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I'm curious! :D |
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Where do you start at when programming?
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Just to get things straight, how many balls per alliance are on the field at a time?
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Just to jump on the speculation train... That Truss looks awfully sturdy. Anyone know if it could support 720 lbs?
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It's rated for 1726. There's another thread going on about that right now.
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This is much like 1114s conscious decision to forego auto points in 2013 in favour of a 30pt climber. |
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I like this years game, but I wish there was an end game to it. All the games I've been apart of have had an endgame.
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I don't quite understand the ranking system...
5.3.4 Qualification SeedingSo... does "Second order sort" mean, if two teams have the same Qualification Score, or do they all contribute to your rank? |
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But QP is tied a lot, since it is common for teams to have the same number of wins, etc. |
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The material looks identical to what the event staff put up for A/V equipment at every regional. I wouldn't be surprised if FIRST struck a good deal with Show Ready Events to rent them out for a season, or if FIRST actually owned some of the equipment already. |
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Also, the manual specifically says what and where they got it: Quote:
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Thanks for the clarification. |
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(30) (10) (10) (10) atleast that is what I see as the most amount of points possible |
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I'm just going to throw out an idea here: Maybe the community of FRC should come up with a standard retro-reflective target that can be placed on robots that intend to catch the ball. I don't see any rules against having retro-reflective tape on the robot, and I see no technical problems as long as it wouldn't confuse any targeting programs as to what a goal is and what a potential catching robot is. Something as simple as a vertical line of retro reflective tape would meet this requirement, as the only time a robot would confuse a goal and a robot is when it's tipped over and probably not going to shoot anyway.
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this game is called aerial assist... what's the aerial part? :yikes:
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I don't know, call it a hunch. |
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Maybe it's called Aerial Assault simply because, technically, it is an aerial game seeing as balls will be airborne and it alliterates (is that a verb?) but that seems a bit sketchy to me. |
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I actually really like this game.
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Anybody got any good ideas for offensive strategies.
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Does anyone know or see in the manual anywhere that says specifically when the lights on the pedestal will turn on, allowing the ball to be taken from the pedestal and put into play? I see no indication of when this light comes on, only that the human player can only take the ball off the pedestal when it does light up.
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just my two cents but this game is pretty vanilla |
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Source: Talking to Frank at the kickoff in Manchester. I am not in front of the manual at the moment, so please feel free to seek out a non-hearsay official answer. Quote:
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How are shooting prototypes going? If Ri3D and our own experience is anything to go by, there are plenty of people struggling to get the ball to go very far.
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I believe the prevailing strategy will be one that has a general lay out but has a million inner works. Lets say I'm on the blue alliance, I would score in auto then I would stay in the blue zone, one of my members would go to the white (someone that can catch) and then the last go to red. I would get the ball, shoot it over the truss to my partner in the white, and then play defense, then he will pass it to partner in red and play defense, then the cycle starts over. This could be adapted but basically if the ball is not in the area before yours, or in your area you would play defense. I don't believe the robot will be the complicated part of this game, its the team work.
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Our shooter will most likely be a catapult with a hexagon at the end to hold the ball, since we want a long frame we will have our feeders on the side and they will pull it on the catapult, then the feed mech will stand up to aid in catching, I want to have bars around the catapult that also aid in catching. One thing to watch for in designing is that some teams (including my own) will have 6 motor drive trains, and if you have an extension that is rigid, it is very likely we will see some feeder shearing.
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there is the possible strategy of the midfield bot passing scoring bot then playing anti defense against any bots trying to interfere. I don't think it will be this organized though, it will be a big rush and coaches will have big role this year because the driver can't watch its alliance partners when it is defending? And what would be the strategy if say I am in the blue alliance and the my ball is in the red zone or white and my partners are trying to score and I have stopped the opponents ball and are playing good D on them and my alliance scores, would it be better to retrieve and assist? or continue to stop the ball?
These kinds of situations need to be thought out by drivers and discussed with alliance partners! |
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can we start out in autonomous with our parts extended past bumper frame because we are loaded with a ball?
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I like it!
I like how FIRST is incorporating more and more of team work rather than three robots just having the same colour. |
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Another possible use of the height extension while in the goalie zone could be to actually launch the ball. Like this except with a smaller arm. Just because you are in the goalie zone doesn't necessarily mean you have to be on defense. You could use it for you scoring mechanism.
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Does anyone happen to know where the robots can start the match? Is there a line or something similar in the white zone they must start on, or do they start anywhere within the white zone? Same question applies to starting in the goalie zone.
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From what I've read you can go anywhere in white or your goalie. Anybody got and other strategies other than my zone one?
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I think the game sounds interesting. I read the manual, and I have one question. Can a "dead" robot possess a ball?
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Andy Mark sells them! There is a link floating around here somewhere. |
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This may have already been answered but does anyone know the mass of the ball? preferably in Kg?
also the I.D. and wall thickness of the latex surgical tubing in KOP? Thanks |
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One thing that I think a lot of people are confusing is calling the game easy vs basic (or any other related synonyms). Easy implies that the game is not difficult, which is definitely false. It is still a challenge to pick up and launch such a large object with only 20" of space to work with outside the robot, so this year's game is definitely not easy nor should teams take it lightly. However, no FRC game is ever really easy. I don't necessarily think this game is as hard as past years but it is still a challenge and just because it might be a bit easier doesn't mean that it's worse in that sense. Furthermore, this game requires robots to cooperate with their alliance partners. This is the real strategic part of the game, using heavy defense while not neglecting your own ball/team. Assists, passing, all of these elements provide the challenge of the game that is hard to prepare for off-field. I think this game presents a new challenge; instead of figuring out clever ways for the robot to pick up/carry/launch game elements, it requires teams to be smart drivers. They need to be where they're needed when they're needed, and have to work with both their partners.
However, I think most of us can agree that this game is more basic. There's a whopping one field element that can be manipulated by robots and it's recycled from previous years, just smaller. The goals are pretty much the same as last year's. The only mystery is the truss, which nobody seems to know if it's cost effective or not, or if that's even a priority. The hot goal is new I guess, but provides only a five point difference and is pretty negligible if you ask me. Assisting is this year's real focus if you ask me, but let's be honest doesn't make for the most exciting game at a first glance. The balls don't accelerate to super high speeds, or go long distances when passing. Most passes will be rolled or lightly launched and the only thing that changes is what robot is possessing it. Now I understand that many people will argue that this is still exciting to watch, and I agree to an extent. This will be a fun game for FIRSTers (is that a thing?) to watch. People who understand the game, and know how hard it is to build a robot, can relate to all the different game strategies, etc. But to an outsider who hasn't gone through the struggle of actually having to play the game, it's a boring game. The shooting is cool, sure, and I guess the ball moves a lot, but it just pales in comparison to previous years. Ultimate Ascent comes to mind as a year that was thrilling to watch. Of course FIRST can't always make a more and more thrilling game every year, but this game just seems leaps and bounds behind. Overall I don't think this game is a bad one, it's just more exciting "under the surface" when you get into strategy, defense, etc compared to the admittedly lackluster appeal to casual viewers. Until the game is played we really won't know how much better/worse it is than previous years. |
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I'm curious, if people wouldn't mind sharing, what type of drive trains are you looking at? I thought a 4 wheel tank drive (with wheels near the corners) would be good, but I've been told that turning with this system can really shake your robot's frame and wouldn't be a good idea, does that make sense?
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Oh well, it should still be very fun an interesting. |
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I have seen several posts about ball weight. I know this matters, but we need to know the pressure inside the bladder so we can collect data on how much the ball will compress. The data in 2014 BALL Inflation and Maintenance Guide is not very exacting.
6. Inflate the BALL so that the zipper appears as in the “Properly Inflated” figure below. The BALL on the left is under-inflated, while the BALL on the right is over-inflated. When properly inflated, the zipper will be able to be pulled and closed, not too hard, not too easy. |
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The ROBOT must satisfy the following size constraints:
the total length of the FRAME PERIMETER sides may not exceed 112 in. (see Figure 4-1 for examples), a ROBOT may not extend more than 20 in. beyond the FRAME PERIMETER (see Figure 4-2 for examples) (see G24), and ... Does everyone agree that this means 20 in. in multiple directions at the same time?? Looks like that to me. --- sorry if already discussed, searched and no find. |
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I'm not sure what the specs are for the surgical tubing but I'm sure if you look at the KoP checklist and find what the type of surgical tubing it is then you can do some quick research on it. |
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I'm hoping I am terribly wrong, but it looks like this year will be even worse than 2012 when it comes to teams sabotaging alliance members to reduce their rankings. All you need is one team holding onto their ball after autonomous, and the whole alliance is relegated to a maximum of 50 points, even if the other two teams are the best teams in the world. If nothing is gained in auto but driving points, then the maximum becomes 30 points.
Of course, you could force the team to drop the ball, but things will still end up being a bit ugly. Very un-GP? Yes, but what can you do at this moment without a rule change? |
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You want specifics? Too bad. I became an expert trackball inflator at the Championship in 2008, and there is really no science to it. Basically, just going by the zipper. |
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Speculation about how sturdy they are for the job they're doing should die out once you realize that anything placed on the field is subject to climbing. I think the GDC and FIRST got a certifiable scare last year due to all that protoplasm crawling all over those skeletal pyramids. A rope? No way GDC wanted to see an FRC version of the Wallendas' act. |
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I'll admit that I really did not like the game when I first saw the animation; after reading the manual and letting it sink in a bit I think this will prove to have phenomenal game play, and quite possibly the best I've ever seen. |
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I would agree that intentionally throwing matches is so far down the un-GP road that nobody should be considering it. This game seems particularly vulnerable to a rogue alliance member trying to sabotage an elite's standing by throwing the match, though. Most games, if the elite team member is good enough, it doesn't much matter what any of the other 5 robots on the field do. This game, if a rogue alliance partner just bogarts the ball and refuses to score it, the elite team is left high and dry with no way to score points on their own. |
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After a couple days I realized that this game most closely resembles volleyball. You aren't required to pass to your teammates but you gain an advantage when you do. A maximum of 3 players can gain possession- the last player is the one scoring. The truss is similar to the net in volleyball.
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I have a question regarding rule " 4.1.3 R3 Letter B) a robot may not extend more than 20in. beyond the FRAME PERIMETER( Fig. 4-2) " with this description and the diagram shown it appears that you can have multiple apendages extending from your bot in different directions, each extending 20in.. Is this a correct intrepretation?::rtm::
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