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Re: Best way to predict match outcomes
Re: predictions at IRI (NOT)
This is a different BEAST. There are a lot more variables. Teams will try out new drivers in the Qualifying matches, then have the graduating experts take over in the Eliminations. Or maybe not. The expert drivers who played on Einstein may be long gone. Old robot parts will break and new ones will not have been tested or refined yet. Modifications will be made as an experiment so performance will be wildly different than you last saw. (Both better and worse.) IRI is a time for fun and trying out new ideas. The finals are really rough and tumble. Strategies will be everything you have seen plus wild counter-strategies that have been thought up. :ahh: Observational Scouting will be very important to learn the real facts. In 2003, my first year at IRI (with Team 980 ThunderBots) we had not been picked at the World Championship Elims, but ended up #5 alliance captain. We had improved our drive train and fixed the less-than-robust-arm parts. The next year we were the first pick on the winning IRI alliance after being Galileo #2 alliance captain, but losing in the Quarterfinals. Expect the unexpected. Disk-by-disk counting is not enough. I will bring my "Velcro" Ranking system that I use to fluidly move teams up & down depending how I feel they are doing. :yikes: |
Re: Best way to predict match outcomes
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We arrived at our predictions through using averages from Friday's matches, using our secret Neutrino formula to arrive to this. Note that I only included a few sample matches. |
Re: Best way to predict match outcomes
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It ended up about on par with OPR for predictions in 2012 (which is to say, kind of worthless). I have a handful of knobs I could tweak in the model and a bunch of features I could add in to see if it got more accurate. I just never got around to it. It was inspired by the ranking system used in Chess. Their's is a lot more complicated since they actually have far more information that we do including repeated plays between users. I've been researching how LoL does their rankings since they face similar problems to us: Alliance of multiple skill partners, single play, low data on actual performance in match. It took second fiddle to actually building a robot and doing the other billion things I seem to do. Maybe if there's interest I can release something workable, my existing run script is pretty much an evil amalgamation of python , R, and shell scripts to pull things together meant just to see what it gave me. |
Re: Best way to predict match outcomes
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I've done some more research about the Elo chess ranking model, and I'm pretty impressed. As a programmer, of course, I couldn't resist seeing how the predictions stack up, so I added the rankings to a scouting application I've been developing.
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I've included the Java application here for the enjoyment of all. Type in an event code (Ex: 2013mawo, for WPI, 2013arch for Archimedes, etc). |
Re: Best way to predict match outcomes
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I'm rather interested in using the ELO approach, and would love to play around with this, just not sure exactly what to do :P |
Re: Best way to predict match outcomes
I misspoke when I was referring to the Archimedes event code. The correct code should be 2013arc (the same code that The Blue Alliance uses). For example, WPI would be 2013mawo. Waterloo would be 2013onwa. GSR would be 2013nhma. Using the wrong code will mean that no match results can be found.
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If you're having problems after going through the above directions, here's one potential problem that still might be the case. While SiK has worked on my development machine, and some other machines I've tested with, it hasn't worked on others – the loading bar will begin animating, and just won't stop. I'm still trying to figure that one out. Java's supposed to be cross-platform, right? |
Re: Best way to predict match outcomes
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