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Re: Mecanum vs. Swerve Drive
I think it might be an interesting exercise for people to share video of their idea of a good mecanum drive. I suspect most FRC participants have never seen an above-average implementation of mecanum drive in action.
A mecanum drive is, in some ways, a lot like fly-by-wire controls in an aircraft. It requires closed-loop software assistance or it doesn't really work at all. |
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And yes, somebody, please feed me video. ::rtm:: <<pretend it's a monitor |
Re: Mecanum vs. Swerve Drive
For the sake of sparking discussion and because my programming team did an awesome job, I've found some video of our 2011 robot testing. This was the 'octocanum' drive; it could lower traction wheels when it needed to push its way through defense.
http://www.youtube.com/watch?v=sM8cixsE5fo http://www.youtube.com/watch?v=Jr-eglZBAHQ |
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I don't understand why this is a challenge exclusive to mecanum drivetrains, or maybe I'm not understanding your point. |
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For instance, Madison's videos are very cool. :) I bet that really worked out for them in Logomotion matches. My question is why, with so many out there, do so few mecanums even attempt to drive this way. Is it the standard control strategy? (Madison mentioned good programming) Is it practice? Is it coaching? (As Taylor said) Do they see less benefit in it for some other reason? |
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http://www.youtube.com/watch?v=4vlC3EqF_rc Starting at ~2:30. I had the pleasure of watching their driver pull moves with their mecanum drive I've never seen any other team do at the MSHSL Championships last weekend. I can't speak for any of their code or their physical setup, but their driver really knows how to make that mecanum drive sing. Also, my statement was more along the lines of "swerve is easy if you do it right." I would know how difficult it is when you do it wrong. We did it wrong in 2011 and couldn't move for our first regional. |
Re: Mecanum vs. Swerve Drive
Why is it necessary to do fancy stuff (turning while traveling in a straight diagonal line, etc) in order to have a "good" mecanum drive? The best year for mecanum was 2011. All a mecanum drive needed to do that year was drive >90% of the time as a tank drive and strafe occasionally if that made it easier to line up to hang a tube.
Our team used a gyro in a proportional control loop to maintain the robot's orientation while it wasn't turning. I concede that I wouldn't want us to run a mecanum drive without that piece of instrumentation, because without it the robot's orientation drifts too much. Regardless, that's still not very difficult to pull off. It's a ways short of PID loops on every motor and field centric control, and it's much simpler than programming a swerve drive. |
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For what it's worth, swerves could also spend most of the time driving tank and just swerve when "needed". There's nothing wrong with tank drive. But if you're going to make another DT, be it mecanum or swerve, whose physics provides such starkly different competitive advantages disadvantages (vis-a-vis tank), why wouldn't you leverage the advantages? |
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http://www.youtube.com/watch?v=Ogy65hEPIXk It's a 7 minute video but I'd suggest watching the whole thing as there are some cool moves in the middle and the end. |
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Swerve-Drive really introduces a new paradigm to the issue of moving from point A to point B. It requires new thinking. It benefits from new tactics. It is not really an incremental change, but it can feel this way. It took us some time to catch on to this. We continued to suffer from the Wile E. Coyote syndrome even after the solution was in our hands. |
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Our drive has evolved away from "modes" more and more every year. We've found very little use in that control framework itself when it comes to swerve; not using it is one of the major reasons the drive is so cohesive now. The seamlessness is a major strength of the drivetrain. Our only 2013 mode is a radial spin for aligning the climb; everything else is like playing Call of Duty. Before, drivers would largely ignore all but 1-2 modes (plus an occasional game-specific), and none used tank. TL;DR: do what your drivers want, but don't be surprised when swerve + modes = no. pntbll, I moved to your new thread. Cool video! |
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*I don't play COD, but I'm told this is analogous to move & look, for any gamers out there. |
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