into the robot..... do you see where this is going? http://www.thebluealliance.com/match/2010cur_qm100 Ignore that the match is 6v0, that is an entirely different discussion...... |
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In fewer words, robots scored points by being across the line closest to their driver station. Goals scored points for an alliance by being in the middle-ish zone on the opposite side of the field. Balls in goals scored for an alliance if the goal was on the opposite half of the field. In short, if you could control all the goals, you could almost completely deny your opponent any scoring opportunities. The only scoring they'd have left is robots in home zones, which was weighted equal to a goal, so wasn't enough to win. Someone can correct me if I'm wrong, but I'm pretty sure 2002 was the last year you could completely deny scoring to your opponents and win. 2003 had an... interesting strategy where an alliance losing in the eliminations could completely descore their own points and deny the "winning" alliance points necessary to win the 2 of 3 matchup. Which was the last year we had to deal with that sort of game design fail. |
Re: Teams breaking the game
Really, the only team to really "Break" a game has been 71 in 2002. Everyone pretty much agrees that Hammond broke that game. With that said, I think the GDC has done an extremely good job since then of ensuring that games can't be "broken." Yes, 469 in 2010 came as close to what you might call "breaking the game" as possible without doing so, but I would argue that their strategy - however difficult to defeat - was not unbeatable, and as such can't be accurately called a game breaking strategy.
What made 469's robot so special in 2010 was that they weren't a one-trick pony. Even if they had no balls cycling, their robot was so well designed that they could still outplay probably a vast majority of teams conventionally. No, they weren't in the same conversation as teams like 67 or 1114 in terms of pure ability, but they could certainly hold their own until they got their cycles going. And obviously given what happened on Einstein in 2010, they certainly weren't unbeatable - so, given all of that I don't know that any robot besides Beatty's 2002 machine can be called "game-breaking." And I'm sure that the GDC will see to it that it stays that way. That said, I think that 469's strategy in 2010 was one of the most unique and powerful strategies I've ever seen employed in an FRC game, but certainly there have been more and will continue to be more. That's what makes FRC so amazing! |
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Re: Teams breaking the game
Team 365 had a similar strategy to team 71 for that 2002 game. They had two massive arms that grabbed the outside goals and rubber pad they would put on the floor as a brake. A difference from 71 is that the arms remained rigid after contacting the outside goals. They were rolling over the competition until our match. During autonomous we sent two robots at the same outside goal, wrenched them around and dislodged the goal before they could set their brake. With the other outside goal still attached they were too out of balance to drive anywhere. So I guess we broke the robot that broke the game :-)
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Frankly, I'm getting tired of people calling it a chokehold. A chokehold strategy is not "almost impossible to outscore," it is literally impossible to outscore. When executed properly, a chokehold strategy CANNOT be beaten. A chokehold strategy is one in which is mathematically impossible to be beaten. Being able to successfully control all three goals in 2002 was a chokehold strategy, because regardless of the opponents scoring, it was impossible to be beaten. Redirecting balls in 2010 was NOT a chokehold strategy, because the opponent could simply oustcore you. A chokehold strategy cannot exist in any game involving "recycled" game pieces (2006, 2010, 2012), since the theoretical scoring limit is infinite. |
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2002 is the only year I've heard of that had a real chokehold strategy. I think the GDC has tried to eliminate true chokeholds from games in recent years, so I doubt we'll be seeing a true one again in the near future. That doesn't mean teams shouldn't looks for strategies like FCSs or 496 in 2010 that are able to generate large numbers of points in unconventional ways. |
Re: Teams breaking the game
Last year's VEX game had one robot that could perform a perfect chokehold. 2W, from Gladstone Secondary here in Vancouver, could expand and form a wall blocking off just over half the goals. Assuming they had a partner who could score 100% of the points that were exclusively available to their alliance following the "block", 2W was mathematically guaranteed a win.
They did the math on this around Christmas time, played out their season and qualified for worlds with a "regular" robot, then showed up in Anaheim with a brand new machine. It did poorly in qualifying, as they didn't always have a partner able to take advantage of their defensive dominance, but they were selected to an alliance of two outstanding "scorers". They won the world championship (defeating another Gladstone team in the final) without ever having scored a point in the entire tournament. Oh, yeah... Gladstone did okay this year, too... finishing on the #3 alliance. But it was a classic chokehold, planned intentionally, and launched without warning or time for other teams to adapt in any significant way. http://www.youtube.com/watch?v=gQHD-fleuwY Jason |
Re: Teams breaking the game
I am surprised no one mentioned our robot, 111, from 2003. I am pretty sure that robot is the main reason they have rules against blockades and appendages for damaging robots as when our robot got on top everyone would tip over
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Re: Teams breaking the game
Off the top of my head:
2002: -71 -365 (similar in concept to 71, but a bit less robust) 2003: - 68* (Original robot as seen here: http://www.chiefdelphi.com/media/photos/15167) 2010: -469 *68's original 2003 machine was without a doubt one of the best examples of a 'true' game breaker in FRC History. So much so that the rules were adjusted/tweaked/interpreted to make it's strategy of preventing the movement of bins (and robots) from one side of the field to the other impossible. Essentially, 68's machine was a mobile field barrier capable of segmenting the field into two halves trapping the game pieces in the zone that they were in. Quote:
Closing the loop in 2010 would be the similar to having an FCS in 2006 or 2012, where as a ball is introduced into the field it's basically headed towards the goal. In 2010 closing the loop was more deadly/effective than similar years because you were responsible for returning your own scored game pieces. That being said, I'd say closing the loop in 2010 like 469 did is 'Breaking the game' or pretty dang close to it. Playing 469's version of breakaway required a very specific approach that was more or less unique to their robot/style or robot. (Watch some videos of 2010 and you'll see what I'm getting at.) Quote:
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Just an opinion though. It was a ground breaking robot that obviously has gone down in FRC history as it is still remembered more than a decade later. |
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I would say that the 469, 111, 65 strategy in the 2003 national championships almost broke the game. the strategy was in the first match to basically smash, 469 and 111 would score score score. then in the second 65 and whoever the partner was, either 469 or 111, they would just descore everyone. in doing that no one would get any points and even if they lost they would not have had enough points for their opponent to beat their first score. Now I am not nessicarily saying that broke the game, because if you beat 469 and 111 in the first match, which is a big IF, then the opponent could win, because 65 was a descoring beast and could only be moved on the top of the ramp by a select few bots that year....292 being one of them (http://www.youtube.com/watch?v=0DJXYsQU9Ms) But as for breaking the game, I would agree that 71 in 2002 was the only one to do it. Though 1114 in 2006 came dang close, except for the recycled game piece thing. |
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I am pretty sure that the first year for autonomous period was 2003. There was a point at the national championships that a few teams in 71s division found a way to beat them, they did not have a reverse once they lifted the goals and dropped the feet. if you could spin them, they couldn't turn back around, but from what I understand they fixed that problem and smashed the competition the rest of the way. I mean it did help that 173 was a total ball scoring beast that year as well. |
Re: Teams breaking the game
190 had a "breaking the game" strategy is 2008, where instead of driving around the track with the track balls, they would move to the side of one lane, pickup a ball, swing it around the center divider, then hurdle it again. (hurdle was the game term for a track ball passing over the overpass for those of you who are not familiar.). Their strategy was deemed partially illegal because track balls were required to touch the ground after a hurdle AND not be possessed by the robot. So they had to drop the ball, then pick it up again, which proved rather difficult.
Long story short, the strategy didn't really work because of some subtle rule interpretations and changes, but it was one of the more extravagant attempts to break the game. For those of you who haven't seen it, it's also one of the more well designed robots I've seen from a mechanical standpoint. (I'll look for pictures). |
Re: Teams breaking the game
- 68* (Original robot as seen here: http://www.chiefdelphi.com/media/photos/15167)
*68's original 2003 machine was without a doubt one of the best examples of a 'true' game breaker in FRC History. So much so that the rules were adjusted/tweaked/interpreted to make it's strategy of preventing the movement of bins (and robots) from one side of the field to the other impossible. Essentially, 68's machine was a mobile field barrier capable of segmenting the field into two halves trapping the game pieces in the zone that they were in. This is a reminder to all kiddos not to let robot designs leak! :( |
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http://www.youtube.com/watch?v=uEqc8gqBxHI |
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Do you have a video of 118's original bridge lifter? Why would a direct drive minibot be game breaking? Plenty of teams used those. |
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http://www.youtube.com/watch?v=0plwV...tKEw& index=2 None of the things he mentioned are game breaking, just very powerful strategies when used correctly. |
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It's the 1997 game; open the Game Rules folder and grab the PDF of the Game Rules. Essentially, once 71 capped the top, everybody else could forget about doing the same. This gave them a bunch of doublers as well as the first tiebreaker. |
Re: Teams breaking the game
Huh. I wonder why there hasn't been a rule stating "Whatever Team 71 designs, shall be deemed illegal and require a redesign to level the playing field" :rolleyes: (Hint: The above statement is dripping with sarcasm.)
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I think 71 holds the record for what I would consider "game breaks" 1997 - Capped goal in 6 seconds (we timed it), game over every time. Wildstang and Greenville were the only teams who really stood at shot at beating them, and they didn't. 2001 - Beatty balances goals from off the bridge. Downright unstoppable. 2002 - 3 Goals: plop, walk, done. The closest teams to breaking the game otherwise would be 469 in Breakaway...if they won championship, I would have said absolutely...but you could beat them. You could also make a very good case for 1114 during overdrive. In a game where you couldn't play defense it may have been the most dominating robot I have ever seen. |
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Re: Teams breaking the game
Also...
Have you ever noticed that some of the coolest robots in the history of FIRST have been some of the most controversial? FIRST expends a ton of effort to plug up holes for breaking the game, but when a team figures out how to do it, its a stroke of brilliance. I remember how grumpy some people were in Breakaway when they saw 469's robot. In my opinion, it was one of the coolest robots in the history of the game. I hope we have more opportunities to see amazing robots that just defy rules and take down competitions. I call it, creativity! Edit: Defy rules isn't the wording I was looking for. Legally work the rules, is better! |
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Re: Teams breaking the game
I'm going to stretch back as far as I can, at the risk of making some subjective judgments. It was a long time ago and I was young (in elementary school), so maybe some older folks with a better memory can fill in the gaps.
In 1994, the game involved collecting soccer balls and placing them up in a tower goal in the center of the field. One team stuffed all their balls into a box, and then dropped the entire box onto the goal, which effectively prevented any other teams from scoring. I felt that the 1995 game was "broken", in that the dominant strategy employed by many teams was probably not what the game designers had in mind. The manual reads, "Points are scored for balls which are thrown, tossed, pushed, passed, etc." through a football goalpost at the top of a ramp. My guess is that the intent was for balls to be primarily thrown and tossed, but teams realized they could hold on to the ball and pull it back and forth through the goal to rack up lots of points. There was only one goal, so whoever got into the scoring position first was almost guaranteed to win the match unless others could quickly dislodge them. I've heard that team 121's 1997 robot was designed to intentionally tip other robots over, which was explicitly allowed at the time: Quote:
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