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-   -   Real IRI Rules Changes? (http://www.chiefdelphi.com/forums/showthread.php?t=116834)

coalhot 14-05-2013 12:06

Re: Real IRI Rules Changes?
 
Quote:

Originally Posted by Nyxyxylyth (Post 1274820)
I'd like to see G30 softened so that if a defender gets shoved into making contact in the loading zone, the defender doesn't get penalized.

I saw too many FCS defenders fight their way past the blocker, only to get shoved from behind into a foul. Just didn't seem fair.

+2. It makes defense that much harder...

bardd 14-05-2013 12:41

Re: Real IRI Rules Changes?
 
Quote:

Originally Posted by waialua359 (Post 1274696)
As pointed out by others, the game and current rules were awesome.
Lets not change anything about the game itself.....other than meaningless tech fouls called instead of 3 point infractions where warranted.:mad:

How about making tech-fouls 9 points like they were last year? (Or 12, since I'm fairly sure it was 9 points because that was the worth of a robot full of game pieces, and this year a robot full of game pieces would make 12 points). That way you don't change the dinamics of the game but the chances of a game being decided by foul points lowers drastically (well, 45% of what it was...)

Chris Hibner 14-05-2013 12:57

Re: Real IRI Rules Changes?
 
Quote:

Originally Posted by bardd (Post 1274833)
How about making tech-fouls 9 points like they were last year? (Or 12, since I'm fairly sure it was 9 points because that was the worth of a robot full of game pieces, and this year a robot full of game pieces would make 12 points). That way you don't change the dinamics of the game but the chances of a game being decided by foul points lowers drastically (well, 45% of what it was...)


I assumed it's worth 20 points because if you're shooting colored disks into the pyramid goal, one load of game pieces is worth 20 points. That makes it equivalent to last year's penalty.

bardd 14-05-2013 13:07

Re: Real IRI Rules Changes?
 
Quote:

Originally Posted by Chris Hibner (Post 1274836)
I assumed it's worth 20 points because if you're shooting colored disks into the pyramid goal, one load of game pieces is worth 20 points. That makes it equivalent to last year's penalty.

Sounds right, haven't thought of that... But I think that if you want to follow last year's penalty it would be more right to make it 12 points, because the pyramid goal is much more a bonus than a part of the main game, and you can only have a full cache of colored disks once a game. The white disks are the main game piece. This comparison might not be as accurate but it can create a game decided more by skill than fouls than the original, while not veering too much from the original penalty.

KrazyCarl92 19-05-2013 14:55

Re: Real IRI Rules Changes?
 
Quote:

5.4.4 Elimination Scoring
In the Elimination MATCHES, Teams do not earn Qualification Points; they earn a Win, Loss or Tie. Within each series of the Elimination MATCH bracket, the first ALLIANCE to win two MATCHES will advance.

In the case where the MATCH score of each ALLIANCE is equal, the tie is broken by awarding an extra point to the ALLIANCE with (in the following order):

highest number of FOUL points awarded (i.e. the ALLIANCE that played the cleaner MATCH)
if FOUL points are equal, highest number of AUTO GOAL points
if AUTO GOAL points are equal, highest number of CLIMB points


If the criteria above are equal, the MATCH is a Tie and will be replayed if needed.
I hope we can all agree that it would be silly if an elimination match at IRI were decided by a tie breaker in this manner. I know that FIRST implemented this because of issues in past years with elimination rounds taking too long with replay after replay (2010 for example). However, nobody wants to come to IRI and lose or win an elimination match that was really a tie. If the match is THAT close, I'm sure we would all want another match to be played...teams, spectators, and volunteers included. Ties just are not that common this year and on the off chance that one does happen, I doubt it will repeatedly happen in a single series.

The game itself I feel is great as is, but this is one flaw in the structure of the tournament that I noticed and was reminded of this weekend at Battlecry@WPI when there was a 33-33 tie in the Eighth finals.

David Brinza 19-05-2013 18:04

Re: Real IRI Rules Changes?
 
Quote:

Originally Posted by KrazyCarl92 (Post 1275931)
I hope we can all agree that it would be silly if an elimination match at IRI were decided by a tie breaker in this manner. I know that FIRST implemented this because of issues in past years with elimination rounds taking too long with replay after replay (2010 for example). However, nobody wants to come to IRI and lose or win an elimination match that was really a tie. If the match is THAT close, I'm sure we would all want another match to be played...teams, spectators, and volunteers included. Ties just are not that common this year and on the off chance that one does happen, I doubt it will repeatedly happen in a single series.

The game itself I feel is great as is, but this is one flaw in the structure of the tournament that I noticed and was reminded of this weekend at Battlecry@WPI when there was a 33-33 tie in the Eighth finals.

I agree a tie-breaker is not a very desirable to decide elimination matches.

However, I recall the 2010 IRI competition where the eliminations ran very late (four matches ended in ties!). Team 330 missed their return flight to Los Angeles (perhaps other teams also missed flights). It was a costly venture for their team (though somewhat offset by the Championship trophy!). As a spectator for the eliminations, it was incredibly exciting and emotionally draining. Most of our team members (and other teams) left before the finals were decided to catch flights home.

Team travel plans might be a factor in whether or not to keep the tie-breaker in place.

BrendanB 19-05-2013 18:07

Re: Real IRI Rules Changes?
 
Quote:

Originally Posted by David Brinza (Post 1275975)
I agree a tie-breaker is not a very desirable to decide elimination matches.

However, I recall the 2010 IRI competition where the eliminations ran very late (four matches ended in ties!). Team 330 missed their return flight to Los Angeles (perhaps other teams also missed flights). It was a costly venture for their team (though somewhat offset by the Championship trophy!). As a spectator for the eliminations, it was incredibly exciting and emotionally draining. Most of our team members (and other teams) left before the finals were decided to catch flights home.

Team travel plans might be a factor in whether or not to keep the tie-breaker in place.

What made ties so common in 2010 was the scoring system and the game itself. So many matches at the regional level ended in ties with tons of winning scores no greater than 2 points!

I personally would like the tie breaker to go back to forcing another match unless another 2010esq game comes around then a tie breaker clause needs to come into effect.

KrazyCarl92 19-05-2013 18:27

Re: Real IRI Rules Changes?
 
Quote:

Originally Posted by BrendanB (Post 1275978)
What made ties so common in 2010 was the scoring system and the game itself. So many matches at the regional level ended in ties with tons of winning scores no greater than 2 points!

I personally would like the tie breaker to go back to forcing another match unless another 2010esq game comes around then a tie breaker clause needs to come into effect.

Having a single (or a few) discrete value of scoring (ONE and TWO as was the case in 2010) and a small number of objects results in a game where ties are very likely.

Having plenty of different valued scoring options (ONE, TWO, THREE, FOUR, FIVE, SIX, TEN, TWENTY and THIRTY in 2013) makes it so that a sort of perfect storm of scoring combinations has to occur for a tie to happen. This makes ties very unlikely. In short, with a game design like this year where ties are super rare, I agree with Brendan. It should be fairly easy for the GDC to predict also because you can just look at the sheer number of game objects and the values of scoring and get a good idea of how likely ties are.

Odds are we will see a very small number of ties in elims at IRI, but it would be nice to see this addressed prior to the tournament, before someone is forced to decide whether to crown a winner or play another match on the spot when there is a lot of pressure.

MaxMax161 21-05-2013 09:10

Re: Real IRI Rules Changes?
 
I don't think there's any small change to the game play this year that can improve on the game much; the GDC really knocked it out of the park.

I like the idea of the penalty for interrupting a climb being modified to reflect the colored disks in the robot climbing as well. (To those who say this is a small change to the game play I say, you're not supposed to get penalties anyway, strategy is the same, therefore how teams play the game is the same, game play is the same).

I don't mind the idea of longer timeouts for teams who fell from the pyramid, but understand how it could make matches drag on and as someone who's never fixed a robot after falling I wouldn't know how useful it would be.

Chris is me 21-05-2013 09:55

Re: Real IRI Rules Changes?
 
Quote:

Originally Posted by MaxMax161 (Post 1276386)
I like the idea of the penalty for interrupting a climb being modified to reflect the colored disks in the robot climbing as well. (To those who say this is a small change to the game play I say, you're not supposed to get penalties anyway, strategy is the same, therefore how teams play the game is the same, game play is the same).

It already does. I think the idea of a technical foul = a full cycle of colored discs is somewhat intentional. The penalty is already 50 points.


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