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pic: 971 Friction Clutch Transmission Insides
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This is a really cool approach to take for shifting. What method are you using to transmit force from the cylinder to the clutch mechanism? Roll pin maybe?
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Re: pic: 971 Friction Clutch Transmission Insides
Neat!
It looks like with a drum on each second stage gear, that you would need air pressure to engage either gear set, regardless if it is low or high gear, is that correct? Seems like a big plus to that is you can shut off your air pressure after a match and the robot would roll freely with no motors engaged. Based on the results of this off season project, do you see enough benefits to use this approach (instead of dog shifting) if the game requires a two speed drivetrain this year? |
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I hope that this doesn't get lost in the game hint chatter. This really is a huge technological leap, and a great experiment, similar to how a ball shifter was a few years ago. It's just a pity it took 3 weeks to machine. If it didn't, I'm sure 971 would be rocking it next year. I have to hand it to Travis, Austin, Brian, and co for pulling off such a innovative, different and cool idea. |
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They had a clear problem they wanted to solve. An effectively utilized autoshift function with properly picked low/high ratios could potentially shave seconds off each match (4-10 maybe?). This time saved isn't huge, but could amount to a 5-15% increase in scoring each season. Both the dog and ball shifter do not shift instantly, and neither does this clutch method.However the clutch method does shift faster than the previous two, and with a smoother engagement; this better blends with their goal of smooth autoshifting. You can debate whether or not their overall goal is valid or cost effective, but please don't say that it's a solution in search of a problem. Valid analysis and engineering went into this, and it wasn't created for the sake of coolness. |
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...but it is EXTREMELY cool. If you are unsure as to the exact purpose of someone's particular project (one that they've more than likely poured a tremendous amount of blood, sweat, tears and money into)- there are a number of different ways to approach that viewpoint that will not cutdown someone else's hard effort. Possibly begin a dialogue centering around why shortening shifting time is important to 971... Also keep in mind that you do not necessarily need to optimize-for-efficiency every single action your team takes. Sometimes doing something the hard way, or doing something new, or even something for the sake of coolness can be a great exercise in teamwork and inspiration... Travis, Austin and co., a job very well done. This is a really cool little clutch. Are you guys feeling good about trying to implement it this upcoming season? (Assuming shifting makes sense for the game). -Brando |
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I wonder, though, if time wouldn't be better spent on low-hanging fruit -- some mentors and I made a lively discussion of this a few months ago when talking about how 1678 could improve our competitiveness. I know 971's bots always have high score ceilings, but often fail to execute to full potential. Would not it be more efficient to ensure basic functionality in each match, as opposed to some fantastic and some mediocre matches, rather than build a smoother autoshifter? (This isn't to say that both of these improvements couldn't happen simultaneously, of course.) Perhaps someone from 971 could chime in here. Quote:
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You know what happens when you assume... :rolleyes: -Mike |
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We can do all sorts of really cool things with the transmission that I would never try with a dog transmission. We were able to shift from high to low gear while traveling at top speed. The neat part about that was that you could hear the CIMs spin up to above their free speed and 'engine brake' the robot back down to low gear top speed. That being said, this project taught us a lot about what is really important in a drive train and brought into question a lot of things we had assumed were known. We are now beginning to model things better and start to optimize for what we have just learned is important. Most of the algorithms developed for this transmission have already made their way back into the code for our dog shifters, and we will most likely pick different gear ratios next year. I consider this project a success just because of that. |
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-Travis |
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This was one of several off-season projects, one of the others being a 3rd robot, HP-load only for Ultimate Ascent that we ran at Madtown. That was designed and built almost entirely by freshman and sophomores, with some help from the upperclassmen. The friction clutch is a lot cooler, and I don't know of anyone else in FRC who has tried to make one as a replacement for the dog shifter, so we thought it would be more interesting to CD. |
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I'd argue that this project has a lot larger benefit than just smoother shifting. Dog and ball shifting were both adapted for FRC by teams using them in projects like this. And then brought to a larger market by companies like vex pro and Andymark. I could definitely see something like this catching on in the larger FRC community once to difficulty to manufacture comes down. I could think of a lot of situations where this would be more desirable than a dog shifting mechanism. And I'd argue that just the exercise of attempting something complicated and gaining engineering knowledge from it is kind of the point of FRC. Some of the most rewarding projects I've worked on have been ones where the mentors and students were both learning from them.
So my hats off to all those involved at 971. On another note I was wondering what ratios you guys geared this box for? Also what material were the clutch pads made of? |
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This is the closest we have of what you are asking. You can see the large gear and steel drum that is in this picture, and then the opposing steel drum and smaller gear. Unfortunately all of the inner workings get hidden once you assemble it. -Travis |
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