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-   -   pic: 2013.5 Mock Game Pipefall (http://www.chiefdelphi.com/forums/showthread.php?t=116599)

JohnSchneider 02-05-2013 10:50

Re: pic: 2013.5 Mock Game Pipefall
 
This is great Allen! I'm sure well get to use it as a fall training tool for our newer kids. Thank you for providing such an interesting resource.

I hope I get to see a robot who can play this game at TRR. I mean there's at least 6 weeks before then ;)

2789_B_Garcia 02-05-2013 11:38

Re: pic: 2013.5 Mock Game Pipefall
 
Maybe I missed it on the blog or in the rules...but when is the actual competition?

AllenGregoryIV 02-05-2013 11:46

Re: pic: 2013.5 Mock Game Pipefall
 
Quote:

Originally Posted by 2789_B_Garcia (Post 1271304)
Maybe I missed it on the blog or in the rules...but when is the actual competition?

There isn't an actual competition. This is just an experiment. We use it to work on design iterations and brainstorming. We did it last year but kept the game private, this year we decided to release it.

Kevin Sevcik 02-05-2013 12:11

Re: pic: 2013.5 Mock Game Pipefall
 
Quote:

Originally Posted by 2789_B_Garcia (Post 1271304)
Maybe I missed it on the blog or in the rules...but when is the actual competition?

Can't tell if serious, or seriously FRC addicted...

Also, you forgot to ask when the Q&A Forum will be open. I mean, it's been two whole days since the game release and there's no Q&A Forum? I'm starting to reconsider Spectrum as a viable GDC substitute.

AllenGregoryIV 02-05-2013 12:28

Re: pic: 2013.5 Mock Game Pipefall
 
Quote:

Originally Posted by Kevin Sevcik (Post 1271324)
Can't tell if serious, or seriously FRC addicted...

Also, you forgot to ask when the Q&A Forum will be open. I mean, it's been two whole days since the game release and there's no Q&A Forum? I'm starting to reconsider Spectrum as a viable GDC substitute.

The Q&A is basically this thread. Also there has already been rule update and we didn't even make people wait until Tuesday after kickoff. Though we didn't announce it very well.

JohnSchneider 02-05-2013 12:40

Re: pic: 2013.5 Mock Game Pipefall
 
Quote:

Originally Posted by AllenGregoryIV (Post 1271337)
The Q&A is basically this thread. Also there has already been rule update and we didn't even make people wait until Tuesday after kickoff. Though we didn't announce it very well.

What if I have a specific robot design question? Will you comment on individual designs?

Kevin Sevcik 02-05-2013 14:02

Re: pic: 2013.5 Mock Game Pipefall
 
Quote:

Originally Posted by animenerdjohn (Post 1271343)
What if I have a specific robot design question? Will you comment on individual designs?

I'm betting they will, but the chances for snark and sarcasm are a lot higher than with the GDC.

2789_B_Garcia 02-05-2013 14:59

Re: pic: 2013.5 Mock Game Pipefall
 
Quote:

Originally Posted by Kevin Sevcik (Post 1271324)
Can't tell if serious, or seriously FRC addicted...

Dude...bro...is there any question? :p

Honestly, my kids saw it, and they're the ones bugging me about it...apparently the full court shooter/30 pt climb + 20 pt dump/floor pickup/bridge balancing/minibot mechanisms they want to work on for TRR isn't enough to keep them busy lol

Kevin Sevcik 02-05-2013 16:34

Re: pic: 2013.5 Mock Game Pipefall
 
Quote:

Originally Posted by 2789_B_Garcia (Post 1271405)
Dude...bro...is there any question? :p

Honestly, my kids saw it, and they're the ones bugging me about it...apparently the full court shooter/30 pt climb + 20 pt dump/floor pickup/bridge balancing/minibot mechanisms they want to work on for TRR isn't enough to keep them busy lol

We're having a season wrap party tomorrow night for mentors and students. I'm planning on bringing some printouts and asking everyone if they've read the rules yet.

smistthegreat 02-05-2013 20:52

Re: pic: 2013.5 Mock Game Pipefall
 
First of all, I want to thank you for producing such a polished game and manual and especially for making it public. One quick question, why change the motor rules from Ultimate Ascent? I thought the 2013 motor rules were very heavy on high-power motors, but these rules are even heavier (6 CIM, 4 banebots, 4 BAG, and 4 Mini CIM!?). Not really a problem, just something that caught my eye and I would like to hear the reason behind this.

Also, according to the manual, Ultimate Ascent R03 would still apply, limiting robots to 84 inches tall at all times. Is this a mistake? Unless I'm completely missing something, how are 84 inch robots supposed to score on 10 foot poles?

AllenGregoryIV 02-05-2013 23:46

Re: pic: 2013.5 Mock Game Pipefall
 
Quote:

Originally Posted by smistthegreat (Post 1271630)
First of all, I want to thank you for producing such a polished game and manual and especially for making it public. One quick question, why change the motor rules from Ultimate Ascent? I thought the 2013 motor rules were very heavy on high-power motors, but these rules are even heavier (6 CIM, 4 banebots, 4 BAG, and 4 Mini CIM!?). Not really a problem, just something that caught my eye and I would like to hear the reason behind this.

Also, according to the manual, Ultimate Ascent R03 would still apply, limiting robots to 84 inches tall at all times. Is this a mistake? Unless I'm completely missing something, how are 84 inch robots supposed to score on 10 foot poles?

Motor rules were another one of those things that just sort of annoyed our team. We never really understood why miniCIMS and BAG motors were put in the same category when they have such different power ratings. I assume it's actually a sponsorship/money thing with FIRST but I don't know that. The same reason why the BB are all lumped together even though a BB395 and BB775 are extremely different. We left the BB rule since we have had it for so long.

You are correct R03 was supposed to be edited to only regulate the 112in frame perimeter. It's interesting that the expansion rules are redundant in the UA manual both as game rules and as robot rules.

smistthegreat 03-05-2013 00:18

Re: pic: 2013.5 Mock Game Pipefall
 
Quote:

Originally Posted by AllenGregoryIV (Post 1271746)
Motor rules were another one of those things that just sort of annoyed our team. We never really understood why miniCIMS and BAG motors were put in the same category when they have such different power ratings. I assume it's actually a sponsorship/money thing with FIRST but I don't know that. The same reason why the BB are all lumped together even though a BB395 and BB775 are extremely different. We left the BB rule since we have had it for so long.

You are correct R03 was supposed to be edited to only regulate the 112in frame perimeter. It's interesting that the expansion rules are redundant in the UA manual both as game rules and as robot rules.

Is there no maximum height limit then? I looked through the rules and couldn't find anything else limiting it, but it's never safe to assume.

AllenGregoryIV 03-05-2013 00:35

Re: pic: 2013.5 Mock Game Pipefall
 
Quote:

Originally Posted by smistthegreat (Post 1271757)
Is there no maximum height limit then? I looked through the rules and couldn't find anything else limiting it, but it's never safe to assume.

Yes that was the intent. Similar to 2011 and 2005 if you can reach higher go for it.

Adamz_ 08-05-2013 22:55

Re: pic: 2013.5 Mock Game Pipefall
 
Quote:

Originally Posted by ehfeinberg (Post 1270859)
Interesting concept, stacking pipes around a pole. However, I would think that the pipes should be obtained from the human player similar to how robots got tetras in 2005. I say this because it seems extremely difficult to pick up a slick PVC pipe from the ground, especially if it might just roll away. It seems that if you don't let teams get pipes from human players, rookie teams might have an exceedingly difficult time.

But looks like a lot of fun, and I would gladly have this be the game for 2015.

as a rookie team, i say challenge accepted

ehfeinberg 09-05-2013 12:44

Re: pic: 2013.5 Mock Game Pipefall
 
Quote:

Originally Posted by Adamz_ (Post 1273507)
as a rookie team, i say challenge accepted

See you in 6 weeks, good luck...


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