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-   -   Real IRI Rules Changes? (http://www.chiefdelphi.com/forums/showthread.php?t=116834)

dodar 12-05-2013 20:36

Re: Real IRI Rules Changes?
 
Quote:

Originally Posted by DevenStonow (Post 1274413)
I like this idea, but then what happens if the other alliance has no timeout left?

Minus 1 robot for the next match...:ahh:

Jeffy 12-05-2013 20:42

Re: Real IRI Rules Changes?
 
I'd like to see the pyramid discs be more used also.

Something like:
Each disk scored in the pyramid goal adds one point to the climb score of each of the robots on the pyramid for which the colored disk was scored.

Woolly 12-05-2013 20:49

Re: Real IRI Rules Changes?
 
Quote:

Originally Posted by DevenStonow (Post 1274413)
I like this idea, but then what happens if the other alliance has no timeout left?

Then their robots are expected to be sitting on the field with no team members near them at the time the next match would have started before the timeout was taken.

Chris Fultz 12-05-2013 21:16

Re: Real IRI Rules Changes?
 
"Real IRI Rule Changes?" - do you mean in addition to the co-opertition pyramid?

Any changes will be announced before teams have to commit to attend and then they can decide if they want to play under the rule changes - if any.

Please note that any changes would be tweaks to rules, not significant changes to how the game was played during the season.

cmrnpizzo14 12-05-2013 21:22

Re: Real IRI Rules Changes?
 
If IRI wanted to be really tricky..... 2v2 matches with no safe zone near the feeder station! It changes strategies entirely but I think that it would be a lot of fun.

PayneTrain 12-05-2013 21:23

Re: Real IRI Rules Changes?
 
Bring disc count up to 150 total by:
Adding 8 colored discs to each alliance
Putting 4 white discs at minimum on the center line

Why? Gives teams more discs to throw, pyramid score, or cycle through. Also makes center-line autonomous routines more valuable and possibly highly contentious. Most importantly, all robots at IRI will be able to really hammer away at discs throughout the matches, and elims with 130 discs will likely see almost every disc out of play before the clock runs out.

All climbing point values are doubled in elimination rounds.

Why? Not only are climbers at 2nd and 3rd levels getting twice as many points as their hanging brethren, all climbing is more important to win the matches in eliminations, and bot-on-bot defense to keep others away from the climb could get interesting.

No loading safe zones!

Why? DOWN WITH FULL COURT SHOOTERS.

Holtzman 12-05-2013 22:18

Re: Real IRI Rules Changes?
 
I personally thought this year’s game is perfect the way it is. I don't think they should change anything.
One thing that I'd personally like to see come back to IRI is the Mentor Match. And I'm not talking about the hokey lunch time tournament.
Up until 2007, teams used to play 1 qualifying match where mentors drove, and students coached. The match counted like any other qualifying match, and was a lot of fun to watch. There were some rules about eligibility to drive and many teams recruited mentors from other teams if they were shorthanded. Where it got messy was if the number of teams in attendance wasn't divisible by 6. Then you had some teams playing with mentors, and others playing with student drivers. It wasn’t perfect, but it sure was a lot of fun.

Who wouldn’t want to see Zondag, Freeman, or the Copioli’s at the sticks?

mr.roboto2826 12-05-2013 22:33

Re: Real IRI Rules Changes?
 
Quote:

Originally Posted by Holtzman (Post 1274476)
I personally thought this year’s game is perfect the way it is. I don't think they should change anything.
One thing that I'd personally like to see come back to IRI is the Mentor Match. And I'm not talking about the hokey lunch time tournament.
Up until 2007, teams used to play 1 qualifying match where mentors drove, and students coached. The match counted like any other qualifying match, and was a lot of fun to watch. There were some rules about eligibility to drive and many teams recruited mentors from other teams if they were shorthanded. Where it got messy was if the number of teams in attendance wasn't divisible by 6. Then you had some teams playing with mentors, and others playing with student drivers. It wasn’t perfect, but it sure was a lot of fun.

Who wouldn’t want to see Zondag, Freeman, or the Copioli’s at the sticks?

I as well would have to agree with Tyler. This game is pretty magnificent as is. The mentor matches would be an almost perfect touch to a perfect game.

IndySam 12-05-2013 22:35

Re: Real IRI Rules Changes?
 
I like the rules they way they are but I do like the idea of additional disks in play.

KrazyCarl92 12-05-2013 23:05

Re: Real IRI Rules Changes?
 
I think sometimes people get carried away and think that just because there's an opportunity to make changes, it should be taken advantage of.
Why fix something if it isn't broken? The game is incredibly balanced as is and allows for a crazy variety of good strategies with no one clearly dominant method of play.

Jim Zondag 12-05-2013 23:28

Re: Real IRI Rules Changes?
 
Quote:

Originally Posted by Holtzman (Post 1274476)
Who wouldn’t want to see Zondag, Freeman, or the Copioli’s at the sticks?

Not sure about Adam, Paul, or Mike, but I kind of suck :) . This is one of my baseline skills criteria for my drivers...if they are better than me, they are starting to get good.

Koko Ed 13-05-2013 04:55

Re: Real IRI Rules Changes?
 
Quote:

Originally Posted by Holtzman (Post 1274476)
I personally thought this year’s game is perfect the way it is. I don't think they should change anything.

^this.
I do not get why everyone gets so excited about the blizzard?
What's so exciting about a manic desperate storm of hastily thrown disc that no one can actually see what's going on?
IRI is about witnessing quality play at it's best. Not manic desperation on display.

Gregor 13-05-2013 08:31

Re: Real IRI Rules Changes?
 
Quote:

Originally Posted by AGPapa (Post 1274384)
It would be great if they brought the blizzard back. Let's put up higher nets and watch Ultimate Ascent the way it was meant to be played.

Anyone who's job it was to catch those errant frisbees and return them to play will tell you no. With just the coloured disks I was hit twice. Field reset will also take forever, because there is always that one frisbee that lands perfectly on its side and rolls away.

bardd 13-05-2013 08:44

Re: Real IRI Rules Changes?
 
How about giving each alliance some more discs (55 whites per alliance instead of 45, for example), and allowing each robot to carry 5 discs instead of 4? This will allow higher scores and more interesting shootouts. You could have 30 discs in the air at the same time! I think allowing an extra disc per robot would be more interesting to watch. It will also make defence more valueble.
Also, most teams have room for five discs or need very little work to allow five discs in their robot, so it barely gives any design an unfair advantage, except for favoring faster shooters, which is not different than the original.

BrendanB 13-05-2013 08:47

Re: Real IRI Rules Changes?
 
While I don't think bringing the blizzard back will be a huge game changer. At IRI, how many frisbees do you expect to be left over to be thrown?


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