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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
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There is also the point that maybe teams should have spent too much time trying to coopertate. If they realized it wasn't going to happen they should have gone back to scoring for their own alliance. |
Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
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The way coopertition ties into the game would be a big part of it, as well. I think the easiest way to tie it in would be in a hockey-esque game. Someone did mention earlier that they make carpet pucks. |
Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
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With some tweaking, a coopertition system would work. It's not a flawed concept, in fact, it's a great idea, but 2012 was a flawed implementation. |
Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
Well back to this year any other things that have to do with assist and any other connections from other small hints?
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
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If you went to the bridge with 1:15 left and then ended up losing the match, you didn't have a good enough lead at that point in the match to allow you to attempt the bridge. Winning should've been priority, then the coop bridge. While the bridge was flawed, I don't think you can go far enough to say "if blank team couldn't do it then there's something wrong." Many teams were able to complete the bridge and win the match. Plus you have a match schedule with who you're playing against. Why not talk to the opposing teams in advance for true coopertition? |
Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
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So back to the hint. |
Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
I just wanted to state that I am surprised by this for co-op. In michigan, at the regionals we went to last year we never saw any co-op fail.......wow.
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
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-In BOTH the years there have been coopertition points that affected the ranking, those ranking systems were almost universally hated, and there was a distinct spike in playing to lose, or playing to deny X. (2010, 2012) I remember hearing that some teams couldn't get a coop balance in 2012 to save their lives, hardly--and some of it was intentional. -In the year where coopertition points affected barely anything (2011), almost nobody practiced coopertition. -In 2008, something similar to coopertition was applied, in that blowing out your opponents negatively affected your potential points in your next match. Mixed results in terms of liking. But IF FRC ever goes back to having coopertition points, I'd want to see something like this, where working with your opponent to score/keep the game close gives bonus (and/or coopertition) points and blowouts give negative bonus/coopertition points. |
Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
Does the 25% weight sign still pop up with the new numbers?
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
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I didn't think it had been that bad. Thanks for the insight. Also, I like that idea of negative co-op. |
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
anybody could create a wikipedia account though and edit any page it really isn't that hard probably just some person trying to be funny
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
It's taken down now
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