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R/C car pistol grip style controller
Does anyone know about using an rc car pistol grip style controller? If so how do you do it and where to buy the controller ?
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Re: R/C car pistol grip style controller
I would assume that it would have to be the type of remote equipped with a trainer port to connect another remote, and that there was a USB adapter that fit in that port. I'm not entirely sure though, but I know that this method is possible with airplane remotes.
EDIT: You may want to PM someone from team 148, the Robowranglers, from Greenville, TX about this. If I remember correctly, they did use this type of controller for the 2008 season. |
Re: R/C car pistol grip style controller
Is this what you are looking for?
http://www.rcmart.com/cp002-pistol-g...r-p-17151.html Not sure though what software changes would be required to enable this to fully operate though. |
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Whatever you're doing, be sure to disable the radio in it. I doubt the FTA's would like someone coming near the field with a running RC radio...
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After a quick bit of Googleing, I found this one: http://www.rcmart.com/cp002-pistol-g...r-p-17151.html
Obviously, something like that is probably going to be your best bet, especially if it's 'plug and play' with Windows. A COTS controller should be significantly more reliable than something 'custom made' without extensive testing and all of the fun things associated with that. You can also look into making a custom controller (or modifying an existing one) that will with with the Driver's Station using an interface like E-Stop Robotics "CCI". Modifying an existing controller to work with the CCI shouldn't be too hard, simply take the leads from the throttle and steering inputs (usually a variable resistor of some sort?) and wire them into the analog inputs on the CCI. If I were to pursue this route, I'd make sure that the controller were well tested and it's reliability proven before ever using it at a competition. |
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Texas Torque (FRC 1477) uses such a controller. You might want to get in touch with them.
http://www.texastorque.org/ is the team website. CD member SRippetoe is lead mentor for 1477. |
Re: R/C car pistol grip style controller
We used one a few years ago, I think 842 and 4183 have been using them more recently. We just pulled the guts out, and connected the throttle and steering potentiometers to the analog input on the cypress board, but there are probably other ways to do it. Maybe you could put the guts from a joystick or gamepad into the car controller housing, wire the pots to where they need to be wired, and then it would have a USB connection.
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We did this last year. I'm at school right now, but will try to talk more about what we did when I get home.
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I'd like to ask, but why do you want a pistol-grip controller? Is it easier to use? What is the advantage of using such a controller?Are you going to have Ackerman Steering? It seems cool!
What if you take apart a regular joystick, and build another enclosure for the pots? You can re-engineer the joystick to look and feel like piston-grip! Think like an engineer! Think about how you can modify what you HAVE to get what you WANT! |
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Think about how much time it takes to make a controller housing with all the moving parts the way you want them, vs. buying a pre made housing?
We initially developed the RC car controller concept to try a prototype Ackerman steering robot for the 2008 game, during the first week of build...then decided not to use that chassis design, but on a whim we tried the controller with a conventional skid steer chassis, and it was amazingly easy for even a klutz like me to drive. My sons passed the concept on to the teams they mentor.... |
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Yeah. That is true. However, putting together small pieces of aluminum with potentiometers attached and tons of bearings doesn't seem overkill. It would look weird, but would be nice to play with. The controls would move more easily! You can make sure to make the device best for the driver. One things FIRST is about is: "The robot helps the driver drive. The driver doesn't help the robot drive". I believe that there was one team at the phoenix regional who won an award for that.
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An engineer will determine what is NEEDED first; any extra features are a nice-to-have bonus (what they want). The engineer will then look at COTS items to see if there is one that will fit the bill. He or she will get as close as possible using that before doing any modification. OR the engineer will determine that no COTS item will get "close enough" and create a custom design, incorporating COTS items like bolts and nuts where possible. Only if the engineer cannot get all the way with COTS or custom builds will he or she modify what's on hand to get the result. Doing it any other way than evaluating all options is not going to be productive in the long run. |
Re: R/C car pistol grip style controller
Pistol grips are probably the controller that I would recommend to any and every FRC team, they are extremely easy to use, offer great control, and are relatively easy to set up.
For our 2013 season we used a pistol grip controller that we bought from a local hobby shop and took all its guts out. We then took a game pad circuit board and wired all the pistol grip controls to the axis on the game pad so that the right axis was controlled by the turny bit on the pistol grip and the left stick was controlled by the trigger part of the pistol grip, so essentially it was a arcade controller with a different shell. We then used the rest of the buttons on the circuit board to control our shooter. If you need more info our programmer who worked a lot on this would probably be happy to help you. |
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Some people just prefer to use the joysticks, it makes more sense to them, or another form and control. If you use what feels most natural to you, when a time comes to make a split-second decision you don't have to think because your "instinct" will make a move - no need ot worry about if you're gonna go left or right, it will just happen. On another note...why would you take a complicated route for no real gain? Rather than modifying a radically different setup into a makeshift R/C controller, I think it would be extremely more efficient to take an existing controller and just change that around to be coded to the functions of the robot. Yes you will have to take it apart, but it will be infinitely easier and you'll end up with a better final product anyway. |
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I agree that overcomplicating things would be a bad idea. Even better would be to make a glove full of pots so you can control your robot by moving your hand around! That's what I'd call magic!
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From my experience as a driver for 2 years on 842, the pistol grip controller was extremely intuitive. I had been practicing for a month with joysticks but was nowhere near as good as I was with the pistol grip. With gyro assisted drive and even just a moderate amount of practice, the pistol grip can turn anyone into a top tier driver. Last year we decided we didn't want the cypress board anymore so we took apart the guts of a regular gamepad controller and mapped the potentiometers from the pistol grip controller to to the joystick inputs. After doing this, the computer will just see the pistol grip as a regular gamepad.
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Re: R/C car pistol grip style controller
We have messed around with implementation a pistol grip controller in the past, when we started using holonomic drives we could not use the full functionality of them and wanted to keep the controllers constant between all drive types. If you are using a Ackerman steering system it would be very user friendly.
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Re: R/C car pistol grip style controller
Our team created a rc remote for last season to drive with. We used a Spektrum dx2e remote. It was gutted and the potentiometers were wired in to an arduino uno. We found some code that would make the arduino be recognized as a logitech joystick so it could be easily changed in case of emergency. We did it because it was driver preference but we have found it is easy to learn.
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Arcade and tank are two control types as well - the drivetrain is a skid-steer. You are mapping two inputs to two outputs: arcade requires a linear input and a rotational input, and tank requires two linear inputs. The output is the same for both (left and right sides of drivetrain). Since you are using a wheel (rotational) and a trigger (linear), you are using "arcade" style control and should code it appropriately. I'll add myself to the list of pistol grip supporters. |
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You're making a big assumption - maybe the swerve isn't controllable in one of those outputs… Like say a certain 148 robot that could not turn… |
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Well, it's technically not omnidirectional then, or swerve. Crab drive? Is that the technical term? |
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But you raised the proper point that, in general, you want to map controllable outputs to inputs and having too few inputs for your outputs is not the most obvious solution. (There are cases when you don't want a 1:1 mapping) |
Re: R/C car pistol grip style controller
Holomonic is how the programming control type works, behind drive train where you have the capability to divorce the drive bases orientation away from its main drive direction creating a 2D drive.(Where a drive can drive a straight line and still rotate)http://www.youtube.com/watch?v=p9WHMssEF4U what a good representation of a holomoic drive mode looks like. teams 1640 ocolate drive is anouther.
A crab drive is not a holomonic drive because it can not do the 2D drive motion. |
Re: R/C car pistol grip style controller
If I'm not wrong, that looks like a swerve drive (and I know 1717 uses lots of swerve in their robots). Holonomic would be Mecanum/Omni!
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Re: R/C car pistol grip style controller
thank you evreyone for your help
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Still omnidirectional. They didn't care about rotation because their robot was basically a circle. |
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