Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   General Forum (http://www.chiefdelphi.com/forums/forumdisplay.php?f=16)
-   -   Mecanum Drivetrains (http://www.chiefdelphi.com/forums/showthread.php?t=121317)

Aren_Hill 06-11-2013 14:57

Re: Mecanum Drivetrains
 
Quote:

Originally Posted by Jay Money 1058 (Post 1300535)
The locking mecanums were both effective and cool to show off and demonstrate. It's also fun being able to tell people we pushed a traction drive with mecanums.

Well considering you pushed a traction drive with a traction drive....

I'm also curious for any pictures/videos you have of this system in action, I've played with some locking wheel concepts, but never found anything truly elegant.

-Aren

nuttle 06-11-2013 15:02

Re: Mecanum Drivetrains
 
A BaneBots P80 on each corner is another option, if the gear ratio works well with the chosen wheel size. This provides a compact, simple, and, in my experience with this application, very reliable drive train.

pfreivald 06-11-2013 15:05

Re: Mecanum Drivetrains
 
Quote:

Originally Posted by Taylor (Post 1300522)
We found quite the opposite during our offseason event - rookie drivers with very little practice driving a robot had no preconceived notions about how a tank-style drive handles, so they bobbed and weaved and spun around traffic with ease using our sensor-less and simply-programmed mecanum drive.

Our first mecanum drive (2010) used 9:1 Banebots p60 gear boxes direct driving four mecanum wheels (and supported on the far side with pillow blocks), and default mecanum code without sensors. The drivers had instant, intuitive control of the machine, because it handles exactly like a 3rd-person shooter with move/strafe--if you play COD or Fallout or whatnot, you've got the basics down already.

The thing to realize about uneven terrain is that mecanum drives work just like tank drive (or close enough that it makes little matter to a human driver) when going forward, backward, or turning normally...the concerns about uneven terrain are, by and large, overblown.

We've since gotten much more sophisticated, with gyros and encoders and octocanum, but the initial mecanum drive we played with was the easiest drive train we've ever built, programmed, or driven--it barely qualified as an afternoon project to get it up and running.

Jared 06-11-2013 15:07

Re: Mecanum Drivetrains
 
When building a mecanum drive, it can be helpful to create some type of suspension so that each wheel has the same weight above it. It can be as simple as having the pair of back wheels on a pivot.

Remember, driver practice is really important.

Also, be careful of any bumps on the field. When aligning with the pyramid this year, the little 1/2" bump in the floor caught our mecanum wheels, and made it really hard to line up.

Finally, realize that there are many teams that will immediately disregard your robot in alliance selections. While I don't agree that all mecanum robots are bad, many teams have this opinion, and just won't choose a mecanum robot for eliminations.

Andrew Schreiber 06-11-2013 15:44

Re: Mecanum Drivetrains
 
Quote:

Originally Posted by Jared (Post 1300551)
Finally, realize that there are many teams that will immediately disregard your robot in alliance selections. While I don't agree that all mecanum robots are bad, many teams have this opinion, and just won't choose a mecanum robot for eliminations.

This opinions is based on the fact that given a robot with 6wd or an mecanum drive the 6wd offers more tactical flexibility in that they can hold their ground better should I need to stick them in the way of someone else for a couple seconds. The exception to this was in 2012 - Mecanums were practically DNP for me due to their difficulty with the bridges.

Please don't assume it's a bias AGAINST mecanum, perhaps it is merely a difference in priorities and needs.

MechEng83 06-11-2013 15:52

Re: Mecanum Drivetrains
 
Quote:

Originally Posted by Andrew Schreiber (Post 1300556)
The exception to this was in 2012 - Mecanums were practically DNP for me due to their difficulty with the bridges.

I would put our 2012 driver using mecanums against any other robot in terms of bridge balancing. We nick named him "bridge-dancer" that year because he could do fancy manuevers on the bridge, including driving across while turning 90 degrees to accomplish a triple balance.

Jared 06-11-2013 15:58

Re: Mecanum Drivetrains
 
Quote:

Originally Posted by Andrew Schreiber (Post 1300556)
This opinions is based on the fact that given a robot with 6wd or an mecanum drive the 6wd offers more tactical flexibility in that they can hold their ground better should I need to stick them in the way of someone else for a couple seconds. The exception to this was in 2012 - Mecanums were practically DNP for me due to their difficulty with the bridges.

Please don't assume it's a bias AGAINST mecanum, perhaps it is merely a difference in priorities and needs.

For 2012/2013 I agree that mecanum wheels were a poor choice. Our team used them, and now every member on the team hates them with a passion.

At our regional, we only picked other robots that could function as a defensive robot, so mecanum wheeled bots were off the list, even through we had mecanum wheels on our robot, which we quickly decided to remove/replace with hi-grip wheels.

However, for 2011, there were some good first picks that had mecanum.

pfreivald 06-11-2013 16:04

Re: Mecanum Drivetrains
 
Quote:

Originally Posted by MechEng83 (Post 1300558)
I would put our 2012 driver using mecanums against any other robot in terms of bridge balancing. We nick named him "bridge-dancer" that year because he could do fancy manuevers on the bridge, including driving across while turning 90 degrees to accomplish a triple balance.

Yup. Our mecanum wheels had no issues whatsoever with the bridge.

Andrew Schreiber 06-11-2013 16:07

Re: Mecanum Drivetrains
 
Quote:

Originally Posted by MechEng83 (Post 1300558)
I would put our 2012 driver using mecanums against any other robot in terms of bridge balancing. We nick named him "bridge-dancer" that year because he could do fancy manuevers on the bridge, including driving across while turning 90 degrees to accomplish a triple balance.

Quote:

Originally Posted by pfreivald (Post 1300561)
Yup. Our mecanum wheels had no issues whatsoever with the bridge.

Interesting, every mecanum drive system I saw that year (excepting 357) had issues with the bridge. What wheels? Did you do anything to the rollers? What sort of feedback did you have?

pntbll1313 06-11-2013 16:36

Re: Mecanum Drivetrains
 
Quote:

Originally Posted by Andrew Schreiber (Post 1300563)
Interesting, every mecanum drive system I saw that year (excepting 357) had issues with the bridge. What wheels? Did you do anything to the rollers? What sort of feedback did you have?

Our mecanum was also very good going up the bridge. We had a good bridge lowering device but often had to go up second to help push another mecanum up.

Single Balance
http://www.youtube.com/watch?v=fWYN5xVIyzw&t=11m1s

Here is one of us double balancing
http://www.youtube.com/watch?v=fWYN5xVIyzw&t=13m15s

We just had the 8" andy Mark wheels.

Caleb Sykes 06-11-2013 16:52

Re: Mecanum Drivetrains
 
Quote:

Originally Posted by Andrew Schreiber (Post 1300563)
Interesting, every mecanum drive system I saw that year (excepting 357) had issues with the bridge. What wheels? Did you do anything to the rollers? What sort of feedback did you have?

One of the important things in 2012 was to set your speed controllers to brake mode and not coast mode if you were using mecanum drive. As much as a problem as this would have been for a 6WD, we found very early on that trying to balance with these settings was near to impossible with mecanum.

I don't know for certain, but I'd be willing to bet that a lot of the bad bridge-balancing mecanums never did this.

pfreivald 06-11-2013 18:09

Re: Mecanum Drivetrains
 
Quote:

Originally Posted by Andrew Schreiber (Post 1300563)
Interesting, every mecanum drive system I saw that year (excepting 357) had issues with the bridge. What wheels? Did you do anything to the rollers? What sort of feedback did you have?

Andymark wheels, standard, no feedback whatsoever. We were planning on using our traction wheels (octocanum), but found that by and large we just didn't need to. (We did use them to "downshift" to push other robots up the bridge, but we had no issues getting ourselves up/down the bridge.)

BBray_T1296 06-11-2013 19:38

Re: Mecanum Drivetrains
 
Quote:

Originally Posted by Taylor (Post 1300522)
I disagree with this. Many teams encountered difficulties when driving over uneven field. When field components are placed under the carpet, as they often can be, this takes your carefully tuned 'square' base and lifts up a corner or two. I'd recommend taking Nathan's advice and leaving the chassis 'loose' or having some sort of suspension to negate 'imperfections' in the field.

We found quite the opposite during our offseason event - rookie drivers with very little practice driving a robot had no preconceived notions about how a tank-style drive handles, so they bobbed and weaved and spun around traffic with ease using our sensor-less and simply-programmed mecanum drive.

Brace yourselves, a text wall is coming! :ahh:

After some distraction, that post really was badly typed. Red: You will notice my post did mention the recommendation of using of some sort of springy material to absorb deformities. That being said, on both of our robots, in 2011, and in 2012, we had our typical solid-as-a-rock welded aluminum box tubing frames. These were set and welded by one particular employee at our sponsor's shop, with precision as a top priority. For this reason our frames are extremely rigid and (realistically) perfectly 'square'. Like the instance I mentioned in the first post, we were subject to, and did experience raised/disabled wheels in the competition. But! because (Blue:) we controlled our drive not with motor power, but with motor RPM (using encoders), we had almost no trouble at all. When a wheel is lost (for whatever reason) and the driver attempts to do anything, the left side with only 1 wheel suddenly finds itself with half the torque of the right side with both wheels at matching PWM input. The code detects that the only left wheel is not spinning as fast as the right wheels while the robot tries to go, so it amps up the power to the lacking wheel to match RPMs, and thus balances the torques*. This operation was also the case when the robots were strafing. This whole scenario was a very rare occasion though, as most obstacles in 2011-2012 were faced head on anyways (ramps/key in 2012, minibot poles in 2011), so 2 wheels climbed the bank at the same time, making the leveling problem a non-issue. I concede the obstacle of 2013's pyramid, and who knows what 2014 will have in store, so I concur, I am making the recommendation to put springs or some other form of 'loose' configuration on future mecanum 'bots.

*while the 3 wheels are not slipping (or in mecanum's case: equally slipping), the only way they can all turn at the same speed is with the lone wheel compensating for it's disadvantage with double the torque

As for (Green:) driver experience. Like I said,
Quote:

Originally Posted by BBray_T1296
This will make driving feel far more natural to drivers, and will let almost anyone have the basic ability to drive the robot instantly.

That being said, a driver with hours of practice will be able to more efficiently and more effectively traverse the field, avoiding defense 'bots and evading traps. Magenta: These guys are trying mecanum for the first time, likely from some variant of tank drive last year. Any drivers-to-be on the team (who will more than likely NOT be rookies) will have probably driven this year's robot, an thus will, likely, have "preconceived notions about how a tank-style drive handles." Sometimes it can be easy to forget the strafing ability, especially in the heat of a match when you are used to driving tank from an event in the past (or simply spending hours driving a tank 'bot while waiting for the mecanum base to be finished).

One last rant: Green again: In every single last instance possibly imaginable, tons of practice is superior to a lack thereof. Commercial pilots spend thousands of hours training in flight simulators before they operate a real jet. Imagine handing me a copy of Flight Simulator X and saying "you have one hour". After that one hour, you stick me in the captains seat of a 747 and tell me to fly to Seattle. Not the best idea, I have to say. Same goes for a FRC robot. If practice is so worthless, and anyone can drive the robot as well as a trained 'pro', why not hold a school wide raffle on Thursday before your regional. One lucky student gets to drive the robot in competition, be it a band kid or a cheerleader. Maybe you could sell the tickets-what a great fundraising idea!

Quote:

Originally Posted by Flak-Bait
have fun, drive fast, and forget the haters.


MechEng83 06-11-2013 20:03

Re: Mecanum Drivetrains
 
Quote:

Originally Posted by Andrew Schreiber (Post 1300563)
Interesting, every mecanum drive system I saw that year (excepting 357) had issues with the bridge. What wheels? Did you do anything to the rollers? What sort of feedback did you have?

Encoders on all 4 motors (rationale and details would require a separate post with lots of minutiae and some drawings) for closed loop speed control with tuned PID values. Andymark 6" regular mecanums. No special modifications to the rollers other than making sure each one spun freely on its axis.

colin340 06-11-2013 20:18

Re: Mecanum Drivetrains
 
i love Mecanums!!

But in competitive applications like first, i believe is the words of Colin Chapman (founder of Lotus cars) -- “Simplify, then add lightness" Mecanums do neither!!

now i'm hugely biased as the gang of mentors i hang with is all about 6 or 8 WCD.

granted some 340 students are working on a Mecanum as we speak.


All times are GMT -5. The time now is 00:39.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi