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-   -   Aerial Assist Discussion Thread (http://www.chiefdelphi.com/forums/showthread.php?t=123956)

Bill_B 07-01-2014 01:14

Re: Aerial Assist Discussion Thread
 
Quote:

Originally Posted by Shockwave527 (Post 1322701)
This game definitely reminds me of the kinds you might play as a kid in order to get everyone included. "You must pass the basketball to every player before you can shoot." I'm sure people have done things like this. While I'm all in favor of being inclusive and I know that's a good thing especially after last year's game was so difficult, it seems that this is, as you say, taking things a bit too far. While this does help the rookie teams to get to do something, the higher teams who have worked hard to become really good are hampered by the fact that they can't handle the whole thing if necessary. I foresee a lot of problems in the first few rounds of regionals if 2 bots are dead in one alliance.

Oh well, it should still be very fun an interesting.

The "higher" teams as you say may be too accustomed to handling the whole game. Fortunately, the highest teams already know that handling the "whole game" means being ready to descend into their alliance partners' pits and fix things so those guys can participate in the game too. I will be really surprised if there are fewer than five teams in each of our regional events that patrol the pits is search of teams to help play this game better. I hate the term coopertition, but great teams this year (and previously) will practice it fervently and the tournaments cannot help but be better for it.

Laaba 80 07-01-2014 01:19

Re: Aerial Assist Discussion Thread
 
Quote:

Originally Posted by Shockwave527 (Post 1322701)
This game definitely reminds me of the kinds you might play as a kid in order to get everyone included. "You must pass the basketball to every player before you can shoot." I'm sure people have done things like this.

Although it is bonus points instead of a hard requirement, I really like this comparison.

I'll admit that I really did not like the game when I first saw the animation; after reading the manual and letting it sink in a bit I think this will prove to have phenomenal game play, and quite possibly the best I've ever seen.

Racer26 07-01-2014 10:32

Re: Aerial Assist Discussion Thread
 
Quote:

Originally Posted by ErvinI (Post 1322917)
I'm hoping I am terribly wrong, but it looks like this year will be even worse than 2012 when it comes to teams sabotaging alliance members to reduce their rankings. All you need is one team holding onto their ball after autonomous, and the whole alliance is relegated to a maximum of 50 points, even if the other two teams are the best teams in the world. If nothing is gained in auto but driving points, then the maximum becomes 30 points.

Of course, you could force the team to drop the ball, but things will still end up being a bit ugly.

Very un-GP? Yes, but what can you do at this moment without a rule change?

Oh man... I hadn't even considered this possibility.

I would agree that intentionally throwing matches is so far down the un-GP road that nobody should be considering it.

This game seems particularly vulnerable to a rogue alliance member trying to sabotage an elite's standing by throwing the match, though. Most games, if the elite team member is good enough, it doesn't much matter what any of the other 5 robots on the field do. This game, if a rogue alliance partner just bogarts the ball and refuses to score it, the elite team is left high and dry with no way to score points on their own.

themccannman 07-01-2014 16:12

Re: Aerial Assist Discussion Thread
 
Quote:

Originally Posted by Racer26 (Post 1323051)
Oh man... I hadn't even considered this possibility.

I would agree that intentionally throwing matches is so far down the un-GP road that nobody should be considering it.

And yet it still happens. Despite it being poor sportsmanship some people decide it's worth the strategic advantage. I agree it shouldn't happen, but it does, and it will this season too.

Dragonking 07-01-2014 20:06

Re: Aerial Assist Discussion Thread
 
After a couple days I realized that this game most closely resembles volleyball. You aren't required to pass to your teammates but you gain an advantage when you do. A maximum of 3 players can gain possession- the last player is the one scoring. The truss is similar to the net in volleyball.

Wildcats1378 07-01-2014 20:15

Re: Aerial Assist Discussion Thread
 
Quote:

Originally Posted by Dragonking (Post 1323440)
After a couple days I realized that this game most closely resembles volleyball. You aren't required to pass to your teammates but you gain an advantage when you do. A maximum of 3 players can gain possession- the last player is the one scoring. The truss is similar to the net in volleyball.

Yeah! That's why I think a net is a better option than a huge truss. It'd make the game a little more cohesive to watch and understand if there was a net. I guess you don't want robots getting tangled in it or ripping it though, so that makes sense.

taschneide 10-01-2014 16:26

Re: Aerial Assist Discussion Thread
 
Quote:

Originally Posted by ErvinI (Post 1322917)
I'm hoping I am terribly wrong, but it looks like this year will be even worse than 2012 when it comes to teams sabotaging alliance members to reduce their rankings. All you need is one team holding onto their ball after autonomous, and the whole alliance is relegated to a maximum of 50 points, even if the other two teams are the best teams in the world. If nothing is gained in auto but driving points, then the maximum becomes 30 points.

Of course, you could force the team to drop the ball, but things will still end up being a bit ugly.

Very un-GP? Yes, but what can you do at this moment without a rule change?

Well, the Game Manual update on Jan. 7th cleared up... absolutely nothing.

http://frc-manual.usfirst.org/Updates/0

Quote:

Originally Posted by Game Manual Update

We've received questions about how a MATCH will proceed if a BALL gets stuck on or in a ROBOT or on the TRUSS. We are in the process of refining the process and are incorporating feedback from Chief volunteers to identify the cleanest solution.


ErvinI 10-01-2014 17:34

Re: Aerial Assist Discussion Thread
 
Quote:

Originally Posted by taschneide (Post 1325141)
Well, the Game Manual update on Jan. 7th cleared up... absolutely nothing.

http://frc-manual.usfirst.org/Updates/0

Seems to have been rectified (depending on who has to signal): http://www.chiefdelphi.com/forums/sh...hreadid=124428

YonkeDonk3277 24-01-2014 11:38

Re: Aerial Assist Discussion Thread
 
I have a question regarding rule " 4.1.3 R3 Letter B) a robot may not extend more than 20in. beyond the FRAME PERIMETER( Fig. 4-2) " with this description and the diagram shown it appears that you can have multiple apendages extending from your bot in different directions, each extending 20in.. Is this a correct intrepretation?::rtm::

markmcgary 24-01-2014 11:48

Re: Aerial Assist Discussion Thread
 
Quote:

Originally Posted by YonkeDonk3277 (Post 1331675)
I have a question regarding rule " 4.1.3 R3 Letter B) a robot may not extend more than 20in. beyond the FRAME PERIMETER( Fig. 4-2) " with this description and the diagram shown it appears that you can have multiple apendages extending from your bot in different directions, each extending 20in.. Is this a correct intrepretation?::rtm::

Yes. See Q1 and Q11.

YonkeDonk3277 24-01-2014 12:03

Re: Aerial Assist Discussion Thread
 
Quote:

Originally Posted by markmcgary (Post 1331676)
Yes. See Q1 and Q11.

Thanks, That clears up my questions!


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