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Re: Team 610 pre-season drivetrain
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Re: Team 610 pre-season drivetrain
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However, when we had our software controlled auto transmission in a previous year, we found that to be highly effective......except we scrapped it when our roll pin from the dog gear went sour in matches. We didnt last an entire tournament without having issues with it. The first time I saw shifting was 2001 (I think) at the SVR regional when 254 used low gear shifting to balance on the bridge much easier. It was very quick that year. EJ drove......maybe he can comment if it was worth it. |
Re: Team 610 pre-season drivetrain
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I used to share this thought, but have found through experience that the idea that slower top speed=faster isn't necessarily true. My current belief is that you should optimize your acceleration by reducing the mass of the robot as much as possible, and as a last resort, adding more power. Limiting your top speed to improve your acceleration is a risky proposition at best. We geared our robot too low in 2012 (where conventional wisdom would say that you needed acceleration a lot more than speed), and we really found it limited our performance. Sure, we accelerated quick, but it took forever to go anywhere. This offseason, we played with an approximately 90lb bot (not including bat and bumpers), and geared to go around 18fps with a WCP DS. Simply put, the acceleration and speed were fantastic, even compared to a bot only 30lbs heavier. 18fps adjusted was a good speed for short runs around defense too. We got heavy d played on us all through quals, and we only really started shifting in elims. That robot flew, and it was because it was light and we geared really fast. My opinion tends to be that for robots with a decent center of gravity, speeds of 16+fps are reasonable for most games (with a shifter). Of course, others have different well supported ideas about the "best" top speed. |
Re: Team 610 pre-season drivetrain
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Re: Team 610 pre-season drivetrain
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Re: Team 610 pre-season drivetrain
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Re: Team 610 pre-season drivetrain
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Re: Team 610 pre-season drivetrain
Perhaps this discussion of acceleration versus top speed should be split off...
Regarding top speed versus acceleration, I think it's important to remember what (I believe it was BJC) said in a whitepaper: the goal of a drive train is to get you where you need to be, when you need to get there. To that end, I'd focus on time to go a given distance: a very nice calculator for this can be found here, which was written up by Andrew Schreiber (based on the drive train acceleration model, which Ether provides a link to in the next post). It's a little bit out of date but it's good for giving reasonably accurate numbers. Other than that, it's all about team preference. Obviously there's some math behind it (if it's going to take you longer than 25 feet or so to reach your top speed, it probably isn't worth it), but nothing that hasn't already been mentioned elsewhere. |
Re: Team 610 pre-season drivetrain
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The model was updated a few days later to correct a small error and include the effects of reduced motor voltage caused by circuit resistance3. Andrew's calculator has not yet been updated to reflect the updated model. Full C source code2 is provided for the Model. All you need is a C compiler and you can change the parameters, compile, and run it. Compiling and running takes less than 2 seconds. The output is a CSV file which will open directly in Excel if you set file associations. Columns in the CSV file include time, distance, speed, acceleration, motor current, and motor voltage. 1 See post#13 in this thread http://www.chiefdelphi.com/forums/sh...d.php?t=119442 2 http://www.chiefdelphi.com/media/papers/2868 3 See post#23 in this thread: http://www.chiefdelphi.com/forums/sh...d.php?t=119442 |
Re: Team 610 pre-season drivetrain
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At this point that model is something that I use quite often for getting a reasonable estimate of time to a given distance, and it just sort of permanently hangs out in my "Useful FRC tabs" bookmarks group. In the future I'll be using the up to date source code for critical applications. |
Re: Team 610 pre-season drivetrain
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Re: Team 610 pre-season drivetrain
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Re: Team 610 pre-season drivetrain
I did not fully appreciate how much of an obstacle the need for a C compiler would be. For those who do not have, or do not care to install, a C compiler, I will look into posting a compiled executable that grabs the parameter values from the environment. |
Re: Team 610 pre-season drivetrain
http://youtu.be/lQLp_F88CEg
We had a chance to take the drivetrain for a spin last night. We rang out the encoders and gyro, and all seems to be in good shape. Our driver for the upcoming 2013-2014 season had his first crack at driving it around, and the initial feedback is very positive. |
Re: Team 610 pre-season drivetrain
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