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Re: Real IRI Rules Changes?
+4
A mentor match would be fun. -Nick |
Re: Real IRI Rules Changes?
+5
Ultimate Ascent was well-designed and fun to play/watch. It was even easy for spectators to understand scoring (even though real-time scoring wasn't always reliable). Most importantly the game avoided "nuances" which typically need to be "fixed" for IRI! :D |
Re: Real IRI Rules Changes?
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Re: Real IRI Rules Changes?
I think the only possible rule change should be added discs.
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You also allow teams to be more inefficient in their shooting and still get the same results as ultra-efficient alliances (such as that which won Einstein) were able to achieve with fewer discs available. I think to win IRI with no ammo tweaks will require the most teamwork and efficiency in both scoring everything you have available to you and cleaning up what the opponent misses. I like that notion. |
Re: Real IRI Rules Changes?
Perhaps not a rule change so much as a field change- develop a more accurate real-time scorer.
How to do this? I'm not sure. Potentially better weight sensors or something similar- but a more accurate real time score would be nice to have. While I think the return of the blizzard would be cool, and some other potential rule changes would be cool, they're not part of the game as it was played. 2012's change involved changing Qual matches to be more like elimination matches- that's it. There's no discernible difference between Quals and Elims as Ultimate Ascent stands right now- so leave it be. |
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Re: Real IRI Rules Changes?
As pointed out by others, the game and current rules were awesome.
Lets not change anything about the game itself.....other than meaningless tech fouls called instead of 3 point infractions where warranted.:mad: |
Re: Real IRI Rules Changes?
Ultimate Ascent is a very balanced is deeper than most FRC games. This year distinct robot archetypes (cycler, FCS, Ground Pickup/7 Disk Autonomous, 30-50 climbers) could be designed and honed to success at multiple levels of competition. As noted before there was no "unbeatable strategy"; driver skill contributed to the outcome of most high level matches, and should also contribute to the outcome of IRI matches. Therefore the only rule changes I would consider are changing are the point values for either the level 3 climb or pyramid goals in favor of an increase. There are already threads which have discussed this but it is worth mentioning again. Beyond that changing the "blizzard" would just create more chaos and confusion as Ed has said.
http://www.chiefdelphi.com/forums/sh...d.php?t=115708 http://www.chiefdelphi.com/forums/sh...d.php?t=114945 Also do we know if the "coopertition Pyramid" has been confirmed for IRI? Also last year teams were allowed an extra 5lbs at IRI? Will that policy continue as well? Also in IRI eliminations there are 4 alliance members with 3 on the field on a given match so how does the process of "locking in" the three teams an alliance wants? What If you want to switch a robot to audible a strategy before a match? In other words does robot selection pass back and forth until both teams are satisfied? |
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Re: Real IRI Rules Changes?
I dunno about the students not wanting their mentors at the controls--after all, it gives the students comedy material for years to come!
@ThundrousPrime: I'm 99% certain that the Coopertition Pyramid was an April Fools' Day hoax. Tradition calls for an extra 5 lb or so, but it's checked mainly by "Oh, hey, that item looks new. Looks less then 5, have fun!" For the way the elims run, typically it's 3 primary and 1 backup--the backup will often only play if one of the others can't, or the strategy isn't working with the 3 primary for some reason. (For instance, in last year's IRI final matches, the two backups combined for one appearance in the entire elims, with 330 showing up in the final match the lone play.) Usually, once you say who's going out for the match, you can't change it just because the other alliance changes. I don't know all the fine details on that; just some recollection from 2003/2004 discussions/implementation, plus IRI happenings. |
Re: Real IRI Rules Changes?
I'd like to see G30 softened so that if a defender gets shoved into making contact in the loading zone, the defender doesn't get penalized.
I saw too many FCS defenders fight their way past the blocker, only to get shoved from behind into a foul. Just didn't seem fair. |
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