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Re: 2015 Game
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Re: 2015 Game
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That being said, I do like the idea of something like assists returning allowing lower end teams to be powerful alliance members. (I say lower end teams and NOT rookies due to very powerful rookies this year like 4911 and 5172) |
Re: 2015 Game
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Re: 2015 Game
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Take my advice, don't bet. I only take bets I'm fairly sure can win. The White Alliance last played in 1998, in a 1v1v1 game. After too many 1v2 games that were supposed to be 1v1v1, FIRST decided to change it to 2v2, then 3v3 in 2005. Although there was the 2001 game, where the green robot, the yellow robot, the red robot, and the blue robot all had to work together in a 4v0, where up to two of them could get some bonus points. |
Re: 2015 Game
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Re: 2015 Game
This is going to be challenging. My team is new so we have no idea what to do. Any advice?
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Re: 2015 Game
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That said, because of that experience, for anything going forwards, I'd agree on the number, but not the color. (White is, after all, the third color of the FIRST logo.) For Dakota: Find a veteran team to mentor you (there are 4, and at least 3 are active on Chief Delphi). Also, just so you're aware: Nothing in this thread actually applies to the 2015 game. We don't know what it is yet. You've got until January to learn the ropes, so make the time count, and learn well. |
Re: 2015 Game
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Re: 2015 Game
Considering games are prepared 2 or 3 years in advance, I'd be surprised if we see Assists as a major part of this years game.
I hope it's not another shooting/launching game but it's definitely trending towards put Object A into Target B and get X amount of points plus Y amount of bonus points for any particular game functionality. Unless they have a simpler scoring structure for picking up/capping/stacking an object, I think we'll be seeing more objects in goals of some kind. |
Re: 2015 Game
Don't be too concerned. All of this is just speculation. Here at Chief Delphi we are all crazy and none of these games (*cough cough* water game) will happen. Since you are are a first year team, try to find a mentor team in your area. You will survive (coming from a second year team) Good luck!
EDIT: Meant for Dakota/RoboLynx |
Re: 2015 Game
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I'd at least like to see a game where shooting is left as an option, instead of being a requirement (e.g. 2014 - no height extension, 2008 - height extension allowed, so you could choose to lift or shoot). |
Re: 2015 Game
I think that if assists return, it won't be explicitly spelled out with the focus of the game based around them as was the case last year. I could definitely see a game with "virtual assists" though. 2010 and 2012 are both good examples of this concept. Rather than rules, they used barriers on the field to make it more efficient for robots to play a zone based strategy, and pass balls from one end of the field to the other.
I'd also like to see this concept reborn in the endgame. I strongly believe that 2007 had the best endgame FRC has ever seen, followed by 2012. Both required all three robots to work seamlessly together to score the most points, and in many cases, designs centered around "user friendliness" were common. 2010 had the potential to top either of these, but the lack of point incentive for suspension resulted in a great concept rarely actually taking place. |
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