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-   -   Introducing SwagDrive. The drive code of the future. (http://www.chiefdelphi.com/forums/showthread.php?t=116538)

coalhot 05-02-2013 10:17 AM

Re: Introducing SwagDrive. The drive code of the future.
 
Quote:

Originally Posted by Chadfrom308 (Post 1271215)
I wasn't around for 2004, but what is the point of that, it seems like, literally pointless... No offense or anything

Watch the whole video, they use the drive for what it was intended near the end.

Still pretty sick...

Hypnotoad 05-03-2013 06:42 PM

Re: Introducing SwagDrive. The drive code of the future.
 
So i got the code to work. Its actually not terrible to drive. unfortunately, the driver has to have enough SWAG to make use of the YOLO move. I myself was only able to make use of it once since I am on programming team and don't have enough swag. Saikranra should post a video soon, if not, someone else should.

I had to tune the MAX_SWAG_LEVEL to about five hundred, since as I mentioned earlier, it is fairly difficult for someone like me to achieve a swag level of over 9000. If you wish, I could post the code later. Having it as a separate class was problematic, so i had to integrate it into the main code. Putting it back into a class would only do good if anyone else wants it.

Hypnotoad 05-04-2013 01:58 AM

Re: Introducing SwagDrive. The drive code of the future.
 
Note. This isn't a processing caused error. This happens when we attempt to use network tables on the robot side too. Anyone familiar with this error?

techkid86 05-04-2013 04:41 PM

Re: Introducing SwagDrive. The drive code of the future.
 
I like it! I was thinking something similar. our auto was working well enough to the point where I wanted the robot to do a full circle and then get auto points so our team can yell "NO SCOPE 360!" unfortunately, the rest of the team had doubts.... lol. anyway, this is epic, and is on my to do list. you know judges love swag.

drkabob 05-04-2013 07:35 PM

Re: Introducing SwagDrive. The drive code of the future.
 
Quote:

Originally Posted by Hypnotoad (Post 1272083)
So i got the code to work. Its actually not terrible to drive. unfortunately, the driver has to have enough SWAG to make use of the YOLO move. I myself was only able to make use of it once since I am on programming team and don't have enough swag. Saikranra should post a video soon, if not, someone else should.

I had to tune the MAX_SWAG_LEVEL to about five hundred, since as I mentioned earlier, it is fairly difficult for someone like me to achieve a swag level of over 9000. If you wish, I could post the code later. Having it as a separate class was problematic, so i had to integrate it into the main code. Putting it back into a class would only do good if anyone else wants it.

I personally think that the SWAG_BARRIER is too high and SWAG_MULTIPLIER is too low, it would explain the "not too terrible to drive" part, as well as why it is so difficult to enter an "Ultimate #YOLOSWAG2013 Moment". I really need a kit-bot (and a lot of safety goggles) to test this on so I can tune the constants.

Joey Milia 05-04-2013 07:36 PM

Re: Introducing SwagDrive. The drive code of the future.
 
After reading through this tread I thought it would be a great place to share an idea that 192 is thinking of prototyping in the fall and will certainly be using in the 2014 game.
Three wheel mecanumSwagSwerve. We came to this idea because swerve can do some crazy maneuvers but sometimes you just want to drive in a straight line, so we're going to use the mecanum wheels to cancel out the crazy swerve maneuvers. After thinking about it we realized all the great advantages of this new drive system. First the mecanum wheels will lower our CoF so that we can't stall our 6 cim drive tripping our main breaker #tehchesypofs. Second, we will only be using three mecanum wheels increasing our efficently during strafing, only three wheels sapping energy instead of four. Lastly, our drive team wanted as maneuverable a robot as possible and we decided that full independent swerve just didn't give us enough axes of movement so by using mecanum wheels we can now move in all three axes.

Our controls team was finding the swerve code they were working on a bit boring so I think this will provide a nice little challenge for them :)
#YOLO swag

Randaline 08-04-2013 10:29 PM

Re: Introducing SwagDrive. The drive code of the future.
 
This is definitely great... So many of today's robots are deprived of the brilliance that is swag when I look on the field.

This should certainly advance the coolness level of any robot ;)

JohnFogarty 01-04-2014 09:26 AM

Re: Introducing SwagDrive. The drive code of the future.
 
Is swag drive ready for 2014?

Hypnotoad 01-04-2014 09:35 AM

Re: Introducing SwagDrive. The drive code of the future.
 
Team 696 will have code ready in a few days.Will post when swag constants are tuned.

one4robots 01-25-2014 05:59 PM

Re: Introducing SwagDrive. The drive code of the future.
 
I think we used something similar last year.


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