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-   -   "Out of the box designs" (http://www.chiefdelphi.com/forums/showthread.php?t=120478)

EricH 17-10-2013 19:42

Re: "Out of the box designs"
 
Quote:

Originally Posted by MichaelBick (Post 1296919)
It's interesting because this is what I initially believed too:

"A DISC is considered SCORED in an ALLIANCE’S GOAL if any part of the DISC has crossed through the opening of the GOAL, is in the GOAL at the end of the MATCH, and is not in contact with any ROBOT from that ALLIANCE." -3.1.5.1

For a disk to be scored it HAS to be in the goal at the end of the match. This is interesting wording because it is extremely hard to judge this.

Except...that happens to be a sub-rule of a larger rule, which clearly states that final scores will be assessed after all elements (discs and robots) have come to rest, or after 5 seconds after the match ends, whichever comes first.
Quote:

Originally Posted by 3.1.5
3.1.5 Scoring
Points are awarded to ALLIANCES per the details below. Final scores will be assessed five (5) seconds after the ARENA timer displays zero (0) or when all elements come to rest, whichever event happens first.

(If the rules do something similar next year, anybody wanna ask Q&A what happens to last-second buzzer-beaters?)

However, given that you have to go up from 84" or less to a bit over 90" AND make it a fair bit to one side with the disc in the process, it's going to be extremely tough to do it accurately within 5 seconds even harder to do it without somebody crying foul, and even harder than that to do it more than once.

Caleb Sykes 17-10-2013 20:41

Re: "Out of the box designs"
 
One of our ideas early in build season was a robot that had a giant net/basket attached to it. The robot would "catch" all of the frisbees thrown by human players with the net and rapidly dump them into the low goal.

Of course, then the rules changed on bag day. So it was probably good that we didn't go with this design...

In accordance with current rules, a climbing robot could still potentially do something like this. Dump in their 4 colored discs, and then catch the two other thrown discs and put them into the pyramid goal.

On another topic, Defensive juggle bot. The robot has 4 discs which it juggles in the air right in front of the opponent's goals. The juggled discs will hit the discs that the opponents are trying to shoot. It would be the ultimate defense.

Caleb Sykes 17-10-2013 20:45

Re: "Out of the box designs"
 
Just remembered another one. A full court shooter re-director robot. This robot parks right in front of a full court shooter. When the FCS shoots, this robot redirects the disk with a curved track right into one of their own goals.

wilful 17-10-2013 21:41

Re: "Out of the box designs"
 
Would it not be easier to set up a net and catch basket, which feeds into your own shooter?

Walter Deitzler 17-10-2013 22:00

Re: "Out of the box designs"
 
We considered doing a 30 point climber that went up the side and flipped end over end. While I am aware an end-over-end flipper climber was built, the thing about this one is that it would be built to climb up, so that it would have a shooter level with the 3 pointer when at the level 30 climb. It would run back, grab disk, climb up, shoot them, climb DOWN, go get more disks, climb up, shoot them, climb down, then get 4 colored disks, up, dump, down, get 2 colored, 2 white, climb up, shoot, dump, hang.

Yeah, it was pretty harebrained.

Jacob Bendicksen 17-10-2013 22:24

Re: "Out of the box designs"
 
Quote:

Originally Posted by Akash Rastogi (Post 1296761)
Though not as powerful as you might like, check out 869's robot from 2013.

http://www.thebluealliance.com/match/2013mrcmp_qm86

That is the most beautiful thing I have ever seen.

Caleb Sykes 17-10-2013 22:39

Re: "Out of the box designs"
 
Quote:

Would it not be easier to set up a net and catch basket, which feeds into your own shooter?
Ideally, yes. The main problem would come from the speed at which you are catching the discs. Say that your alliance had 30 discs left to throw at the end of the match. I can envision a system for catching and redirecting 1 disc/second into the low goal without ever holding more than 4 discs. However, a catcher/re-director/shooter that works this fast would be vastly more difficult.

Given, your alliance wouldn't have to throw all the remaining discs at the robot. Thus making your approach much more applicable. Still though, you would need to catch/position/shoot at least 10 discs into the 3-point goal in 30 seconds to achieve parity.

BBray_T1296 18-10-2013 16:57

Re: "Out of the box designs"
 
Wouldn't 869's robot violate this rule?

Quote:

Originally Posted by The Rules
R80

Compressed air on the ROBOT must be provided by one and only one compressor. Compressor specifications may not exceed nominal 12VDC, 1.05 cfm flow rate. [...]

Specifically the 1.05 cfm part.

The air inside of the cone is under compression by the fan below, because the higher pressure (>1 atm) inside is what causes it to inflate and stay inflated.

By definition:

Quote:

Originally Posted by The Dictionary
Compressor
1. an instrument or device for compressing something.

Device that puts air under compression = Compressor.

It is also clear that it has a flow rate of over 1.05cfm. The cone is >4' tall, and is nearly cylindrical with an approximate diameter of 1.5' giving it a volume of at least 7ft^3. It inflates <2 seconds making the flow rate >210cfm.

Since 210 cfm >> 1.05cfm, it should be illegal

Of course the pressure inside the cone is very low compared to in a Clippard, but it is still greater than 1 atm.


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