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Re: pic: 3CIM Ball Shifter
I have another question. Why bother with a 6-CIM, 2-speed drivetrain at all? It seems like a lot of resources to invest in only marginal gains over either a 4-CIM, 2-speed or 6-CIM single speed.
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Here's a Kahn Academy lesson that does a great job of explaining opportunity cost. A bit more detailed than is needed for these purposes, especially in terms of the PPF, but hey at worst you're going to learn some extra stuff. https://www.khanacademy.org/science/...?v=pkEiHZAtoro |
Re: pic: 3CIM Ball Shifter
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Something else I think is important for many teams to consider is that there is a driver in the loop. Even if your slow gear is Killer Bees fast, if you're driver isn't up to snuff you will spend lots of time monkeying around when you could have been scoring. I still think one of the best things FIRST could do to improve game play is make the default speed of the kitbot slower. You see lots of operators that really just don't have the practice to be efficient at top speed. |
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The logic is fairly simple. We do three types of shifts: Upshifts Coast down shifts Kick down shifts Acceleration should be multiplied by the sign of velocity (or the abs of velocity should be used to calculate acceleration) to normalize for changes in direction. Upshifts are based on thresholds for speed (greater than), abs of avg of throttles (for skid steer - this is pre-halo and culver drives) (greater than), vehicle acceleration (greater than), abs of diff of throttles (less than) (not turning) Coast down shifts are based on absolute low speed (~2fps). Kick downs are based on speed (we used 8 fps, which is higher than redline in low) (less than), abs of avg of throttles (greater than), not turning, vehicle acceleration negative and less than calibration (large negative number). Upshift handles normal upshift driving. Coast down shifts back when the vehicle speed is close to zero so it can upshift again at he next launch. Kick down shifts down when you hit something and need to push. This algorithm worked well enough for FRC. The corner cases (when turning) are simply ignored by the autoshifter, which was 'good enough'. We also impose a minimum time between shifts to prevent gear hunting, most automatic shift implementations see this and our solution is a 500ms inhibit timer. |
Re: pic: 3CIM Ball Shifter
How did you stop kick down shifting from happening when you ran into stuff? I tried a similar thing, but it would wear the shifting dogs out pretty quickly when we would hit something that couldn't be pushed.
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Re: pic: 3CIM Ball Shifter
I agree that 6 CIMs are overkill if you aren't using a PTO. 4 CIMs + 2 550s seems like a good compromise and additionally makes it harder to blow the main breaker(our 6 motor drive was geared for 19.2 FPS @ 100% efficiency and never blew the main breaker). I agree with karthik though: if you can't find an easy way to add the extra motors, it isn't really worth the effort of completely repackaging the gearbox.
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Part of this may (and I'm speaking with a complete lack of emperical evidence here) be because of a slight efficiency advantage of WCDs over "east coast drives." Most non-WCDs I've seen have more places where power can be lost (gears, more chain reductions, 35 chain vs 25 chain, etc). West coast drives have as little as two reductions down to a wheel, and typically have either 25 chain or belts to transmit power to outside wheels. Non-WCDs on the other hand are usually based off AM shifters, which require at least three reductions for the power to release the wheels to reach the wheels. Perhaps this small added efficiency lets west coast accelerate slightly more quickly in high gear. I know I just threw out a bunch of stuff which I really can't prove and don't 100% believe is true, stuff that I would usually not post. But, given the apparent difference between east coast and west coast perspectives here, I wanted to propose a theory that might explain some of the differences. In terms of 6 CIM vs 4 CIM drives, I'd say 6 CIMs is nice but not really necessary. You'll accelerate better, be faster and more powerful, but there are real drawbacks. One is current draw, which detracts from other mechanisms and can trip the main breaker. The other, as Karthik pointed out, is that it takes away from your ability to have CIMs power other mechanisms. |
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The dog is a fairly robust part, have you actually worn one (of the AM stainless dogs) out? |
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