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Re: What to know?
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Re: What to know?
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Re: What to know?
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Re: What to know?
I'd say just keep it simple and have fun. As previous posters have said, even veteran teams can get tripped up shooting for the moon but ending up burning up on reentry. (sorry for the space simile). If you can pick one task to do and do it really well, that'll make you look good. Some teams that I saw this year didn't even drive -- they just climbed. That might be an extreme example, but the idea behind it is sound: make your robot as break-proof and as idiot-proof as possible.
Also (I have to say this as a Chairman's guy)-- do community outreach. It's the right thing to do, as well as looking great on your submission a few years down the road. If you're interested, we have all sorts of resources on our website. Best of luck! |
Re: What to know?
I'd definitely agree with some of the previous posters. Building a simple robot that works well is a lot easier/better than trying to go the hard route and ending up disappointed. Your team has plenty more years ahead of itself to try harder robots out.
Also, don't forget the things not directly related to the robot, such as outreach, team identity, or administration/ logistics (ex. budget, available resources). It's easy to get so caught up in finishing before the deadline that other things fall through the cracks-- and teams don't operate well without handling all of its aspects. Third, know where to find the information you need. If it's parts, know the popular websites that will have the part you need. If it's advice, work with neighboring teams. Check out previous games and know what kinds of awards and resources available on the FIRST website. Other than that, your team will pick up a lot through the mentoring process and through experience :) |
Re: What to know?
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Re: What to know?
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