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-   -   Aerial Assist Discussion Thread (http://www.chiefdelphi.com/forums/showthread.php?t=123956)

Sean Raia 05-01-2014 16:11

Re: Aerial Assist Discussion Thread
 
Quote:

Originally Posted by 4AngryNutjobs (Post 1321647)
this game is called aerial assist... what's the aerial part? :yikes:

The part where throwing the ball in the AIR is awarded extra points?

I don't know, call it a hunch.

alexander.h 05-01-2014 16:14

Re: Aerial Assist Discussion Thread
 
Quote:

Originally Posted by Sean Raia (Post 1321654)
The part where throwing the ball in the AIR is awarded extra points?

I don't know, call it a hunch.

I think it's when you throw the ball over the truss ; there, you get 10 bonus points (if you score, of course).

AndrewPospeshil 05-01-2014 17:16

Re: Aerial Assist Discussion Thread
 
Quote:

Originally Posted by alexander.h (Post 1321658)
I think it's when you throw the ball over the truss ; there, you get 10 bonus points (if you score, of course).

But it seems to me no focus was placed on this. It was mentioned once briefly and then never again.

Maybe it's called Aerial Assault simply because, technically, it is an aerial game seeing as balls will be airborne and it alliterates (is that a verb?) but that seems a bit sketchy to me.

brandon.cottrell 05-01-2014 17:32

Re: Aerial Assist Discussion Thread
 
I actually really like this game.

Libby K 05-01-2014 17:37

Re: Aerial Assist Discussion Thread
 
Quote:

Originally Posted by AndrewPospeshil (Post 1321700)
But it seems to me no focus was placed on this. It was mentioned once briefly and then never again.

Maybe it's called Aerial Assault simply because, technically, it is an aerial game seeing as balls will be airborne and it alliterates (is that a verb?) but that seems a bit sketchy to me.

Aerial Assist combines the throwing and catching of balls with cooperative alliance play. During a match, you're going to see balls popping up over the truss and into the goals pretty frequently. It'll be the main focus for spectators.

EastswatG2E9 05-01-2014 17:48

Re: Aerial Assist Discussion Thread
 
Anybody got any good ideas for offensive strategies.

brandon.cottrell 05-01-2014 17:54

Re: Aerial Assist Discussion Thread
 
Quote:

Originally Posted by EastswatG2E9 (Post 1321732)
Anybody got any good ideas for offensive strategies.

I feel like a lot of people are going to use strategies from 2008, except with an additional overpass at the end of the field.

dubiousSwain 05-01-2014 18:09

Re: Aerial Assist Discussion Thread
 
Quote:

Originally Posted by Brandon1266 (Post 1321736)
I feel like a lot of people are going to use strategies from 2008, except with an additional overpass at the end of the field.

except with more passing

Incognito 05-01-2014 18:30

Re: Aerial Assist Discussion Thread
 
Does anyone know or see in the manual anywhere that says specifically when the lights on the pedestal will turn on, allowing the ball to be taken from the pedestal and put into play? I see no indication of when this light comes on, only that the human player can only take the ball off the pedestal when it does light up.

AndrewPospeshil 05-01-2014 18:30

Re: Aerial Assist Discussion Thread
 
Quote:

Originally Posted by Libby K (Post 1321718)
Aerial Assist combines the throwing and catching of balls with cooperative alliance play. During a match, you're going to see balls popping up over the truss and into the goals pretty frequently. It'll be the main focus for spectators.

I understand the assist part; that seems to be the main focus of the game and I think it's a good one. It teaches teams to work together and communicate, brings elite teams a bit lower because they now rely on their teammates who could potentially be rookies. But at the same time it doesn't seem that aerial. Yeah balls are flying into goals, but how is that different from Rebound Rumble, Ultimate Ascent, etc. At least those challenges has some exciting game elements; UA has super fast flying frisbees launching across the court,RR was super action packed as well. But the main focus of this game, the assists, seems pretty boring imo. Assuming the average team will push balls, we get to see a lot of bashing and not much else. Because this is a more defense-oriented game, it leaves a lot to be desired in the "thrill" department; if you don't understand the game/aren't on a team, it seems pretty boring.

just my two cents but this game is pretty vanilla

Libby K 05-01-2014 18:40

Re: Aerial Assist Discussion Thread
 
Quote:

Originally Posted by Incognito (Post 1321767)
Does anyone know or see in the manual anywhere that says specifically when the lights on the pedestal will turn on, allowing the ball to be taken from the pedestal and put into play? I see no indication of when this light comes on, only that the human player can only take the ball off the pedestal when it does light up.

When the alliance's ball is scored, then the pedestal will light up and the next ball is available for play.

Source: Talking to Frank at the kickoff in Manchester. I am not in front of the manual at the moment, so please feel free to seek out a non-hearsay official answer.

Quote:

Originally Posted by AndrewPospeshil (Post 1321768)
But at the same time it doesn't seem that aerial. Yeah balls are flying into goals, but how is that different from Rebound Rumble, Ultimate Ascent, etc. At least those challenges has some exciting game elements; UA has super fast flying frisbees launching across the court,RR was super action packed as well. But the main focus of this game, the assists, seems pretty boring imo. Assuming the average team will push balls, we get to see a lot of bashing and not much else. Because this is a more defense-oriented game, it leaves a lot to be desired in the "thrill" department; if you don't understand the game/aren't on a team, it seems pretty boring.

just my two cents but this game is pretty vanilla

It's just a fun, clever name. I think you might be taking it a little bit too seriously.

dubiousSwain 05-01-2014 18:45

Re: Aerial Assist Discussion Thread
 
Quote:

Originally Posted by Libby K (Post 1321772)
It's just a fun, clever name. I think you might be taking it a little bit too seriously.

Straight from the source.

mrnoble 05-01-2014 18:52

Re: Aerial Assist Discussion Thread
 
How are shooting prototypes going? If Ri3D and our own experience is anything to go by, there are plenty of people struggling to get the ball to go very far.

Canon reeves 05-01-2014 18:54

Re: Aerial Assist Discussion Thread
 
I believe the prevailing strategy will be one that has a general lay out but has a million inner works. Lets say I'm on the blue alliance, I would score in auto then I would stay in the blue zone, one of my members would go to the white (someone that can catch) and then the last go to red. I would get the ball, shoot it over the truss to my partner in the white, and then play defense, then he will pass it to partner in red and play defense, then the cycle starts over. This could be adapted but basically if the ball is not in the area before yours, or in your area you would play defense. I don't believe the robot will be the complicated part of this game, its the team work.

Canon reeves 05-01-2014 18:59

Re: Aerial Assist Discussion Thread
 
Our shooter will most likely be a catapult with a hexagon at the end to hold the ball, since we want a long frame we will have our feeders on the side and they will pull it on the catapult, then the feed mech will stand up to aid in catching, I want to have bars around the catapult that also aid in catching. One thing to watch for in designing is that some teams (including my own) will have 6 motor drive trains, and if you have an extension that is rigid, it is very likely we will see some feeder shearing.


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