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pic: 2013.5 Mock Game Pipefall
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Interesting concept, stacking pipes around a pole. However, I would think that the pipes should be obtained from the human player similar to how robots got tetras in 2005. I say this because it seems extremely difficult to pick up a slick PVC pipe from the ground, especially if it might just roll away. It seems that if you don't let teams get pipes from human players, rookie teams might have an exceedingly difficult time.
But looks like a lot of fun, and I would gladly have this be the game for 2015. |
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Looks interesting. I'd get rid of the Kinect and change hybrid to autonomous though. The Kinect and hybrid was pretty useless in 2012.
Also, what's the point of different height scoring poles? It looks like scoring on the 10' ones is worth the same as the shorter ones. |
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It doesn't really make the challenge too much easier, either, as the orientation of the pipes coming through the wall is different from the orientation the pipes must be scored in. |
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rid of a few of the more annoying things. |
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I did not read too carefully but I like that you chose to allow teams to possess as many pipes as they design for. I prefer that to games where teams are limited to 1, 3, 4 etc.
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Best brickbot hybrid/first 5s strategy: Drive forward and shove all your opponent's pipes into the corner.
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Horrible game design idea just popped into my head. I have to commend you for eschewing the "top scoring piece owns a goal, now make some combos" bonus system in this game. The less we remind the GDC of that style of bonus, the better.
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I like this system because visually you should be able to get an idea of who is winning without real time scoring. Look at the field, are there more red or blue pipes scored? You won't know exactly but you can get a general idea if the match is close or not. |
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Also, off the top of my head, 1218 also loaded from the human player in 2011. And I'd rather have "ticky tack" fouls than make it borderline impossible for 30th percentile teams to load successfully. Quote:
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This is great Allen! I'm sure well get to use it as a fall training tool for our newer kids. Thank you for providing such an interesting resource.
I hope I get to see a robot who can play this game at TRR. I mean there's at least 6 weeks before then ;) |
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Maybe I missed it on the blog or in the rules...but when is the actual competition?
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Also, you forgot to ask when the Q&A Forum will be open. I mean, it's been two whole days since the game release and there's no Q&A Forum? I'm starting to reconsider Spectrum as a viable GDC substitute. |
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Honestly, my kids saw it, and they're the ones bugging me about it...apparently the full court shooter/30 pt climb + 20 pt dump/floor pickup/bridge balancing/minibot mechanisms they want to work on for TRR isn't enough to keep them busy lol |
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First of all, I want to thank you for producing such a polished game and manual and especially for making it public. One quick question, why change the motor rules from Ultimate Ascent? I thought the 2013 motor rules were very heavy on high-power motors, but these rules are even heavier (6 CIM, 4 banebots, 4 BAG, and 4 Mini CIM!?). Not really a problem, just something that caught my eye and I would like to hear the reason behind this.
Also, according to the manual, Ultimate Ascent R03 would still apply, limiting robots to 84 inches tall at all times. Is this a mistake? Unless I'm completely missing something, how are 84 inch robots supposed to score on 10 foot poles? |
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You are correct R03 was supposed to be edited to only regulate the 112in frame perimeter. It's interesting that the expansion rules are redundant in the UA manual both as game rules and as robot rules. |
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