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2013 Robot Dimensions
With the new perimeter rules I was wondering what dimensions you used since they could be so flexible. Please also include your shape for a more informative answer. We went for the 28" x 28" square since we needed all the space we could get but did not have great machining access necessary for any shape other than a rectangle or a square.
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we went with a 30 x 24 rectangular frame driving long and it worked fairly well
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27"X27" square
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27 x 27
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30" x 25" rectangle, driven wide
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My team had a seven-sided V-like shape, whose dimensions I do not recall offhand; they are somewhat complex. It's on the left here: http://www.chiefdelphi.com/forums/at...5&d=1363182897 |
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21"x34" widebot
Please, FIRST, give us a 132" (38x28) perimeter again! We couldn't do half of what we wanted to do this year because of size restrictions. |
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27.75"x27.75" square (incidentally, also approximately a 27.75" cube, when collapsed). Pretty logical for us: maximized stable wheel base square for swerve. Other than ensuring it fit on the pyramid corner between levels (for the way we climb), there wasn't any more strategic incentive on the size/shape. We try to churn our chassis design out within days, so peculiar shapes are an investment we didn't have the need for this year. Never had a problem with doors.
Good question. I liked the rule's setup this year. Even the small number was very appropriately challenging from a design perspective. |
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27x28... We wanted to leave a spare inch to make sure we wouldn't be over size. There were plenty of robots this year that were slightly over size, when they tried to build right to the limit. However, with a little filing on the corners, it was a lot easier to fix this year than in previous years!
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32x23.75 rectangle, driven wide. We did this primarily to get more width out of our floor pickup.
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I agree it led to a really diverse field of robot types that hasn't been seen recently, which was nice and really made this game one of the best from a strategists point of view. It would have been cool though to see some of the robots people could have made with the old size. Also perimeter should be the new measurement it lead to a lot of different looking robots, and also seemed to be a lot easier for inspectors to check. |
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27" x 27" with a 1" last-minute add-on to bring the shooter deck back inside the frame perimeter when open at the start of a match...
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We were configured long, 6 wheel tank, 32.5 x 23.75. The length was largely driven by the 31 inch nanotubes and wheels.
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Did people actually do the "walk all the way around" thing? I thought that was a original intent, but then we were told (both as an inspector and as a mentor), that we'd just measure each side and add. The walk around's more accurate though. |
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We were 28W*26L. (No, it's not because I'm a Wave fanboy)
If I had to do it again, it would probably be 24W*30L |
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So keep the rule, regulate the procedure. |
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In the end, though, I would personally be comfortable with either method as being "good enough". After all, what difference is a 1/4" going to make if you're a little over? It just mean's you're going to be spending some time and effort getting under (by filing the corners), without really changing your design. If we miss that 1/4" by measuring the sides and doing some math, I wouldn't really think that a team gets any sort of competitive advantage. I'd be more worried about inspectors confusing themselves trying to do the math under pressure while standing in front of a team! |
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We would have liked to go with a 38:28 ratio, but couldn't. We had a shooter proto w/ hopper in week one that we liked that was 26 inches wide. So we made the robot 26.5 inches which left the length to 29.5 inches.
We built the bot to the full spec of 112" knowing we could keep a tolerance to .125 inch over the entire bot. Our plan was that if we came in to long on the perimeter to take a smidge off the corner bumper mounts. |
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I like small 'bots, and I cannot lie. :cool: |
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The key point, however, is that with a smaller footprint it makes it very, very hard to build a robot that can do everything. As a result, teams have to prioritize and choose what they'll do. From a strategy perspective, you end up with matches that play very differently based on what each robot is capable of doing. Who does the blocker try and stop, the shooting robot or the climbing robot? If you have 3 short robots, how do you stop the FCS you're going against? This goes directly against what we've seen the past few years. Last year, everyone mostly stayed on their side of the field, shot as many baskets as they could and balanced a bridge. The only question was how many robots would be on that bridge. The year before, you were split with two robots putting up tubes and one playing defense for most alliances, and everyone had an identical minibot to deploy by week 2. By forcing the "elite" teams to make choices in their design, we create a much better competition overall. |
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There's something to be said for the measurement of 112". It's a 28x28 cube. It means any four-sided robot, regardless of how it is built, WILL fit through a standard door. Changing it to 132" would allow the possibility for errors.
Personally, I didn't mind smaller robots. Packaging wasn't easy, but it wasn't the reason we made any of our big design decisions really. The way robots move across the field when they are smaller was also better, less traffic and more scoring in general. |
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525. :]
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