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Re: R/C car pistol grip style controller
I agree that overcomplicating things would be a bad idea. Even better would be to make a glove full of pots so you can control your robot by moving your hand around! That's what I'd call magic!
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Re: R/C car pistol grip style controller
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Re: R/C car pistol grip style controller
From my experience as a driver for 2 years on 842, the pistol grip controller was extremely intuitive. I had been practicing for a month with joysticks but was nowhere near as good as I was with the pistol grip. With gyro assisted drive and even just a moderate amount of practice, the pistol grip can turn anyone into a top tier driver. Last year we decided we didn't want the cypress board anymore so we took apart the guts of a regular gamepad controller and mapped the potentiometers from the pistol grip controller to to the joystick inputs. After doing this, the computer will just see the pistol grip as a regular gamepad.
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Re: R/C car pistol grip style controller
We have messed around with implementation a pistol grip controller in the past, when we started using holonomic drives we could not use the full functionality of them and wanted to keep the controllers constant between all drive types. If you are using a Ackerman steering system it would be very user friendly.
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Re: R/C car pistol grip style controller
Our team created a rc remote for last season to drive with. We used a Spektrum dx2e remote. It was gutted and the potentiometers were wired in to an arduino uno. We found some code that would make the arduino be recognized as a logitech joystick so it could be easily changed in case of emergency. We did it because it was driver preference but we have found it is easy to learn.
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Re: R/C car pistol grip style controller
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Arcade and tank are two control types as well - the drivetrain is a skid-steer. You are mapping two inputs to two outputs: arcade requires a linear input and a rotational input, and tank requires two linear inputs. The output is the same for both (left and right sides of drivetrain). Since you are using a wheel (rotational) and a trigger (linear), you are using "arcade" style control and should code it appropriately. I'll add myself to the list of pistol grip supporters. |
Re: R/C car pistol grip style controller
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You're making a big assumption - maybe the swerve isn't controllable in one of those outputs… Like say a certain 148 robot that could not turn… |
Re: R/C car pistol grip style controller
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Well, it's technically not omnidirectional then, or swerve. Crab drive? Is that the technical term? |
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But you raised the proper point that, in general, you want to map controllable outputs to inputs and having too few inputs for your outputs is not the most obvious solution. (There are cases when you don't want a 1:1 mapping) |
Re: R/C car pistol grip style controller
Holomonic is how the programming control type works, behind drive train where you have the capability to divorce the drive bases orientation away from its main drive direction creating a 2D drive.(Where a drive can drive a straight line and still rotate)http://www.youtube.com/watch?v=p9WHMssEF4U what a good representation of a holomoic drive mode looks like. teams 1640 ocolate drive is anouther.
A crab drive is not a holomonic drive because it can not do the 2D drive motion. |
Re: R/C car pistol grip style controller
If I'm not wrong, that looks like a swerve drive (and I know 1717 uses lots of swerve in their robots). Holonomic would be Mecanum/Omni!
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