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Best Drive Train
What type of drive train do you guys think is the best in terms of speed, pushing force, agility (mobility), durability, and overall efficiency? Typically, my team uses regular Tank drive, though we did experiment with Mecanums a few years back.
Drivetrains: Tank Mecanum Holonomic Slide Swerve Any others? |
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Where is the Jump Drive?
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Ya, the 2 big names you left off were Octocanum and Nonadrive.
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Swerve has always seemed to me like an unambiguous favorite if you have a good, light design and the resources to pull it off cleanly.
This offseason, 4464 is going to be looking at designing nonadrive/octanum, as that seems reasonably within our machining capabilities (we can do lasercut 1/4'' delrin, which ought to be sufficient for the wheel modules if they're designed properly) and offers a significant, strict increase in performance over slide drive/mecanum. |
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100% of all nine-sided drive base robots have won einstein.
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Whatever works for your strategy.
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Isn't tank drive the naming convention for the style of controls? Either way, if your using tank drive you MUST drop those center wheels. Otherwise the drive system will be useless because you wont be able to maneuver well...
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On Truck Town we like tank because it works well with our transmissions that shift from low to high gear. But I would like to experiment with other drive systems and wheels, because who wouldn't want to use beast wheels like 25? :ahh: :ahh:
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But I also like mecanum, maybe not for our team, but for other younger teams. They get the versatility that they want without taking on the challenge of swerve, that some of the best, most experienced teams can't conquer. Just like 2010! *shutters* :(
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For us on 3467 its 6wd all the way! Its simple, easy to build/maintain, provides great maneuverability/speed, and is extremely reliable. I'm sure down the road we will experiment with fancier systems but this fall we will work to refine our 6wd on a custom level that is better, lighter, and more reliable than any of our prior drive systems. |
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Where is the warp drive?
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One drive train that is not thought of a lot is no drive train at all.
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Nine swerve pods, each with an octacanum rocker, and an extra set of sideways omniwheels? |
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Swerve is hard to beat in terms of agility if you do this. It'll par on durability and has a lot of benefits on pushing force and will get you most any speed you want, though if you're talking about shifting it's considerably harder than slapping a Super Shifter on a tank drive. |
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Here is a ranking my team made:
We picked 6WD shifting WCD for our strategy, and we couldn't have been successful in our strategy without it. Not only was it maneuverable, fast, and strong, but it also cleared out a ton of extra room inside the chassis. |
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I don't want to get into technicalities because although I understand the different drives, I only have experience with tank drives (I also can't elaborate at the moment, I would be happy to do so tomorrow if you want), but I will say I have participated in many competitions, built atleast seven robots for different games, and designed for many others I didn't participate in, but I have never encountered a situation where a tank drive couldn't do the jub efficiently and easily, not even in 2010 that was a classic year for holonomic drives (IMO).
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What about fan-bots?
On a more serious note, I have seen very very very few years where a good 6 WD dropped center drive won't do well in a game. It's easy to do, a lot of people have done it, and it just frees up so much time to deal with the rest. |
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I know what you are talking about. In my team I was a huge advocate for not doing a climber because I thought a climber (without a drive train) was an all or nothing approach. I was really surprised and happy that this year in competition we were the 8th seed alliance captain which is the best we have ever done. There are good things about having a really small team. This year is my freshman year. My team also does FTC where I was one of the hardest working people. Because of that I was able to be the sole operator of our robot. It for me was a great experience. |
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Straight up Six Wheel Tank will work every time. If you have time/space/weight/money, adding a two speed shifter is a great way to spice up a tank drive for more versatility. Throw in some roughtop tread and #35 chain for the drive, and you can fight it out with the best of 'em. Two speeds and decent traction will let you overcome most defenders with easy. There is no reason to waste time on a swerve or other drive, though omni-wheel rockers on a 4 wheel setup are also very effective and cool. In my opinion, finish the tank early rather than spending time on a swerve and get more driving practice.
Swerve is cool and all, but it isn't necessary. There was only 1 swerve on Einstein this year. And the winning alliance was all tank. Because it works |
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I felt that our Butterfly Drive Module was extremely effective this year. We could go fast with omni's (15fps) and also drop down to traction mode (which we really enjoyed playing with because of the pneumatics) to push robots, mentors, members, and pyramids (although our robot usually lost).
Last year, we were the team with the Innovative Swerve Drive Module. This was one of the lightest and most compact modules out there. Although we never got time to train our drivers with it, we tend to not recommend it to other teams with the issues we experienced with it, although we like to see what other teams innovate on existing swerve drives. Feel free to check out our CD post on our swerve drive, which has had lots of discussion. |
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We like our 6-wheel tank drive that we've used in some form or another since 2010.
2010: Long Kit Bot frame. Wedgetop wheels in center. Omni-wheels in the corners. 4 Toughboxes with One CIM each powering each of the back 4 wheels. 2011: Long Kit Bot frame. Plaction roughtop wheels in center. Omni wheels in corners. 2 CIMple boxes with 2 CIMs each powering center wheels only. 2012: Wide Kit Bot frame. Plaction roughtop wheels in center. Omni wheels in corners. 2 CIMple boxes with 2 CIMs each powering back 4 wheels. 2013: 29*25 Kit Bot frame. Plaction roughtop wheels in the rear. Omni wheels in the front. 2 Kit Toughbox Minis with one CIM each powering rear wheels only. (I know there's only 4 wheels this year, but the design was inspired by our success the 6 wheel drivetrains in the past.) Omni-wheels mean you can spin in a circle with no issues. It's about as maneuverable as you can get without a Swerve drive, Holonomic or Mecanum, with way more traction than Holonomic or Mecanum, and I'd argue Swerve as well and it blows them all away in speed and ease of building/programming. That said, I agree that there is no one drivetrain that works every time. You might want Swerve if and when we get a maze game. |
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There is no universal best drivetrain, but if you look at complexity and cost vs experience, you CANNOT go wrong with the Kitbot on Steroids. It takes 3 hours to build, a couple more hours to wire and program, and it is a regional winning drive train. Heck, I bet there are teams that have gone to Einstein with this drive train.
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Last year, I was a freshman, and brought CAD design to the team. We had very limited funds, tools, manpower, or space. We still build our robots out of extruded aluminum in a 2-car garage with a tabletop chopsaw and bandsaw. We built a simple robot- and won SDR with it. We had 15 students on the team, with a ~7 member "core" team. After that season, we impacted over 20,000 people and had our program grow to 22 students representing 16 different high schools and 6 homeschoolers. We simply worked hard, and because of that we eventually got rewarded for that effort. Anyone can do that. |
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2) It's WAAAY easier to fix then swerve. To fix a butterfly module, all we had to do was to unbolt 1 bolt and we could easily change out the module ("plug-and-play" if you will). We would just have to remove 2 additional bolts to get to the actual drive train itself. Now to fix the swerve drive, we had to work in crammed quarters trying to unbolt a bolt (which wasn't fun) and to fix wiring issues. 3) It's WAAAY simpler. The mechanics behind the butterfly drive is so much simpler then the mechanics behind the swerve drive. The fabrication and assembly of the butterfly drive was much quicker than the swerve drive. We were able to machine the parts for our butterfly drive ourselves because they didn't need to have that much precision vs getting precision lazer cut parts at our sponsor for our swerve drive modules. Assembly time was MUCH faster (~2 hours to assemble 10 butterfly modules vs 9 HOURS PER swerve drive). It's worth noting that the programming behind the swerve drive is quite complex versus the simple coding required to drive the butterfly modules. It's this simplicity that makes butterfly drive more reliable and easier to fix than the swerve drive. 4) It's WAAAY lighter and smaller. Each swerve module weighed ~6 pounds vs the ~1-2 pounds per butterfly module. I can easily hold 2 butterfly modules in my hands vs 1 large swerve module. Our chassis was also 'designed' to easily accomodate the butterfly modules. |
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Back to the original post, as stated there is no perfect or best drivetrain. Discuss what is needed (maneuverability for an intricate field, or pushing power for obstacles). My personal favorite is octocanum, because it's easier to design and make and maintain. And it covers all your bases (it's two drivetrains!) |
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Another thing to consider for the "best" drivetrain is size and weight. I believe that the one listed below is a bit overkill. A robot should *generally* need only 4 "modules", which reduces a lot of weight and a lot of those "hole"y robots. Quote:
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In response to runneals your points for 1 and 2 can be wrong. I've seen 1717 win the LA regionals in 2012 running through elims on 3 modules working(they replaced for the finals). Also with a fully independent module it is quite easy to make a module replace with the removal of 3 screws. Not quite as little as your butterfly but still very little. |
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So there really isn't a "Best" drive train. It really is what the team prefers, or works best with. My team has done a 4 wheel tank drive using 2 speed shifters in the long configuration. Our drive train is very sturdy, and is great at pushing other robots out of the way. We have been using our design for the past two years, and have had no complaints.:)
A drive train that I personally want to design, test, and see how well it fares compared to our current is swerve drive. P.S. If anyone saw 4471's robot at championship, that's our twin, both teams had difficulties with playing offense, so we were a defensive robot, and were pretty good at it honestly. |
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Reading the original post i cant see any indication the poster was asking about resource draw, ease of maching, development time ect ect. from what i can tell he was just asking which is best, which is why i voted swerve, a perfected (shifting) swerve drive is the best drive train in FIRST. It allows for more versatility and options then any other type of drive train
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Work, resources and weight I agree with (though ours isn't so long), but that's not the initial selling point you mentioned, which is why I asked. Motors I'm less worried about after this year. I can't imagine what I'd use all of them for. We did fully independent swerve and a 30 point climb with a shooter and allocations for a floor pickup and still didn't manage to run through them all. Quote:
I have never seen an omni robot exhibit actual holonomic drive--full control of orientation while translating along any vector. Is this a function of physics or of execution? I can't tell from your page how the butterfly modules are oriented. If you had a real-time sequence of translational vectors and orientation headings, could (theoretically) you move through them simultaneously at will? (If so, remind me to make you do that when I want to push you :P) |
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For instance - a major mistake our team has made twice is to directly center the weight in a 6 wheel drivetrain over the center wheel (2011, 2013) on a semi-tall bot. The result is a robot whose center of gravity constantly shifts. That creates a really ugly chatter through turns even with a very stiff frame. It also doesn't like driving straight because the weight shifts when you accelerate then shift forward again when you hit the brakes. It was really eye-opening, and explained why our driver spent the majority of the year driving with only two wheels on the floor :D |
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Definitely 1625's lobster drive from 2011. That's my favorite.
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Obviously there is no "Best" drive train. There is only best for you.
We went with what we dubbed the "Chicken Drive". It is a 6wd tank drive with super shifters. What made it distinctive was redundant chains. We actually busted a drive chain in Newton qualifiers but kept running. Using pneumatic shifters was also very useful. We saw people at regionals trying to shift with servos and that meant they had to basically come to a full stop to do so. |
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Definitely not the best drivetrain but a very very good one is this year's KOP Belt Drivetrain. We decided to go with it this year to spend more time on our different mechanisms. It took roughly 2-3 hours to put together and after we assembled it we never had to worry about it again. The built in belt tensioners worked great and once tightened we never had any problems with the drivetrain itself. Being able to not worry about the drivetrain at competition was a luxury we never had before. I would also like to point out just how robust it was. We could go head to head with some of the best drivetrains in frc. Fast, enough traction to not get pushed around, and very robust. Thank you Andymark!
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We are big fans of swerve as a drive-train well suited to a wide variety of FRC situations. The ability to vector drive force in any desired direction is particularly valuable. So is the independence between chassis orientation and direction of movement. Some moves are shown in the attached link:
http://www.youtube.com/watch?v=Pej5pkFvFdY Swerve does "cost" more. We use 4 drive and 4 steering motors and the overall weight of four pivot modules is 31.6 lb (includes all motors). Also, there is a significant investment in driver training. Despite this cost, we find that the benefits that this versitile drive-train provides to us in competition makes it worthwhile. |
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Given infinite time, money, motor selection, programming ability, manufacturing ability, and driver practice time...swerve.
The more of those assumptions you relax, the more attractive plain old tank drive starts looking. |
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I would say the best drive train is this:
http://www.chiefdelphi.com/forums/sh...shed%2C+around I mean, look at that-- robust, light, simple... |
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Don't forget about the fact it can travel over 100 fp/s ;)
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http://www.youtube.com/watch?v=bD57jowaBwM |
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Ask your driver wether he/she'd want to drive and practice with it.
Ask your programmers wether they'd be willing to program it. Ask your scouts wether they blacklist drivetrains like that ;) Not necessarily in that order. This goes with a drivebase ranking system. |
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