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-   -   pic: 2013.5 Mock Game Pipefall (http://www.chiefdelphi.com/forums/showthread.php?t=116599)

AllenGregoryIV 01-05-2013 16:18

pic: 2013.5 Mock Game Pipefall
 

ehfeinberg 01-05-2013 16:24

Re: pic: 2013.5 Mock Game Pipefall
 
Interesting concept, stacking pipes around a pole. However, I would think that the pipes should be obtained from the human player similar to how robots got tetras in 2005. I say this because it seems extremely difficult to pick up a slick PVC pipe from the ground, especially if it might just roll away. It seems that if you don't let teams get pipes from human players, rookie teams might have an exceedingly difficult time.

But looks like a lot of fun, and I would gladly have this be the game for 2015.

AllenGregoryIV 01-05-2013 16:29

Re: pic: 2013.5 Mock Game Pipefall
 
Quote:

Originally Posted by ehfeinberg (Post 1270859)
Interesting concept, stacking pipes around a pole. However, I would think that the pipes should be obtained from the human player similar to how robots got tetras in 2005. I say this because it seems extremely difficult to pick up a slick PVC pipe from the ground, especially if it might just roll away. It seems that if you don't let teams get pipes from human players, rookie teams might have an exceedingly difficult time.

But looks like a lot of fun, and I would gladly have this be the game for 2015.

We thought about that but wanted to make the challenge harder (it is fake game after all). So many times the human player rules just get in the way. Also how do you easily hand over a pipe to a robot safely? The tetras required a crazy system that disabled your robot when you stepped off a mat, if we never have a system like that again in FRC I will be a happy man. The 2007 system, through the driver station window or over the top, doesn't seem that much better. We also wanted the field easy to prototype for. If we built some kind of ramp for introducing them like this year it would be one more field element teams would need to build.

ablatner 01-05-2013 16:41

Re: pic: 2013.5 Mock Game Pipefall
 
Looks interesting. I'd get rid of the Kinect and change hybrid to autonomous though. The Kinect and hybrid was pretty useless in 2012.

Also, what's the point of different height scoring poles? It looks like scoring on the 10' ones is worth the same as the shorter ones.

AllenGregoryIV 01-05-2013 16:45

Re: pic: 2013.5 Mock Game Pipefall
 
Quote:

Originally Posted by ablatner (Post 1270879)
Looks interesting. I'd get rid of the Kinect and change hybrid to autonomous though. The Kinect and hybrid was pretty useless in 2012.

It wasn't useful in 2012 because that game didn't require movement in auton and you started with most of the game pieces that you were going to have in auton. You also had very limited time and only one per alliance. We think with a game that encourages more movement in hybrid we could see teams take advantage of the alternative interface to the robot.

Quote:

Originally Posted by ablatner (Post 1270879)
Also, what's the point of different height scoring poles? It looks like scoring on the 10' ones is worth the same as the shorter ones.

They are worth the same. The idea is that the more scoring pieces that are scored the harder it is to score them. That means that instead of what happened in 2011 teams are encouraged to score higher at the end of the game not the beginning (similar to 2005). Teams can decide to score only on the lower poles but eventually they might all be full so having a robot that can go to the high poles on your alliance may be useful.

Lil' Lavery 01-05-2013 17:08

Re: pic: 2013.5 Mock Game Pipefall
 
Quote:

Originally Posted by AllenGregoryIV (Post 1270864)
We thought about that but wanted to make the challenge harder (it is fake game after all). So many times the human player rules just get in the way. Also how do you easily hand over a pipe to a robot safely? The tetras required a crazy system that disabled your robot when you stepped off a mat, if we never have a system like that again in FRC I will be a happy man. The 2007 system, through the driver station window or over the top, doesn't seem that much better. We also wanted the field easy to prototype for. If we built some kind of ramp for introducing them like this year it would be one more field element teams would need to build.

Simple solution. Cut 4" diameter holes in the driver station walls. Have human players feed them through those holes. Probably dedicate specific locations (corners?) for the task, and potentially have a protected loading zone.

It doesn't really make the challenge too much easier, either, as the orientation of the pipes coming through the wall is different from the orientation the pipes must be scored in.

AllenGregoryIV 01-05-2013 17:12

Re: pic: 2013.5 Mock Game Pipefall
 
Quote:

Originally Posted by Lil' Lavery (Post 1270900)
Simple solution. Cut 4" diameter holes in the driver station walls. Have human players feed them through those holes. Probably dedicate specific locations (corners?) for the task, and potentially have a protected loading zone.

It doesn't really make the challenge too much easier, either, as the orientation of the pipes coming through the wall is different from the orientation the pipes must be scored in.

How many teams got pieces from the 2011 human players? (1503 and who else?). We also don't like protected zones that cause ticky tack fouls.

Kevin Sevcik 01-05-2013 18:24

Re: pic: 2013.5 Mock Game Pipefall
 
Quote:

Originally Posted by AllenGregoryIV (Post 1270902)
How many teams got pieces from the 2011 human players? (1503 and who else?). We also don't like protected zones that cause ticky tack fouls.

So what you're saying is you're planning a takeover of the GDC to ensure a future of more interesting and challenging FRC games without ticky tack fouls...

AllenGregoryIV 01-05-2013 18:58

Re: pic: 2013.5 Mock Game Pipefall
 
Quote:

Originally Posted by Kevin Sevcik (Post 1270932)
So what you're saying is you're planning a takeover of the GDC to ensure a future of more interesting and challenging FRC games without ticky tack fouls...

We tried to stay true to a real FRC game but sometimes we just had to get
rid of a few of the more annoying things.

cmrnpizzo14 01-05-2013 21:07

Re: pic: 2013.5 Mock Game Pipefall
 
I did not read too carefully but I like that you chose to allow teams to possess as many pipes as they design for. I prefer that to games where teams are limited to 1, 3, 4 etc.

Kevin Sevcik 01-05-2013 21:29

Re: pic: 2013.5 Mock Game Pipefall
 
Best brickbot hybrid/first 5s strategy: Drive forward and shove all your opponent's pipes into the corner.

AllenGregoryIV 01-05-2013 23:08

Re: pic: 2013.5 Mock Game Pipefall
 
Quote:

Originally Posted by cmrnpizzo14 (Post 1271020)
I did not read too carefully but I like that you chose to allow teams to possess as many pipes as they design for. I prefer that to games where teams are limited to 1, 3, 4 etc.

We had a lot of debate about this. We wanted a mass quantity game like 09 and a single object game like 2011. We almost limited the number of large pipes but thought better of it. If you can design for it why should the game penalize you?

Quote:

Originally Posted by Kevin Sevcik (Post 1271037)
Best brickbot hybrid/first 5s strategy: Drive forward and shove all your opponent's pipes into the corner.

That's why the pipes start on both sides of the field and some in the middle.

Kevin Sevcik 01-05-2013 23:36

Re: pic: 2013.5 Mock Game Pipefall
 
Horrible game design idea just popped into my head. I have to commend you for eschewing the "top scoring piece owns a goal, now make some combos" bonus system in this game. The less we remind the GDC of that style of bonus, the better.

AllenGregoryIV 01-05-2013 23:49

Re: pic: 2013.5 Mock Game Pipefall
 
Quote:

Originally Posted by Kevin Sevcik (Post 1271134)
Horrible game design idea just popped into my head. I have to commend you for eschewing the "top scoring piece owns a goal, now make some combos" bonus system in this game. The less we remind the GDC of that style of bonus, the better.

The only one worse that we came up with was a bonus for the most length of pipe on a scoring peg. That would be disastrous for spectators.

I like this system because visually you should be able to get an idea of who is winning without real time scoring. Look at the field, are there more red or blue pipes scored? You won't know exactly but you can get a general idea if the match is close or not.

Lil' Lavery 02-05-2013 09:50

Re: pic: 2013.5 Mock Game Pipefall
 
Quote:

Originally Posted by AllenGregoryIV (Post 1270902)
How many teams got pieces from the 2011 human players? (1503 and who else?). We also don't like protected zones that cause ticky tack fouls.

How many teams got pieces from the 2013 human players? Why is 2011 the go to example? FRC teams has plenty of examples of how to pick up tubes from the 1997 and 2007 games. Throw them a game object they've never seen before, and they're far more likely to load from a human player than anywhere else (see 1997, 2005, 2013). Especially if they can't be lobbed across the field by the human player like they were in 2011.

Also, off the top of my head, 1218 also loaded from the human player in 2011.


And I'd rather have "ticky tack" fouls than make it borderline impossible for 30th percentile teams to load successfully.

Quote:

Originally Posted by Kevin Sevcik (Post 1271037)
Best brickbot hybrid/first 5s strategy: Drive forward and shove all your opponent's pipes into the corner.

Or just knock them all over and laugh as 50% of teams can no longer pick them up and re-orient them to score successfully.


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