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So, what happens if a robot doesn't work, and it's got a ball in it (from beginning of auto let's say), no points for the alliance?
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What if a team cannot loose possession of a ball though? Does that mean the alliance can never start a cycle?
EDIT: Nevermind, someone just beat me to asking this. |
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If you get a ball from your team stuck inside your robot, then tough luck, I guess. You can't use the ball, and you can't get another ball into play until your ball has been scored, which isn't going to happen, 'cause you can't use the ball.
If you get your opponents' ball stuck inside your robot, though... that's a technical foul, right? But is it just one technical foul, or do they add more on over time? The rules say "technical foul per instance"... I assume this is one thing they're going to change over the coming weeks, otherwise it might be worth it to steal your opponents' ball and sit on it for the whole match. |
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Has anyone seen anything that says it's okay to block passes by intentionally driving between two opponent robots or even pushing a ball out from in front of a robot that's pushing the ball along the field?
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In 3.1.4 it says specifically for assist points: "ASSISTS are earned when a unique ALLIANCE ROBOT POSSESSES the ALLIANCE’S BALL in a unique ZONE (i.e. red, white, or blue ZONE) during a CYCLE." It does not say specifically that truss points "only count within a cycle." |
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What do you guys say about G4, G5?
Auto setup - does setting up a robot in "thier goalie zone" mean he is placed on the opposite alliance's side and can block in auto? or does it mean he starts in the goalie zone of his color? |
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And the following text in 3.1.4 that tells when BALLS are SCORED says nothing about being inside a CYCLE. Something for the GDC to clarify. |
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Question regarding auto if anybody has any ideas. The robot is allowed to drive up to the 10pt goal and shoot/roll/layup the ball or does it have to be done from the white zone before the robot enters the red/blue zone?
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I'm new to first and by looking quickly through the manual i didn't find any programming rules. so are there any programing rules?
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They obviously do not mean "truss" scored, but "goal" scored. A clarification is needed, although I do take it to mean that all balls must be scored in goals before a cycle begins. I still see it so far that truss/catch scores are valid using balls that begin in autonomous. I would very much like to get that clarified. |
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What is the password for the encrypted data?
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I'm sure there's other rules, but those are the big ones. |
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I'm really confused about the role of the human players, specifically these ones: http://min.us/i/bpK5KsFVN1YvK
G38 prevents player C from passing the ball to player A, and G39 prevents player A from getting the ball himself. Furthermore, player A is forbidden from inbounding a ball by G36. So what exactly do player A and B do? |
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I believe the field staff members have the duty to bring balls to "the nearest team member"?
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Players A and B serve two rules -- a robot can pass a ball to one of those two players, and then the human can pass it back in [given certain slight restrictions, e.g. the human barrier, no interfering with the other team]; AND if a ball goes out of bounds, then players A and B might very well be given the ball and then they have the opportunity to pass it back in. They cannot leave the area for the whole of the game period.
Player C can move about freely within that U-shaped region, and can retrieve the ball from the pedestal and pass it into play. |
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Ok, that makes sense now. And there's no rule against having all three players behind the alliance wall?
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Our team has been looking. We can't find any.
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So what if my ball gets stuck on top of the truss? How would I continue my cycle and move on to the next. And is the number of cycles you have only limited by how quickly you can score your ball. And how many balls is there after autonomous. You start off with 3 but after that is the next cycle just 1 ball.
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Now that I'm reading the manual (skimmed earlier) and I've spent the past four hours in a conference room with my team discussing this beautiful monster of a game, I think my initial impression stands: "So this is what Lunacy felt like. Great."
I think it'll be way more fun when we actually get to playing it, but right now, I'd say 5 or 6 out of 10. I'd be interested to know why they decided to eliminate the end game, other than flabbergasting everybody in some way. That, and cutting autonomous so short. |
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Also, the balls not SCORED in AUTO must all be SCORED before the first CYCLE can begin. |
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Also, what was the deal in the kickoff about "things changing during the season"? You don't suppose the end game will be announched with Team Update #2 or something like that do you? |
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I have only read seven pages of this, is someone already pointed this out, forgive me. Until then get out your tinfoil hats.
I really think we are all missing out on a major clue, a clue that is going to be vital to the game. Watch this video from about two minutes in and on. You may have missed this line but it is so important. "We are doing this a bit differently this year, making changes from kickoff to championships this year" What changes have been made this year thus far? This game is exactly the same as every other year, with no organizational differences championship wise. We also don't have an endgame this year, and for such an easy challenge, this seems odd. Think about it, the only challenge is team coordination, everything else is just pure driver twitch skills. Now go back your pictures of the truss from kickoff, I know you took them, that thing is hefty. We had two or three people hanging from it at the Upper Darby Kickoff, no sag. Why would they bother to build such a hefty truss that could be replaced with a taught rope? We believe the reason is because there is an endgame we don't know about yet. Now, look at the extremely detailed rules about height requirements for the goalie, these are super detailed, yet so horrible. No one is going to be able to play affective defense with 6 inch diameter pole that cannot be articulated. Having a dedicated goalie will be a drag on the rest of the team (missing out on tri-assists). I believe, personally, the lack of a height limit will be extended to the incoming endgame in which you must attempt a hang. A hang? We had a hang last year? We did, but it sucked, those pyramids were $@#$ near impossible to climb to the top, everyone just did level one holds. They were a major disappointment. Why not give us a chance to retry it. A Mid-season added endgame challenge seems so plausible right now. sets aside tinfoil hat |
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I have a question regarding human players. If they can pass the ball back into the game, they can only pass it to their designated color zone, right? So that eliminates passing from a robot to a human player? (Effectively) Is the human player's job only to introduce balls into the field? Oh wait,that's more than one question. Oh well :rolleyes:
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I think you might actually be on to something... |
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Sorry if this has already been asked. Do assists have to go in sequential order? For example: Normally the passing would be done blue zone to white zone to red zone. Can this be bypassed by doing a long shot from the blue zone to the red zone?
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...Might it be legal to shoot the ball over the truss and catch it YOURSELF for the 20 points?
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The manual states that you have to pass to a partner. I only asked my question for cases where the third robot is disabled. Thanks for confirming my suspicions,
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Thanks for the clarification.
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Yeah, make a topic. This actually seems pretty plausible
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What if i'm in the red zone and shoot the ball over the truss to a robot in the white zone? 30 points or foul?
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Here is the truss spec sheet. This thing is a heavy duty lighting truss. A 30' span can support 1726 lbs evenly distributed. Saving weight for a later endgame addition might be a very good idea. |
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so we get 10 pts for assist, 10 for going over the truss, 10 for a robot catching it (assuming it does) and 10 for score on the high goal, right?
edit: and another 10 if we pass it to a robot our the scoring zone |
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I'm not sure if shooting into the high goal will be more difficult than it at first seems, but this game almost seems...too easy. (Drat, jinxed my whole team there, didn't I?)
That means that the challenge is in taking this "too easy" challenge and doing it better than everyone else--which is never easy. Still, it's as or more challenging than designing a robot for Lunacy, and should be well more fun to play/watch. |
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Has anyone started thinking about drive train yet? I personally have more experience with mechanum, but I'm not sure what my team is thinking about drive train. Any ideas?
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By my count, 60.
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Okay, I've read the rules pretty thoroughly, and there's something I can't figure out, if my ball starts in the driver zone, and I can't cross between zones, and I can't pass between zones (driver and human player) and the ball must be entered from the side of the field, how do I get the ball onto the field?
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I've noticed users talking about how this challenge is a blend of multiple past challenges. One of our college mentors referenced Breakaway (2010) often during brainstorming as a similar game principal.
The past challenge I haven't seen mentioned yet that may be helpful in design ideas (ball transport!) and such is Overdrive (2008) due to the large playing pieces. Edit: I noticed this thread after posting: 2008 actuated forklifts |
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We weighed our inflated ball this afternoon, and it was 2.75 lbs. Now, my question is, how much variance is there in the weight of the balls?
Could make a big difference in shooting it. Mike |
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Did your team attempt to 30 point climb? And shoot frisbees? And pick up frisbees off of the ground? And dump colored discs into pyramid goal? And full court shoot? And score 7 discs in autonomous? And build your robot under 30 inches? And put a tall 84" blocker on your robot? You don't need to attempt everything to succeed or to be "in the spirit of FRC", you only need to do a small handful of things well. |
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3.2.7.5 G35 BALLS may only be retrieved from the PEDESTAL and only if the PEDESTAL is lit in the ALLIANCE’s color. 3.2.7.7 G37 A BALL inbounded after retrieval from the PEDESTAL must be entered on to the FIELD from the side of the FIELD (i.e. over the GUARDRAIL). 3.2.7.8 G38 HUMAN PLAYERS may not pass the BALL to a HUMAN PLAYER in another HUMAN PLAYER AREA (passing the BALL within an ALLIANCE STATION or HUMAN PLAYER AREA is permitted). 3.2.7.9 G39 During the MATCH, TEAMS must remain in contact with the area of the FIELD (ALLIANCE STATION or HUMAN PLAYER AREA) in which they started the MATCH. Exceptions will be granted for inadvertent, momentary, and inconsequential infractions and in cases concerning safety. Unless by "passing the BALL within an ALLIANCE STATION or HUMAN PLAYER AREA is permitted" they mean that you can pass the ball between those two zones? |
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Darth Drew, it appears that the only legal way to introduce a new ball to the field is to take the ball that is on the pedestal(once it's lit up) and toss it onto the field from the side of the alliance station.
Since you can't pass between human players from the alliance station to the human player area, there is no way for somebody in the human player area to introduce any new balls. They can only catch and pass balls that are passed to them by a robot on the field. |
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Oh, okay, I was confused because when I saw the video I assumed the people on the sides would be introducing the ball, and I didn't realize that the driver zone extended around the corner, thanks.
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Are the balls form auto removed from play at the start of teleop if they were not scored. If they are not are they considered field debris or are is one of them chosen to be played?
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What's with all the crazy height requirements? Has anyone fully figured it out?
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As a mildly humorous aside, does anyone see any rule against building a 5'-tall, 50''-long wall-on-wheels which extends 20'' on either side, with the aim of parking it in front of the opposing driver station to obstruct vision? While I clearly don't expect anyone to actually do this (it'd be obnoxious and decidedly un-sportsmanlike), I can't find anything disallowing it. |
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Well, most people could see over a 5' wall? I think. :P
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It has come up that this year's equivalent to last year's 5 disk auto mode is the two ball auto mode. If one of your two alliance partners can't shoot high goals, take their ball and place it in front of your shooter. First shoot your ball, then pick up and shoot theirs. This gets you 35 total auto points instead of 20, if it had just sat on the ground.
The defense against such a two ball auto mode is to park a tall defensive bot in their shot line before the match. Rather than being useless, that appendage now becomes worth 35 points. (Unless the shooter has the ability to sense the blocker and rotate to shoot around the appendage.) |
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ROBOT parts shall not be made from hazardous materials, be unsafe, cause an unsafe condition, or interfere with the operation of other ROBOTS. Examples of items that will violate R8include (but are not limited to): A. Shields, curtains, or any other devices or materials designed or used to obstruct or limit the vision of any DRIVERS and/or COACHES and/or interfere with their ability to safely control their ROBOT B. Speakers, sirens, air horns, or other audio devices that generate sound at a level sufficient to be a distraction C. Any devices or decorations specifically intended to jam or interfere with the remote sensing capabilities of another ROBOT, including vision systems, acoustic range finders, sonars, infrared proximity detectors, etc. (e.g. including imagery on your ROBOT that, to a reasonably astute observer, mimics the VISION TARGET) D. Exposed lasers other than Class I. page |
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I have seen multiple people say the ball weighs 5 lbs. Where are you getting this information from? |
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Who puts the ball on the pedestal?
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I feel like there is a bigger purpose for the truss...i mean why would they put all the time and money into something that a rope, a rod, or something of the sort could replace.
But besides that i'm interested to see how teams are going to shoot the balls...should be a fairly interesting year |
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Is it at all possible to get points for an assist if the opposite alliance accidentally gains possession of your game piece? Or is that completely ridiculous?
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So there is no goalie zone height restriction. If your robot pokes the ceiling can you complain that they lied?
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Well, it has its advantages and disadvantages.
THE GOOD STUFF -Provides for a lot more design possibilities. It's always seemed like, in the past, we had a few certain best ways to do the task. One that won the most competitions, got the most points. -It forces you to depend on your alliance more. People need to cooperate at a really deep level to win. -Gets rid of robot specialization. For example, last year, our team was the "designated climber", which got us far. This year, that won't fly. Every robot needs to be able to perform every task well if the team wants to mesh well with the alliance. THE BAD STUFF -Seems very unoriginal. I can't really put it into words, but Aerial Assist seems to be "missing" something. This could be just me getting used to it, as it's very, very different from every other challenge. -It forces you to depend on your alliance more. FIRST's notion of "cooperatition" is a very good thing, but I feel like this may be taking it a step too far. I also feel like it's putting more pressure on rookie teams to build and compete at an unrealistic level. -NO ENDGAME. But why? The endgame was amazing, it made every challenge seem like two different games in one. It's very possible they cut it out because of the impossibility of robot specialization, which would make sense, as the one game is complicated enough already. (Please note all of this is just a collection of my very early opinions, as the season goes on, I will probably change my views on most, if not all, of this.) I think it's going to be a very interesting year, regardless of anything. This is a totally new type of challenge, and, although I'm not sure how it will go, I get the feeling it's going to be remembered for a long time to come. Also, I think it's very important that we make use of this forum this year. We should all make sure each team knows as much about as many other robots as possible so we can work together more effectively. |
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I have to respectfully disagree that this game is "bland".
As we dug into the possible gameplay strategies, it became very apparent that this game will play out similar to a football game...only with two balls :D . Complete with a (probable) line of scrimmage in the white zone where the two opposing alliances are simultaneously playing defense against the advancing opponents while trying to move up with their ball. If the NFL is interesting...this could be twice the fun. Many, many different "plays" started to emerge, including some that illustrated how genius the middle human player really can be. Make no mistake....this could be one of the most interesting games we've ever seen (and I'm a game cynic). There are some crazy strategy possibilities that can can change by the second in each match. I'm actually quite excited.....secret end game or not! |
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With all this talk about 1O 2D Alliances being as points-capable as a 2O 1D or 3O alliance (at least in many regionals) I would like to point out this EXTREMELY important fact:
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This means that winning matches is the most important (obviously) but if all you do is play by yourself, you are crippling yourself if other teams have the same win-loss score as you, if they got their points using assists. |
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Teams must also remember that this game is unlike ANY game we've played in a very long time. The critical difference is that there is only one game piece in play for your alliance at one time. You don't really have the option of being "just a great scorer" in this game. You simply don't have the pieces to score if you can't get it up the field. You can't get it up the field if the opposing "linebackers" try to stop you. You can't get out of that without tossing or "punting". That's not terribly effective if you (or your partners) can't catch. Then there's the human player in the mix. And the truss. And the other team trying to do the same thing in the same space. As they say....specialization is for insects. This game is a great example of this! The key design concept for 2014 is "Multi-Role Robots". |
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Did everyone here even watch the game animation, let alone read the rulebook? I mean, seriously, some of the things I've been reading.... |
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A defense bot would be best served by ignoring the 6" extension and building an excellent drive train. |
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