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-   -   Announcing the 2013 December Design Competition (http://www.chiefdelphi.com/forums/showthread.php?t=122616)

wasayanwer97 01-12-2013 22:43

Re: Announcing the 2013 December Design Competition
 
Quote:

Originally Posted by ttldomination (Post 1307651)
Just so I'm clear, students and mentors submit separately correct?

- Sunny G.

Yes. Students and mentors submit separately.

Collaboration is encouraged though, as always.

Andrew Lawrence 01-12-2013 22:46

Re: Announcing the 2013 December Design Competition
 
Reported.

ttldomination 01-12-2013 22:55

Re: Announcing the 2013 December Design Competition
 
I must say, it's a very interesting game/challenge. I totally dig it. If we weren't already neck deep into VEX, I'd have my team working on this.

Are you guys planning on releasing the design submissions after this is all over? I'd love to see what other people come up with.

Also, dat overpass.
- Sunny G.

Whippet 01-12-2013 22:59

Re: Announcing the 2013 December Design Competition
 
Are stacks required to be supported by the field?

Andrew Lawrence 01-12-2013 22:59

Re: Announcing the 2013 December Design Competition
 
Quote:

Originally Posted by ttldomination (Post 1307667)
I must say, it's a very interesting game/challenge. I totally dig it. If we weren't already neck deep into VEX, I'd have my team working on this.

Are you guys planning on releasing the design submissions after this is all over? I'd love to see what other people come up with.

Also, dat overpass.
- Sunny G.

I'd personally like to see releases similar to teams unveiling their robots after build season, but we are leaving the choice to unveil up to the submitters. Whatever they design is their property, so it'll be their choice. That being said, as an individual waiting for kickoff, I'd suggest teams unveil their robots at least after the 31st when what you show won't affect anyone else's designs. It's fun to see what others created, and maybe can provide some last minute inspiration for a design before the build season begins.

Andrew Lawrence 01-12-2013 23:01

Re: Announcing the 2013 December Design Competition
 
Quote:

Originally Posted by Whippet (Post 1307669)
Are stacks required to be supported by the field?

Yes, stacks may not be supported by robots or anything else (this includes alliance walls and railings). They can be close, but cannot be supported by them.

swwrobotics 01-12-2013 23:03

Re: Announcing the 2013 December Design Competition
 
Quote:

Originally Posted by Pault (Post 1307645)
Quote:

The field for Block Barrage is a rectangular 27 by 54 ft anti-mecanum carpeted area bounded by alliance walls and side rails.
You made my day.
But unfortunately this carpet doesn't exist. I checked mcmaster.

I might do this competition. It definitely sounds interesting.

And thennnn, this came up--->

Quote:

‘Standard’ FRC Penalties - i.e. no pinning, no chainsaws, ect. Violations of this are scorers discretion. Subject to change.

Penalty: 100,000,000 points.
Gotta figure out some strategy to make people pin me...

Jay O'Donnell 01-12-2013 23:03

Re: Announcing the 2013 December Design Competition
 
Not sure if I'm just missing it but where do robots start in autonomous and do they get any preloaded crates?

wasayanwer97 01-12-2013 23:04

Re: Announcing the 2013 December Design Competition
 
Quote:

Originally Posted by swwrobotics (Post 1307673)
And thennnn, this came up--->



Gotta figure out some strategy to make people pin me...

A very strong electromagnet, perhaps? :rolleyes:

Andrew Lawrence 01-12-2013 23:06

Re: Announcing the 2013 December Design Competition
 
Quote:

Originally Posted by swwrobotics (Post 1307673)
Gotta figure out some strategy to make people pin me...

By pin, it means the usual "pin longer than 5 seconds". This is explored further on in the rules. I wouldn't base a strategy on trying to incur penalties. Remember forcing a penalty on an opponent is a penalty itself. ;)

Andrew Lawrence 01-12-2013 23:09

Re: Announcing the 2013 December Design Competition
 
Quote:

Originally Posted by Jay Money 1058 (Post 1307674)
Not sure if I'm just missing it but where do robots start in autonomous and do they get any preloaded crates?

Right under 3.0 - The Game, it lists the starting conditions. There are no preloaded crates, but teams are free to pick up off the floor or go to their loading station during autonomous.

DampRobot 01-12-2013 23:11

Re: Announcing the 2013 December Design Competition
 
How are teams seeded? Do eliminations work any different from regular matches? How does alliance selection work?

orangemoore 01-12-2013 23:18

Re: Announcing the 2013 December Design Competition
 
Is there a max # of crates that can be held?

Andrew Lawrence 01-12-2013 23:19

Re: Announcing the 2013 December Design Competition
 
Quote:

Originally Posted by orangemoore (Post 1307683)
Is there a max # of crates that can be held?

No limit.

wasayanwer97 01-12-2013 23:19

Re: Announcing the 2013 December Design Competition
 
Quote:

Originally Posted by DampRobot (Post 1307681)
How are teams seeded? Do eliminations work any different from regular matches? How does alliance selection work?

Seeding is based on a simple win/loss system. It should not be a consideration for design (although it has been in some official games)

Eliminations and seeding matches should work the same. Alliance section wouldnt be different from the norm.

Note:
Although we're happy to see all these questions, this was purely released for the sake of offering a fun design challenge.
Don't take it for much more than that ;)


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