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-   -   [FRC Blog] Kickoff Broadcast and Game Hint Redux (http://www.chiefdelphi.com/forums/showthread.php?t=123823)

Caleb Sykes 30-12-2013 23:33

Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
 
Quote:

Originally Posted by Nemo (Post 1318723)
I agree with this general concept. I can picture something like, say, an area that takes some time to get in and out of, but if you can just stay in the middle and throw game pieces out of there, it's faster to score as a two robot job.

I can't picture a good way to make passing game elements between robots figure into the scoring. I wouldn't want to make the referees responsible for keeping track of each time a game piece is passed between robots.

I think that game piece passing could be plausible if there were a small number of game elements. We have had 12+ smallish game pieces for a long time, it might be kind of fun to deal with 6 or fewer larger game pieces again like in 2008.

Tom Bottiglieri 30-12-2013 23:36

Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
 
I like this Frank guy. Anyone who posts a gif of David Tennant gets a thumbs up in my book.

DonRotolo 30-12-2013 23:39

Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
 
....so, um, Green isn't the answer? :mad:

tl;dr: Did anyone parse the original hint numbers using the same theory (:assists: ) to see what they got?

mrnoble 30-12-2013 23:42

Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
 
If "assists" are a major component, and "hockey" is the inspiration, the GDC doesn't need to go through anything so complicated as dividing the field into three zones, with robots restricted to each zone and therefore encourage passing. They could just do something like:

Scoring increases with each "assist" pass. Low goal (or single robot touching the ball/puck/whatever)=1 point. Middle goal (or two robots touch the game piece)=3 points. High goal (or all three robots touch)=9 points.

Or something like that.

mrnoble 30-12-2013 23:44

Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
 
Quote:

Originally Posted by DonRotolo (Post 1318794)
....so, um, Green isn't the answer? :mad:

tl;dr: Did anyone parse the original hint numbers using the same theory (:assists: ) to see what they got?

Yes, the difference was a reversal of day/month, I think. There was also the issue with Landon Donovan's number of assists being in question.

Abhishek R 30-12-2013 23:48

Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
 
Quote:

Originally Posted by mrnoble (Post 1318795)
If "assists" are a major component, and "hockey" is the inspiration, the GDC doesn't need to go through anything so complicated as dividing the field into three zones, with robots restricted to each zone and therefore encourage passing. They could just do something like:

Scoring increases with each "assist" pass. Low goal (or single robot touching the ball/puck/whatever)=1 point. Middle goal (or two robots touch the game piece)=3 points. High goal (or all three robots touch)=9 points.

Or something like that.

Yeah...I'm just wondering how they would keep track of robots passing game pieces to each other.

What they could do is that would be a viable and effective strategy to get around defense, otherwise you double-team the bot with the puck forcing them to pass or lose control of the puck.

Sounds like fun, now that I think about it. More defense and more opportunities to evade defense = more excitement.

mrnoble 30-12-2013 23:53

Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
 
Quote:

Originally Posted by Abhishek R (Post 1318797)
Yeah...I'm just wondering how they would keep track of robots passing game pieces to each other.

What they could do is that would be a viable and effective strategy to get around defense, otherwise you double-team the bot with the puck forcing them to pass or lose control of the puck.

Sounds like fun, now that I think about it. More defense and more opportunities to evade defense = more excitement.

Keeping track wouldn't be that hard, I think. I went to an Avs game last night, and it was generally easy to keep track of who had the puck.

The more I think about it, the more I like this idea. If one goal of the GDC is getting teams to cooperate, what better way to get high-level teams to reach out to rookies and teams with weaker bots? They would have to work well together, especially off the field, in order to ensure all the bots had a touch.

crism18 31-12-2013 00:05

Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
 
Guys i figured it out. Olmec from The Legend of the Hidden Temple will be our guide.
-note I'm joking, don't take it seriously
Thanks!

Abhishek R 31-12-2013 00:06

Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
 
Quote:

Originally Posted by mrnoble (Post 1318800)
Keeping track wouldn't be that hard, I think. I went to an Avs game last night, and it was generally easy to keep track of who had the puck.

I know it's not that hard, but that leaves it open to human error of the referees. If they aren't paying attention for a few seconds, it could cause swings in the score.

Imagine wall passes - pass the puck to a rookie team who may not be able to score, but then you swing back around and pick it up from them on the other side...whoa...

atucker4072 31-12-2013 00:13

Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
 
Quote:

Originally Posted by secondrobotix (Post 1318738)
Nope you're wrong.

Because I'm sure that you know the game and all the rules to go with it? You can't tell people that they are just wrong when you don't know for yourself.

crism18 31-12-2013 00:18

Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
 
Jokes aside. When going back to the triangle in 2d, it's sort of like a paper football.

atucker4072 31-12-2013 00:22

Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
 
Quote:

Originally Posted by Abhishek R (Post 1318803)
I know it's not that hard, but that leaves it open to human error of the referees. If they aren't paying attention for a few seconds, it could cause swings in the score.

Imagine wall passes - pass the puck to a rookie team who may not be able to score, but then you swing back around and pick it up from them on the other side...whoa...

This could be very exiting! It also makes it so that all robots, good or not, can still play the game and help their alliance! I like this idea. I think it could be a viable option to make more teams be useful in a match instead of siting around trying to play defense.

Abhishek R 31-12-2013 00:25

Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
 
Quote:

Originally Posted by atucker4072 (Post 1318808)
This could be very exiting! It also makes it so that all robots, good or not, can still play the game and help their alliance! I like this idea. I think it could be a viable option to make more teams be useful in a match instead of siting around trying to play defense.

Or like in Capture the Flag and football, you only chase the guy with the flag/ball. So you give away the game piece to get the defense off of you then get it back later when you can find an opening.

Oh wait, that's how virtually most team sports work...still pretty awesome.

atucker4072 31-12-2013 00:26

Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
 
Quote:

Originally Posted by crism18 (Post 1318806)
Jokes aside. When going back to the triangle in 2d, it's sort of like a paper football.

We think we have a good idea. Look back to previous posts about both game hints lining up with assists. If it were in fact a paper football I'm sure that they would make the coordinate points so that it would be a perfect isosceles triangle.

atucker4072 31-12-2013 00:29

Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
 
Quote:

Originally Posted by Abhishek R (Post 1318809)
Or like in Capture the Flag and football, you only chase the guy with the flag/ball. So you give away the game piece to get the defense off of you then get it back later when you can find an opening.

Oh wait, that's how virtually most team sports work...still pretty awesome.

This would probably mean the object would have to be in clear view the whole time while still being able to pass it on. Then we run into of an issue of how does the alliance that doesn't have the object score?


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