![]() |
Team 4206 Pre-Season Drive Module (In Progress)
2 Attachment(s)
This is Team 4206's preseason drive module (or at least part of it). The rest of the model is a little messy right now. Any comments, thoughts or suggestions would be much appreciated... The large arms on the side will be actuated by a pneumatic piston
|
Re: Team 4206 Pre-Season Drive Module (In Progress)
Quote:
Otherwise, it looks quite nice, and more importantly: simple. It would be cool to see this in action! |
Re: Team 4206 Pre-Season Drive Module (In Progress)
Quote:
|
Re: Team 4206 Pre-Season Drive Module (In Progress)
Quote:
And how should I strengthen it? Should I make the actuators thicker? I realize I need a support between the two wheels, and I have yet to the shaft size on the traction wheel to 1/2", but how would you recommend strengthening it? And also, I never mentioned that this will be encompassed in a module, so it will have a casing around it so that the CIM and pneumatic cylinder can be mounted on it, and the module would then be mounted with springs so as to make the mecanums sit level. The traction wheels are also not meant for "constant use" I have them geared down to 5 fps, so that they are for pushing, whereas I can have the mecanums at 15 fps for cruising |
Re: Team 4206 Pre-Season Drive Module (In Progress)
I got the idea for using a thrust bearing from the 4th page of this thread
In terms of strength I was referring to the support between the two wheels. Also, one thing to remember is that you will want to build and test this before the season starts if you want to use it this season. You do not want to try to do an untested drive during the season. Trust me, my team did that this year and we did not have the best time, but after the season we tweaked it and it works great. |
Re: Team 4206 Pre-Season Drive Module (In Progress)
Quote:
The drive is the most important thing on the robot. If it does not work, you have a bad day at your event. We spent all season, including champs, fighting that drive train. We finally figured it out in July and it is wicked. But, it took 7 months of working to get it right. |
Re: Team 4206 Pre-Season Drive Module (In Progress)
Quote:
And also, our team has run mecanum and traction wheels both, so concepts and necessary items we have plans for (gyros, encoders, etc) |
Re: Team 4206 Pre-Season Drive Module (In Progress)
Quote:
|
Re: Team 4206 Pre-Season Drive Module (In Progress)
Quote:
|
Re: Team 4206 Pre-Season Drive Module (In Progress)
Quote:
Regardless, I want to make some comments directly on your design... I've never built an octanum, but I have to say they are one of the coolest drivetrains out there. They're heavy, but they're a very cool drive style that really brings the best of omnis and traction wheels together. I would think that they have an advantage of having less devestating failure modes than a swerve... basically, they would be more likely to only limit your capability in a match rather than leave you dead-in-the-water. Your module is very slick-looking, but I am concerned about it's ability to parallelogram/rack... (i.e. the plates remain parallel to each other, but translate with respect to each other). Adding some standoffs that hold it together is the easiest way to help this. I'm not familiar with mecanum gear ratios, but designing for a free surface speed of 15fps is probably good... I know mecanums have a surface speed loss due to the competing velocity vectors that are derived from their geometry. Your effective speed would probably be around 10-11fps after efficiency losses and "mecanum losses," which I'm guessing is a good speed for mecanums, but others should chime in on that... I'd recommend using less of a reduction from your mecanum to your traction wheel... I'd probably gear for 6-7 fps on your traction wheel so you have a bit more speed but should still be traction-limited. If you want to know more about gearing drivetrains to be traction-limited, optimize distances traveled, etc. there are many great threads already around... I don't know how your piston will mount to actuate, but if you're putting it somewhere in the middle (which seems likely to help minimize bending forces) it looks like it'd be interfering with the mecanum. Looks good, but I would strongly recommend using something simpler this next year! It's always hard to not go with the flashier system, but in both short- and long-term sticking to a more reliable drivetrain next season that gives you 80-95% of the performance is the right choice*. I would actually say that unless you have a very highly practiced drive team with your omni-directional system, the tank drive will give you better on-field performance. |
Re: Team 4206 Pre-Season Drive Module (In Progress)
Quote:
And yes, even if it meant a non standard drivetrain. Roadrunner was Ackerman steering, and Tumbleweed was swerve. |
Re: Team 4206 Pre-Season Drive Module (In Progress)
Quote:
I'll dig up some video and links of it... At any rate, I do agree that 2008 was a game in which some successful robot strategies would be more than 70% drivetrain. |
Re: Team 4206 Pre-Season Drive Module (In Progress)
Couple things I can think of while looking at the design. Our team has done a jump drive/octo drive the past 2 years. Last year was all 4 corners had traction that actuated. And in 2012 we had a mechanum system with a 3rd set of wheels in the center with traction to actuate up and down for the bridge.
-We have found that the mech should be the natural position, then actuate the traction down from. In a sense the mech. is static and then the traction moves up and down. - We used the same axel that the mech. rotated on to also rotate our traction wheel around. -In between the two side plates I would recommend some kind of bracing or reinforcement. In a side collision I could see this flexing quite a bit. -Be very careful with your Vex mech. wheels. For ultimate ascent they were fine through 3 rigorous events but they didn't last too long after that. Spares are a must. -Our team prefers hex shaft over keyed. This is for 2 reasons, cant loose a hex as opposed to the key stock in the shaft. And hex has better engagement and less slop from what we have experienced. Downside to hex is the bearings can be touchy on tolerances, quality, and availability But like all things in FIRST, there is no right way to do one thing and you can always improve on your design. So far you have a solid base it seems, and with some tweaking you should have a real nice system. I will try to snag some pictures of the systems if I have a chance to give you a better idea. |
Re: Team 4206 Pre-Season Drive Module (In Progress)
Quote:
We're working on a similar design using VEX 4" Mecanums. We built a prototype to test performance of wheels, motor controller, and gearmotor/encoder combination. We used the Matrix system for cost and availability reasons; the Matrix gearmotor has the encoder built in and the Matrix controller handles up to 4 motors. We really like the VEX Mecanum wheels; they roll smoothly and the price is very reasonable. Our competition design is currently: For the testing prototype we built: We want to fold the motor tighter to the side using a miter gearbox; at least on the front. This will provide more room for the collection mechanism. Things we like about the prototype:
Cons:
|
Re: Team 4206 Pre-Season Drive Module (In Progress)
Quote:
|
| All times are GMT -5. The time now is 03:49. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi