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-   -   Real IRI Rules Changes? (http://www.chiefdelphi.com/forums/showthread.php?t=116834)

Nick Lawrence 13-05-2013 14:18

Re: Real IRI Rules Changes?
 
+4

A mentor match would be fun.

-Nick

David Brinza 13-05-2013 14:35

Re: Real IRI Rules Changes?
 
+5

Ultimate Ascent was well-designed and fun to play/watch. It was even easy for spectators to understand scoring (even though real-time scoring wasn't always reliable).

Most importantly the game avoided "nuances" which typically need to be "fixed" for IRI! :D

Andrew Schreiber 13-05-2013 14:51

Re: Real IRI Rules Changes?
 
Quote:

Originally Posted by Nick Lawrence (Post 1274629)
+4

A mentor match would be fun.

-Nick

No squares for you to drop, what would you do? ;)

Gregor 13-05-2013 14:54

Re: Real IRI Rules Changes?
 
Quote:

Originally Posted by Andrew Schreiber (Post 1274634)
No squares for you to drop, what would you do? ;)

Just like the square, pick up a disk.

sprocketman92 13-05-2013 14:58

Re: Real IRI Rules Changes?
 
I think the only possible rule change should be added discs.

PayneTrain 13-05-2013 16:00

Re: Real IRI Rules Changes?
 
Quote:

Originally Posted by Travis Hoffman (Post 1274615)
+2
Even the addition of more ammo would make it much harder to compare the events' relative greatness.

How do you figure?

Travis Hoffman 13-05-2013 16:11

Re: Real IRI Rules Changes?
 
Quote:

Originally Posted by PayneTrain (Post 1274655)
How do you figure?

You just raised the score ceiling. Scores at IRI could be skewed upward by a relaxation of a key game constraint. To me, that is an artificial performance inflation, and makes it hard to truly compare IRI to other events that have already taken place.

You also allow teams to be more inefficient in their shooting and still get the same results as ultra-efficient alliances (such as that which won Einstein) were able to achieve with fewer discs available.

I think to win IRI with no ammo tweaks will require the most teamwork and efficiency in both scoring everything you have available to you and cleaning up what the opponent misses. I like that notion.

Kevin Leonard 13-05-2013 18:05

Re: Real IRI Rules Changes?
 
Perhaps not a rule change so much as a field change- develop a more accurate real-time scorer.

How to do this? I'm not sure. Potentially better weight sensors or something similar- but a more accurate real time score would be nice to have.

While I think the return of the blizzard would be cool, and some other potential rule changes would be cool, they're not part of the game as it was played.

2012's change involved changing Qual matches to be more like elimination matches- that's it. There's no discernible difference between Quals and Elims as Ultimate Ascent stands right now- so leave it be.

PayneTrain 13-05-2013 18:26

Re: Real IRI Rules Changes?
 
Quote:

Originally Posted by Travis Hoffman (Post 1274657)
You just raised the score ceiling. Scores at IRI could be skewed upward by a relaxation of a key game constraint. To me, that is an artificial performance inflation, and makes it hard to truly compare IRI to other events that have already taken place.

I'll give you the relaxation of requiring accurate scoring, but can anyone really have a serious debate about whether or not IRI is the best competition? Look at the applicant list and realize not even all of these really good-to-perennial powerhouse teams will make it in. The conversation starts and ends with known team quality measured against other events. Adding discs will inflate scores, but it won't make the best competition worse.

waialua359 13-05-2013 18:50

Re: Real IRI Rules Changes?
 
As pointed out by others, the game and current rules were awesome.
Lets not change anything about the game itself.....other than meaningless tech fouls called instead of 3 point infractions where warranted.:mad:

ThunderousPrime 13-05-2013 19:42

Re: Real IRI Rules Changes?
 
Ultimate Ascent is a very balanced is deeper than most FRC games. This year distinct robot archetypes (cycler, FCS, Ground Pickup/7 Disk Autonomous, 30-50 climbers) could be designed and honed to success at multiple levels of competition. As noted before there was no "unbeatable strategy"; driver skill contributed to the outcome of most high level matches, and should also contribute to the outcome of IRI matches. Therefore the only rule changes I would consider are changing are the point values for either the level 3 climb or pyramid goals in favor of an increase. There are already threads which have discussed this but it is worth mentioning again. Beyond that changing the "blizzard" would just create more chaos and confusion as Ed has said.
http://www.chiefdelphi.com/forums/sh...d.php?t=115708
http://www.chiefdelphi.com/forums/sh...d.php?t=114945

Also do we know if the "coopertition Pyramid" has been confirmed for IRI? Also last year teams were allowed an extra 5lbs at IRI? Will that policy continue as well? Also in IRI eliminations there are 4 alliance members with 3 on the field on a given match so how does the process of "locking in" the three teams an alliance wants? What If you want to switch a robot to audible a strategy before a match? In other words does robot selection pass back and forth until both teams are satisfied?

qzrrbz 13-05-2013 22:33

Re: Real IRI Rules Changes?
 
Quote:

Originally Posted by Holtzman (Post 1274476)

Who wouldn’t want to see Zondag, Freeman, or the Copioli’s at the sticks?

Ah, their team's students? :p

EricH 13-05-2013 22:40

Re: Real IRI Rules Changes?
 
I dunno about the students not wanting their mentors at the controls--after all, it gives the students comedy material for years to come!


@ThundrousPrime: I'm 99% certain that the Coopertition Pyramid was an April Fools' Day hoax. Tradition calls for an extra 5 lb or so, but it's checked mainly by "Oh, hey, that item looks new. Looks less then 5, have fun!" For the way the elims run, typically it's 3 primary and 1 backup--the backup will often only play if one of the others can't, or the strategy isn't working with the 3 primary for some reason. (For instance, in last year's IRI final matches, the two backups combined for one appearance in the entire elims, with 330 showing up in the final match the lone play.) Usually, once you say who's going out for the match, you can't change it just because the other alliance changes. I don't know all the fine details on that; just some recollection from 2003/2004 discussions/implementation, plus IRI happenings.

Nyxyxylyth 14-05-2013 11:25

Re: Real IRI Rules Changes?
 
I'd like to see G30 softened so that if a defender gets shoved into making contact in the loading zone, the defender doesn't get penalized.

I saw too many FCS defenders fight their way past the blocker, only to get shoved from behind into a foul. Just didn't seem fair.

JB987 14-05-2013 11:28

Re: Real IRI Rules Changes?
 
Quote:

Originally Posted by Nyxyxylyth (Post 1274820)
I'd like to see G30 softened so that if a defender gets shoved into making contact in the loading zone, the defender doesn't get penalized.

I saw too many FCS defenders fight their way past the blocker, only to get shoved from behind into a foul. Just didn't seem fair.

+1


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