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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
Maybe it will be one large central game piece the two alliances will have to pass to each other before scoring, as in no "un-assisted" goals?
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;) I doubt the GDC will ever allow for a game in which scoring cannot be accomplished by 1 robot... |
Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
There have been many instances of robots helping each other in the past, within alliances as well. Remember Rack 'n' Roll? Teams had to lift their alliance partner up in endgame.
2012 we had to share a bridge (A very exciting and competition-changing thing, remember, FIRST likes the excitement) There have been other instances of Coopertition in the past. I am sure that is what the assisting refers to, either Coopertition between alliances or within an alliance. |
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Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
That's a great point. That would make sense too because this year in Ultimate Ascent we didn't see Coopertition.
2012 was the debut, the test of Coopertition again. |
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If it is a hockey game i think that they will have it more closely resemble field hockey. Regolith was a nightmare that i don't think anybody wants again. Also field hockey uses small ball fitting with the ball-not ball pattern
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We won't do bridges, that's for sure. Maybe an FTC-like thing? In FTC this year we have a pendulum that we score in and if it is balanced we get extra points, a 50% bonus to be precise. Uhmm... Both sides lifting an assumed heavy object? A tug-of-war scenario? Where the center needs to be parallel to the ground? (I am literally just coming up with random ideas here, I'm not considering the plausibility of them) A high place they need to work together to get to? |
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Ultimate Ascent was my rookie year, so I'm a bit behind on some stuff. Edit: I know what Coopertition is, but what is it in relation to the game? A bonus of some kind? |
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Everyone keeps throwing out hockey with the idea that it HAS to be ice hockey or air hockey. this is FRC, the game is never the exact same thing as the sport it may be based off. There is a chance it could use a small rubber ball instead of a puck, or, only use small elements of hockey, like small netted goals on either end. it could easily be played on carpet, it doesnt have to be a slick surface.
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In 2012, There was a bridge used in the qualification rounds that if you balanced on it with a member of the opposing alliance it was worth the same amount of ranking points as winning the match. So a team that went 10-0 but never balanced could theoretically be ranked the same as a team that went 5-5 but balanced with an opponent in every match. For reference, the 2012 game animation: http://www.youtube.com/watch?v=nOXsdhZZSdM |
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You will soon learn all about the ethos of FIRST, Sam. Coopertition is up there with Gracious Professionalism as important in FIRST. Coopertitin means "Cooperative Competition". Or, in other words, it means to be competitive and cooperative at the same time. In 2012, Rebound Rumble, the game contained a series of bridges down the center of the field (http://www.youtube.com/watch?v=nOXsdhZZSdM) each with different colors. As the animation will explain, the middle, white bridge was the "Coopertition Bridge" that the two alliances would work together on. You did not get any extra match points for going on the Coopertition Bridge, but rather qualification points, which in most cases decided the outcome of regionals. Coopertition is the idea that working together will benefit both sides of the competition. This is an idea that FIRST seemed to like since it made a big difference in the competitions. Are you all caught up now? |
Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
I may be totally wrong, but I'm pretty sure nobody has gotten it yet. I think the three things are three ratios. Maybe they're unit conversions or game piece dimensions, but I don't think assists are the hint.
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so i agree with hockey, or field hockey. Now for the endgame.... I do think the water bottles/staircase/ramp thing from the original thread is important. And the word 'point' in the poem. Also the assisting hint. If I put them together a cool thing would be a capture the flag sort of end game. One robot would have to lift a bridge by wedging itself under the ramp (ramp, staircase clues) in order for another one (assisting) to get up to the flag (point). Perhaps the flag would be on a 2nd layer, or tier of the field.
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61474:135, 12661:1963, 32662:15806 From what I've seen on CD, folks are trying far too hard on this. Once you get the answer, it will be so obvious I expect some reactions like this*:" (I included the hint just for a refresher for those at this end of the thread) Maybe the assisting was what they were going for, and we have just been over-complicating it, second-guessing ourselves. Or maybe we are all completely wrong :P I have to agree with atucker though. |
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The principal value of the game hints for the GDC appears to be to generate a flurry of FRC -based discussion about what could be possible in a future game. I'm only sure you are wrong if you think that any idea(s) posted here will be completely ignored in the creation of some future game. Relation or validity with respect to the upcoming game need only be tangential with some nebulous tie-in to be useful as idea bait for us. So look at all the neat stuff people have proposed. What you might do is look at game hint discussions that preceded games by two or three years to see if any ideas from them were incorporated in some way.
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It surely will point to the game But so far no luck CD's run amok Much clearer is this one we claim" Just to give you some information on Limericks. The 1st, 2nd, and 5th lines rhyme. The 3rd and 4th lines rhyme. The 1st, 2nd, and 5th lines have 3 stressed syllables. The 3rd and 4th lines have 2. Have a party with it! |
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Thank you all for clarifying. :) - The format of the numbers seems to be an analogy. I know that someone converted them to dates, and got the assist theory that way, but has anyone tried converting them into words? I know it's a long shot, but anything is possible, right? |
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I went to google and googled "tame game claim hockey" and came up with this site from 2010. http://www.iihf.com/fi/channels10/ii...h=7a5936 1586
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The first hint is
"8234/57, 61126/1963, 62326/15806" 3/4/82 is Landon Donovan's birthday and he had 57 assists in MLS. 1/26/61 is Wayne Gretzky's birthday and had 1963 assists in NHL. 3/26/62 is John Stockton's birthday and had 15806 assists in NBA The second hint Steve Ralston, born 6-14-74, holds the MLS record for assists: 135. Wayne Gretzky, born 1-26-61, holds NHL record for career assists: 1963. John Stockton, born 3-26-62, holds the NBA assists record: 15806. The only difference is that FIRST GDC realized that Ralston had more assists than Donovan, so had to change the clue. |
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2010 - MLS inspired.
2012 - NBA inspired. 2014 - NHL inspired? Water game - well, a frozen water game! :) |
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And since we've connected assists to coopertition, I don't really see anything else to do - unless we focus on the FakeGDC's 'Game Name' hint. |
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EDIT: and there goes my promise to myself to not post in this thread. |
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Edit: If you don't believe they even said that they were oj the West Coast |
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Anyone else notice the Lunacy wheels and floor on the Fake GDC twitter account...? That seems to correspond with hockey pretty well... I may be completely wrong though and it could be sheer coincidence.
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The confusion on the first set of numbers comes from the following link:
http://www.ussoccer.com/teams/us-men...e-leaders.aspx Goal Scorers Name Goals Caps Era 1. Donovan, Landon 57 154 2000-2013 Assists Name Assists Caps Era 1. Donovan, Landon 57 154 2000-2013 Since they are both 57, one of them may be wrong. That is why they the DGC said they can't confirm. |
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Source: http://www.ussoccer.com/teams/us-men...e-leaders.aspx (Scroll down to where it lists assists) |
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Has anybody figured out the significance of the poem?
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Also, I don't think the poem that they tweeted actually means anything. I think it's just referring to the blog post that came after, and saying "Okay, the first hint was hard. We'll clarify it with the next one."
The assist idea really is the way to go, I think. Some sort of Coopertition. Hmmmm |
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My apologies. They seem to have some insight at times. As I said, I could be completely wrong and it could be complete coincidence. It would appear that I am.
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The data format change from Year-Month-Day to Month-Year-Day. They put it in a format more commonly used in the United States. Changing from "/" to ":" also helps to show a relationship vs. an operand. |
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http://www.usfirst.org/aboutus/gracious-professionalism Also, **Woodie. ---- Editing, because I had something to add as I continued reading the thread. Anything that isn't released AS A HINT isn't worth analyzing. As Frank said in his post, you're all trying to hard. "There are no game clues in this photo" means THERE ARE NO GAME CLUES IN THIS PHOTO. Focus on the actual hints released and not on the peripheral social media posts. (Especially those not posted by actual FIRST accounts...Lookin' at you, @FakeGDC!) For the most part, FIRST's social media accounts are run by separate staff from FRC/Game Design - the posts like the kickoff-filming photo and the limerick are for fun, not to throw people off or add more things to analyze to the already-ridiculous frenzy on CD. Exhibit A: Quote:
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3 Separate zones on the field. Robots may not cross zones. Dividers separate the zones to prevent robot passage, but allow the game pieces to move between zones, very similar to breakaway.
And these: http://www.fatbraintoys.com/toy_comp...FYg-MgodYiQA_Q |
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Looks like the clue takes some calculus to solve. |
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For those of you who think this might be hockey based....there are pucks made for playing on carpet....
http://www.thesimtecstore.com/thecar...oublepack.aspx |
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We still need to focus on the assist part because it is the closest thing we have. What sports are there assists in? Who is the all time assist leader out of any sport?
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I would guess that the game is divided into three hockey zones, by some obstacle, that each member of the individual alliance has to stay in for the main portion of the match or occur an "off-sides" technical foul. I'm guessing it will be a lot like breakway as far as the auto and main game go. Teams will probably not be able to "collect and shoot" the game pieces like the last two years. I think that the end game will be a lot like Rack n roll such that each zone having a lifted robot will receive bonus points and the middle being "somewhat" like 2012, no sure what but something will change a bit. For eliminations having two lifted robots will be even more bonus points. I'm going to laugh at how wrong I am after kickoff, but it is fun to speculate. :D |
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And would you really put it past FIRST to NOT do something like FakeGDC? |
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I would be somewhat disappointed to have a Breakaway-like field. I like the open spaces with fast moving robots (2011, 2013 come to mind) much better. It just feels very limiting with these kind of barriers and obstructive to a game.
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![]() Nope. Nope nope nope nope nope nope. Not even a little bit. FakeGDC is not a FIRST account. FIRST only puts official releases through @FIRSTweets, @FRCteams (and other program accounts) and the FRC blog. Seriously, stop. |
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oops...i went right to the last page in the thread (i had read the others earlier) Tom Line has a
link for a carpet puck, but not the link i posted and thats three ahead of mine. |
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I don't know. I'm probably just grasping for straws at this point - and probably succumbing to the pre-insanity of the season. |
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Let's get back on track yeah?
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They connect to the current theories on the GAME HINT, because it's a parody account based on the ludicrous theories on Chief. As in, it's a joke. |
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Agreed
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So we have a solid idea that the hint is pointing at assists. How can we connect this to better make out the game? Maybe names of people that are assist leaders? Then connecting there name with the game?
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Perhaps the "assists" are not pointing to another coopertition element (in which the two opposing alliances need to work together), but a true assist element.
Maybe we will need to pass a game element between two robots to score. |
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What if their is a game element so big, that it takes two robots to push it (and only one robot from each alliance can enter the zone to push it during endgame).
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The only assist leaders we have right now are the three record holders in soccer, baseball, and hockey - and I'm not really aware of an assist 'leader'.
There is always the Joe Montana theory that someone came up with. And a teammate of mine just mentioned this - what if 'watergame' is just figurative? Like we're using the water, we're not IN the water? |
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I'm imagining passing a ball, or two robots pushing one object together. The third robot could be defending, getting another piece, or performing another challenge (since FRC games always have multiple ways to score). |
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Like if you have to fish balls out of a small pool in the center of the field or something. It's purely speculation, but it's what he thinks. |
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The problem I see with the idea if having assisting or passing of some sort between teammates means that you have to rely on getting good teammates in qualifications. As any FIRSTer knows, there's always that match where you are the only robot who is able to do anything, and this that could screw over a really good team simply because of luck of the draw.
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For those looking for a possible connection between the poem/rhyme the GDC recently released and this updated game hint for verification if you are still weary of the hint relating to "Assisting," here is one possible solution. In the poem it states, "Much clearer is this one we claim." If you look at the overall meaning of it and what the GDC was trying to do rather then trying to decipher or analyze it for some deeply hidden clue which is what the GDC said to avoid by stating that people are trying to hard, you see that the GDC is trying to help us, in other words they're trying to "Assist" us. It is only a possible connection, not certain.
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I don't think that we'll see to much coopertition or working together too much. Balancing on the bridge in 2012 wasn't that difficult, you just needed a driving robot and somebody to tip the bridge toward you, yet it was painful to watch crazy good teams like 254 waste a minute of their match in order to attempt (then fail) their coopertition balance. It really can bring down the game.
FIRST received negative feedback on cooperating with a simple game element, I doubt the whole game will be about assisting and working together. Think about 2010, with robots hanging from robots. We only saw that a few times the whole season! |
Re: [FRC Blog] Kickoff Broadcast and Game Hint Redux
In all three sports the hint deals with, an "assist" is only recorded by the actual passing of a game piece from one player to another. As difficult as it may have been in the past, I really do think that is probably what the GDC is going for this year.
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I don't think any game would rely purely on having a teammate assist you. As others have said, you might not have another functioning robot on your alliance!
However, assisting might help you in the game. So it's something that one team could do alone in a pinch, but is much easier for multiple teams to do together. |
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I can see coopertition, but nothing too big. If you can't win a match with just one robot, then it's not a good game.
What I mean is if there is some sort of restriction (i.e. the game piece must be passed to each team on the alliance) and one team is incapable of performing the task, that means the alliance loses at no fault of the teams who were capable. I don't think I'm explaining myself clearly. |
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Your opponents not only had to have a working drivetrain, but a coach that recognized when it was time to balance, decently competent drivers, the foresight to coordinate with the opposing alliance, and the maturity to not decide to botch a balance in order to tank a teams rankings. |
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254 did it to the best ability possible of any team, as did all the other competitive teams, and still failed to be effective. If teams like 254, 1114, etc... don't do it right, then something is not right with the game. Somewhere there's a match where 254 is making basket after basket, crossing the field, avoiding defense, and having one of the most entertaining matches of Rebound rumble I've ever seen, then with 1:15 left, drives up to the coopertition bridge, attempts balancing with a team completely unable to balance, and at the end of the match, doesn't have a balance, and looses, because they didn't score for more than half of the match. They get 0 qualifying points for the match. |
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There is also the point that maybe teams should have spent too much time trying to coopertate. If they realized it wasn't going to happen they should have gone back to scoring for their own alliance. |
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The way coopertition ties into the game would be a big part of it, as well. I think the easiest way to tie it in would be in a hockey-esque game. Someone did mention earlier that they make carpet pucks. |
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With some tweaking, a coopertition system would work. It's not a flawed concept, in fact, it's a great idea, but 2012 was a flawed implementation. |
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Well back to this year any other things that have to do with assist and any other connections from other small hints?
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If you went to the bridge with 1:15 left and then ended up losing the match, you didn't have a good enough lead at that point in the match to allow you to attempt the bridge. Winning should've been priority, then the coop bridge. While the bridge was flawed, I don't think you can go far enough to say "if blank team couldn't do it then there's something wrong." Many teams were able to complete the bridge and win the match. Plus you have a match schedule with who you're playing against. Why not talk to the opposing teams in advance for true coopertition? |
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