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Paul Copioli 04-12-2013 14:23

Re: Robot in 3 Days : Feedback
 
I was personally inspired by the RI3D project. I think they set a very lofty goal for themselves and achieved it. This was a very risky endeavor, yet they did it anyway and the FRC community benefited from it greatly.

Although my team is a veteran team, the new students often don't really have much to contribute and they stay quiet during design discussions. However, this year, they we referencing the RI3D videos and stating how things can be improved over what they saw.

At MSC, you saw many of the ideas presented during RI3D on really competitive robots. MSC is always really competitive, but the field was much, much deeper this year and I think RI3D had something to do with that.

I look forward to what RI3D and others come up with this year.

techhelpbb 04-12-2013 14:40

Re: Robot in 3 Days : Feedback
 
Quote:

Originally Posted by Ryan Dognaux (Post 1308510)
You and I have very different definitions of better. I like knowing that I can integrate an existing gearbox into our mechanism and have confidence that it will just work. It lets us spend more time designing and iterating our mechanisms instead of designing a gearbox to properly power it. This is only one example, but if we can use COTS parts, we probably will. Time is the most valuable resource during build season.

It's nice that the COTS parts allow a team to avoid, for example, buying the expensive tools to hob their own gears. In reality through COTS engineers stand on the shoulders of their peers to reach lofty goals faster.

COTS does have the downside of making people think they can't do better and that I do not agree with. There are often specific usage cases where better is possible. Still I don't personally think FIRST can achieve their goal without COTS. After all they provide the National Instruments control systems COTS. I can't see FIRST saying they'll provide no control system and expecting the result to fully comply with their engineering standards.

In the early days of Team 11 I bootstrapped their programming by basically writing all the code myself. There were no programming classes offered to the students. There was no time during build system to make it work otherwise. In 1998 I wrote part of the code. Had 1 computer donated to the school with no network. Today I do not write *any* of the code that runs a Team 11 robot and I often do not even look at the finished product. I trust the students and their student mentors to deliver and only involve myself in the rare moments I think a serious problem is developing and I can help. I can't say that providing my skills in programming COTS did not end up with the results we desired it just bought the time required (yes I view myself as a component of a process).

The only time I get concerned is when 'this is how we always did this' overrides good clean sense.
COTS ideas and products can make your team very comfortable and keep them from evolving but that's an internal issue.

BBray_T1296 04-12-2013 15:56

Re: Robot in 3 Days : Feedback
 
Here is the benefit I see from this: these guys go out and prototype things for everyone to see and view. It is completely open source. We can see what ideas they tried and what didn't work (like using a KOP wheel) why should everybody have to fail at the same idea and waste everyone's time, when these guys will go out and prove an even better design.

For veteran teams, we know that prototyping is critical. But for a young rookie team, they might not think of the prototyping phase as high of a priority. This resource does the prototyping for them, and everyone for that matter. I do not see it as unfair or cheating because it is out there for everyone to learn from.

I think some people are mad because they do not like that they had less of an absolute domination over rookie teams this year. They also might against the Ri3d because it was not a resource they had as a rookie, so why should anyone else get it. I am certainly not pointing a finger at anybody, but if these are the reasons for your objection, FIRST is not the organization for you.

Just my 2 cents. or 3.

Akash Rastogi 04-12-2013 16:02

Re: Robot in 3 Days : Feedback
 
Quote:

Originally Posted by BBray_T1296 (Post 1308529)
I think some people are mad because they do not like that they had less of an absolute domination over rookie teams this year.

I don't think anyone is mad, or even close to that upset.

Tom Line 04-12-2013 16:07

Re: Robot in 3 Days : Feedback
 
Quote:

Originally Posted by techtiger1 (Post 1308506)
Life was better without all the COTS stuff out there. This forced teams to actually design and think as well as budget for a robot. Now I feel like teams do certain things because they already know it works or have it on hand. The idea of bringing up each teams level of play is just putting it nicely. We all know who the great teams are and at the end of the day, they just want more capable robots to choose from in alliance selection in the second round. Robot in three days is awesome, they should keep it up, and can/ will release the robot whenever they feel like it.

I'm afraid I would have to strenuously disagree with this statement. Very few high school teams had the machining capability or knowledge to design effect components. If the objective of FIRST is to become widespread, then making it easier for teams to enter the sport is very desirable. Our rookie team in 1998, in the era of 'small parts' spent more time trying to create effective gearboxes to do what we needed that we did actually working on robot design. Back then, just getting a robot that drove well was a large accomplishment.

Tom Line 04-12-2013 16:09

Re: Robot in 3 Days : Feedback
 
Quote:

Originally Posted by BBray_T1296 (Post 1308529)
I think some people are mad because they do not like that they had less of an absolute domination over rookie teams this year. They also might against the Ri3d because it was not a resource they had as a rookie, so why should anyone else get it. I am certainly not pointing a finger at anybody, but if these are the reasons for your objection, FIRST is not the organization for you.

I have not seen anything that supports that conclusion, in this thread or out of it.

techhelpbb 04-12-2013 17:04

Re: Robot in 3 Days : Feedback
 
Quote:

Originally Posted by Tom Line (Post 1308534)
Our rookie team in 1998, in the era of 'small parts' spent more time trying to create effective gearboxes to do what we needed that we did actually working on robot design. Back then, just getting a robot that drove well was a large accomplishment.

Hey I miss the days of removing the carpet with the wheels welded to the drill motor outputs :ahh: and the soon to be former RC car speed control meltdowns. Even the coupler we used in 1998 was something I drew in EasyCAD and we sent off to be made outside the team because there was no chance of doing work like that in the school shop. Even then it was painfully apparent that with a schedule this short there were just things we had no time to do.

I agree the goal here is to educate. Sometimes the education is priorities and compromise. Ultimately we all hope to be good enough to have the tools and the process to knock out everything within that deadline. FIRST can not get there all-at-once when the rest of the world only sees the robot as a whole and is funding toward that goal. So I suspect we all be forever in a state of yearly expansion of capability which, with commitment, is manageable.

Barry Bonzack 04-12-2013 17:47

Re: Robot in 3 Days : Feedback
 
Quote:

Originally Posted by George1902 (Post 1308154)
So, every 12 hours for you is like a week for us. Some sort of live reminder of that fact would help keep everything in context. I suggest miketwalker ringing a cow bell every 12 hours and screaming "End of week 1!! Beginning of week 2!!!! WOOOHOO!!!11!one!" Or something.

Why do I imagine Mike Walker hovering over Dan and Andrew sleeping in their beds yelling "8 hours has gone by, you slept through the majority of week 2!"

Oblarg 04-12-2013 17:57

Re: Robot in 3 Days : Feedback
 
Quote:

Originally Posted by techtiger1 (Post 1308506)
We all know who the great teams are and at the end of the day, they just want more capable robots to choose from in alliance selection in the second round.

...What? Am I reading this wrong, or is the implication that the only value you think people see in having easy, workable CotS solutions for teams with limited means is that it allows "great teams" to pick better robots for eliminations?

Because, if so, that's a pretty lousy/insulting thing to say. Do you think that teams that rely on workable CotS parts to field a functional robot can't be "great teams?" Or that those teams somehow ought not to be able to field a good robot? I hope not.

magnets 04-12-2013 18:06

Re: Robot in 3 Days : Feedback
 
Quote:

Originally Posted by techtiger1 (Post 1308506)
Life was better without all the COTS stuff out there. This forced teams to actually design and think as well as budget for a robot..

This is not true. I feel as if you probably weren't too involved with FIRST back when teams ordered parts from the small parts catalog. Back then, you could have a team capable of designing an extremely successful robot, but unable to do so because they don't have the manufacturing capability. More veteran teams with good manufacturing abilities would be able to manufacture stuff from stock material, where rookies and smaller teams wouldn't be able to acquire that 26 tooth aluminum sprocket. (I think it was 71 who made their own nylon sprockets so they wouldn't waste the limited number of small parts sprockets on low power applications).

mlantry 04-12-2013 18:12

Re: Robot in 3 Days : Feedback
 
This discussion seems to be getting more and more negative when it is supposed to provide feedback to RI3D so why don't we try and keep it filled with feedback about RI3D not about people using COTS components.

Personally I very much enjoyed watching and learning things from robot in three days. I saw many teams with effective shooters and I think that they helped to make that happen. One thing that would be nice that was mentioned perviously would be more videos posted to youtube because i loved watching their videos but their weren't enough of them for my tastes.

techtiger1 04-12-2013 19:11

Re: Robot in 3 Days : Feedback
 
I didn't mean to take away anything from this thread I just heard the complaining/ saying release the robot later so people just don't go buy cots solutions then build the RI3D. So I decided to turn the tables and throw an unpopular opinion out there. Please give the RI3D crew the utmost credit for this project as it is one of the most useful things to happen in support of teams during the FIRST build season. I know most of the guys personally and was very thrilled to see this happen last year. :]

Pault 04-12-2013 23:28

Re: Robot in 3 Days : Feedback
 
I see a lot of people in this thread who are looking solely at the middle-high tiers of teams in FRC. But Ri3D isn't primarily about those teams. At least the way I see it, the main goal of Ri3D is to provide a resource for the lower tier, teams who normally would have little to nothing more than a drivetrain, to be more competitive. Honestly, going to a competition and seeing this robot that you made which can't even score point being crushed by these sophisticated robots is not very fun. But thanks to Ri3D, so many of the teams who normally would be in this situation are now be able to contribute significant amounts of points to their alliance, and the competition becomes an amazing experience for all the students. I honestly think that Ri3D nearly doubled the amount of inspiration that FRC produces because of this, and in the end isn't inspiration the goal that we all strive for?

Thank your, Ri3D, for all that you do. Just remember to keep the end goal of inspiration in mind with every decision that you make.

DampRobot 04-12-2013 23:43

Re: Robot in 3 Days : Feedback
 
Quote:

Originally Posted by Lil' Lavery (Post 1308444)
My gripe doesn't only necessarily come from my team, though I used it as an example. How many non-wheeled frisbee shooters did you see last year? I only know of 1024 and 1503. Everyone else was using the wheeled launcher design. I don't know of a single Nerf-inspired frisbee "flicker" or rotating arm flinger. I know a handful of teams took the time to prototype other concepts and didn't like their results, but the bulk of teams went immediately into the wheeled shooter concept demonstrated by RI3D.

Don't take my comments to mean I don't like RI3D, but I think delaying the release some could lead to more variety across FRC. The right-after-kickoff nature of the project leads to a tremendous amount of influence over FRC teams, perhaps an unhealthy amount so. I recognize the potential to allow it to help raise the bar of many mid-level teams, but I also don't want it to be used as a crutch.

We prototyped those 4 types of shooter this year (skeet shooter, nerf style flicker, circular shooter and linear shooter) despite having seen Ri3D. We ended up going with a linear shooter not because it was what Ri3D did, but because it was easiest to get working well.

I don't think Ri3D squelches creativity. I think it helps frame the conversation. Knowing from Ri3D that 3 cycles or more per match is very possible definitely changed the strategy conversation. If anything, it made us less likely to build a Ri3D type bot. I'd argue that it provides direction and clarity after kickoff, something that all tiers of teams desperately want.

Oh, yeah, and I like how it eliminates some of the nasty surprises about the game piece that appear to only crop up after the final robot has been built. For example, it shed a lot of light into how consistently frisbees could be shot.

TedG 09-12-2013 13:14

Re: Robot in 3 Days : Feedback
 
Quote:

Originally Posted by George1902 (Post 1308154)
Two things that I can think of would really add to the show this year.

First, it takes three days to build the robot, but MONTHS of planning go into it. I'd love to see an introductory feature on how you guys prepared for this year. What you learned from last year, where you'll build, who's on the team this year, what equipment and parts you've assembled in advance, etc.

Second, I don't remember if you had some sort of countdown timer last year. I think you did. What would be neat is if you correlated "Ri3D time" to "FRC time." You guys have 3 days, we have 6 weeks. So, every 12 hours for you is like a week for us. Some sort of live reminder of that fact would help keep everything in context. I suggest miketwalker ringing a cow bell every 12 hours and screaming "End of week 1!! Beginning of week 2!!!! WOOOHOO!!!11!one!" Or something.

Agree with all of it. Good idea on the countdown clock.
For us last year, a relatively experienced team with a small number of metors, RI3D helped us decide to change our direction after week 1. We were struggling with trying for the 30 pt climb and dumping the colored discs (like a lot of other teams).

We had ruled out shooting accurately early on during our brainstorming and thought climbing wouldn't be a problem. And so with released video from RI3D and discussions with other local teams, we decided to change our effort and direction to shooting and a 10 point climb, which worked better than what we were trying to do.

If we had more time and resources, we *may* have been able to stay that course witht the 30 pt climb but the clock was ticking!!

So thank you RI3D for helping us and other teams to focus our efforts in a more productive direction.


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