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http://www.chiefdelphi.com/forums/sh...9&postcount=82 |
Re: 2015 Game
As we go back several years, even number years are spherical ball games while odd number years could be anything. 2015 has a lot of possibilities. I like the idea of having something that takes 2 or 3 bots to lift and move, but that really doesn't seem likely. Personally, I am scared to death at the day they make us handle a football shaped game piece. I just hope that isn't next year.
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I wouldn't be surprised if it's a game where teams have to shoot something.
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I just hope FIRST continues with the trend of spectator-friendly, exciting yet simple sport-like games. Also, not having an endgame, IMHO, really helped the flow and excitement of Aerial Assist (see my comment on the endgame thread for more detailed analysis). But mostly, I just hope they keep to the teamwork aspect of this game, especially the use of a single game piece. This year was, in my opinion, the single best spectator game in FIRST history, followed by last year; I hope FIRST recognizes this and continues the upward trend.
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I really dont want another shooting game we have had them for the last three years and I have only been on my team during these years.
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That would require you to think very creatively and differently to make an autonomous work every time, and throw off your strategy at the very beginning, because the robot would be in a different place each time. It will probably never happen./ |
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Why does everyone request watergames?
As an Engineer who works on Submarines, even I would vote against a water game. Unless you have specific knowlege of botteling electronics, understand how materials behave underwater or on contact of water, or knowlege of designing waterborn vehicles, you will seriously fail. Even I don't know it all, and I assume the vast majority of the FRC community doesn't either, so why the continuous request? Pneumatic leaks will be devestaing, flooded cables will be fun, and everyone that uses lubricants, good luck with using it in a wet environment. --confused, Kevin P.S. I think a realistic game would be another sports based game. I think those are easy to understand, easy to explain, and draw-in the non-FIRSTers which help "Make it Loud". A welcoming challenge would be to shoot footballs or maybe robot hockey. I have always wanted to do a robotic bowling game! |
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Overall, shooting allows great diversity in robots, allows many ways to play the game, and encourages defense to be played (something that isn't seen that often in FRC). |
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Anyone remember this?
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This year's game was really really fun to play and watch since there was a real variety in every robot's design, as well as the strategy involved with controlling the zones, truss, defense etc. Personally, i would love to see either football or hockey make its first appearance, as well as the endgame being brought back. I think minibots deserve to come back for the very reason that it adds a whole new design portion to think about. Its another robot being deployed by your bigger robot and i just think that's insanely cool. What if the minibot had a much harder task for an endgame....maybe it isn't one with wheels and instead has to maybe fly and land somewhere :3 like a quad copter of sorts. I think FIRST has a real opportunity to come back next year with something totally new and exciting. Bringing back an endgame like that would introduce a plethora of new strategies and designs to think about ;)
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Also, on a side-note, I'd like to see some FIRST-Bots. Maybe some robots that moved around in a pattern and you had to collect the game-piece from your human player and try to score in the moving goal. It'd allow for some awesome defense play, and lots of variety in robot design.
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I like the idea of large movable objects on the field like 2002 or something. Though hoarding would have to be discouraged
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i wonder if gdc has gotten any ideas from these threads
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I don't know what it's going to be, but I've heard some interesting things. As far as sport-themed games go, there's never been a football or hockey themed game, both of which are possible. I personally, however, want to see another game with movable goals, like another Zone Zeal or Lunacy (minus the static).
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Paintball
How about some variation of a paint ball game?
Some obstacles on the field. Some movable by the robots, and some not. 4 bulls-eye targets on each side of the robot, and one sphere higher in the middle. Stationary target at the alliance wall. Different points for the different targets. The wall on the Driver's station is opaque (can't see through it). So all maneuvers are by camera, sensors, whatever they want to use. End game: Points for being in contact with the other team's stationary target when the game ends. - Do you go for offensive points (touching the target) or defensive points (shooting the robots touching the target)? Limit on number of paint balls per robot. Minimum amount of time between shots. Field reset would take a lot of time (cleaning up the mess). Would also need plexiglass all around the field. Maybe shoots a sticky ball (which would be an interesting engineering challenge) vs. a paint ball. |
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A game with 3 different size/shape plates (plastic?)
The largest plate requires 3 robots to move. A middle size plate requiring 2 robots to move. A small plate that 1 robot can move. Plates cannot touch the ground while being moved You cannot touch the other team's plates that are on the scoring platform. Two large plates start near the center of the field. Medium sized plates are arranged around the field. Small plates are available from a loading zone (mid field?) For the first 30 seconds, you cannot touch the other team's plates. After that, all plates are fair game. place as many plates as you can onto your team's scoring platform (plates have to be on the platform when the game ends to be scored). End game: Climb on to the scoring platform. |
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I'd like to see more of the teamwork aspect from AA in next years game. AA could have been much better had it not been so poorly executed, and a game that is as awesome as RR or UA with the teamwork of AA would be phenomenal.
My current idea involves the tower of hanoi, but I have a feeling that could wind up being another Lunacy. |
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I hope the 2015 game incorporates human players as much as AA did. Although, I also hope there aren't as many score-crippling fouls that can be caused by human players either.
But then again, AA may prove to be an incentive for human players in week 1 competitions to really learn fouls beforehand. |
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Please call it World Championships. It hasn't been a national competition in quite some time. FIRST is a global program. |
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I would love to see human player interaction like there was this year, as well as alliance partners helping each other for "assist" What I don't really like and hope they never do again is what they did in 2012 with the alliance partners helping the other team with the coop bridge.
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It might be interesting to have a game based off a board game, like having colored squares that act like cards and change the game in some way.
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Lifting other robots! (safely)
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Seriously, I just want another arm game. I'm sick of having to watch for flying moon rocks/soccer balls/basketballs/frisbees/exercise balls while in the queueing area. We almost had a student get his head taken off by a frisbee last year. I'm ready for another Logomotion. The game pieces were light, difficult to manipulate, and impossible to throw with any accuracy. Plus, the game allowed for some pretty sick manipulator combinations. |
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Some kind of modified version of 2009's game. It's next in line. That was an awesome game! Slippery surface, moving targets! Fun fun!
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I don't like the way the feel of most non-shooting games is more like that of a game than of a sport. Most sports involve some form of projectile being shot or thrown or hit or kicked, because that's more exciting to most people than just watching a person or robot pick something up and put it down again. I personally think a football game, one which made catching a more necessary, (and feasible) part of the game, would be incredibly fun.
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I really liked the teamwork aspect of AA. It provided more of a challenge for "all-star" teams that were used to being a powerhouse. The only problem was when the FMS would assign a match of very strong teams against either teams that can't shoot or one functional bot and two, Butterfingers as I call them. I'd like to see another game based on teamwork but finding a way to make it so that if only one robot is working then they have an advantage instead of having absolutely no chance, without having a way for "all-stars" to take advantage of this.
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A game with all the awesome parts of RR and UA and the teamwork of AA with an endgame of flying autonomous mini multicopters having to land onto movable platforms. The end game would actually multiply the existing score, and the smaller the platform, the greater the multiplier!
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Curling
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Although it would be traditional at this point to move for a Logomotion style game, for the world at large people would like to see another shooting game. What's more exciting, seeing some robots hang some inflatable rings like awkward tall people, or see robots shoot frisbess with incredible repeatability time after time again?
I liked Aerial Assist because it appealed to a lot of people. A non-FIRSTer could walk in and comfortably watch the game after a 30-second rundown of how the game works from a specatator. I dread the year when we have to throw footballs. Heavy and hard to design for. Hockey seems interesting. Some kind of ball or field hockey might work, but there would likely be a limit on stored energy like pneumatics. |
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The rules and easy scoreing of 2013 with alliances working together more, like in 2014.
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When footballs (or rugby balls, or something weird) finally comes our way, we'll all figure something out. |
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How about having different sized and shaped weights on the field. some small and light some heavy and bulky. they must be picked up and placed on a huge scale (one for each alliance). or removed by an opponent.
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What if the GDC monitors this thread, then does the opposite? That would be sad. :( |
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At kickoff, the GDC begins work on the next year's game. A game, while logistics can change, is not highly variable on how well the last game did |
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My one thing against a football game is, football shooters already exist and so everybody would just copy them is the game involved "throwing" a football. I personally think the new game will have obstacles that either move around te field, or plates or some other device like a spike strip that will only let robots move in certain directions in certain areas of the field.
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I think anything with a Bumble Ball would be hilarious to watch and design for.
http://en.wikipedia.org/wiki/Bumble_Ball |
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There's probably no way to do this sort of game in the real world without major fouling risks (in both senses of the word), but I can't stop giggling when I watch it: Push Me Pull You
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Last weekend, I was at a particular place with an odd floor covering. Suffice it to say that I decided that if that particular floor covering were ever in FRC, the game would potentially be worse than Lunacy, unless it was on a rather small area. The covering was slickish, but stickyish at the same time, smooth, pretty flat, came in square tiles as nearly as I could tell, and could be found in multiple colors. And, it was fairly comfortable to walk on (and, on occasion, land on when falling down). To protect us all, I will not say the type of place, or the type of floor covering (not that I know the latter, or took any pains to find out).
If the GDC is able to figure out what the covering was and uses it, you all have permission to hold me responsible. |
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I think the GDC will shy away from making another wheel/ carpet different game, because Lunacy seems pretty unpopular to me. Although I was not there for Lunacy so I can't speak on it. |
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This. |
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The water game is a running joke on Chief Delphi. It will probably never happen in the near future.
Probably. |
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I've seen quite a bit about robot dodgeball, so...
How about a reversal of roles between human players and robots? So far, human players have been outside the field, and robots inside. Human players in the field, and robots shoot dodge balls at them! I'm not sure how teamwork would factor into this, or how you would prevent the human players from interacting with each other, as well as leaving them sufficient room to dodge. Or far more importantly, ensure that the robots won't take off a human player's head with a high-powered dodgeball. |
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I would really like to see an entirely new game for 2015. Reason being, if we bring back something like LogoMotion, teams that were around for that year will simply be able to rebuild their robot, or a similar design. Just as 1114 did with their 2014 robot, its basically a better version of the 2008 SimBot.
Also, doesn't the GDC usually have the game figured out a couple years in advance? Shouldn't they be working on the 2017 game by now? |
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I think a three on three dodgeball game would be cool. Balls could be launched at opposing robots or shot into cross court goals!
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I'd love to see either a suction ball game (it's a shame I can't find any greater than two inches... but can you imagine having a target to aim at with these things?), phlat ball (you thought Frisbees had a weird geometry?), or some kind of partnership with Nerf for some Nerf dart shooting game (would be great publicity for both parties).
And that's my reminiscence of childhood for a day. |
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This is obviously an early game hint.
LUNACY REBOOT! |
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All jokes aside though, I think a water game would be totally legit. Too bad it's never going to happen XD I feel like a placement game (moar hoops and long arms?) might be next, since 2013 and 2014 both involved high-energy trajectory/firing games. Just me though. I never really found the placement games very interesting, but that's just from me watching videos online, having never participated in one myself. |
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If you are interested in an underwater game, you should look into the NURC program (National Underwater Robotics Competition) I, myself, have had some trouble finding videos and such relating to it but i do know it is out there! Just sharing because i too would love to see a water game, but have a feeling NURC is why FRC is staying away from it....that and the liability :p
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i would like to see the same amount of teamwork that we had this year. i mean look at Rebound Rumble: most you could do is defend for an alliance mate or push game pieces to them, ultimate accent: same thing pretty much. (not to say i didn't enjoy those games, because i did enjoy them quite a bit) But not only was it a challenge, but i also made friends that i would have never made if it had not been for having to talk with the other teams as much as we did.
*inserts two pennies* |
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If you could somehow get past the fact that the field isn't obtainable in the slightest (or if water was merely a game element instead of the field), robots would be pretty much impossible to build. To water-tight electrical boards and components would be so difficult. Veteran teams could probably do it, but rookies would be screwed. A game has to be easy enough for a rookie to actually get on the field, which a water game prevents right off the bat. Plus if you need to access your electrical system at all, you'd have to reseal the whole thing. And if somebody messed up, that would be disastrous for the robot and potentially a person. (I wasn't trying to rip on you specifically, just wanted to point out why a water game is a definite no as opposed to a "well maybe in the future, right???" kinda thing) |
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Since last year the game was "Ultimate Ascent" and this year was "Aerial Assist", it would make sense that next year's game has to do with coming down. I propose "Diabolical Descent".
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I am thinking something like football , But the rules would need to work so rookie teams can compete, and it can still be as fun to watch as last year's game.
Rugby Reverse Start in teleop (rugby "reverse" )-2:30 Teams of three start touching their endzones and race to grab the ball. Like in real rugby you can only pass backwards. To score, a robot can score over the goalpost for 20 points, or drive through the goal post for 50 points. The score doubles if all robots posses the ball durring that posesion. The defending robots can prevent opponents motion, but can not go within 3 feet of the goal post, even if pushed. This results in a 50 point foul. A robot can only poses the ball for 7 seconds or it results in a turnover. When a team scores, the scoring team's human player throws off the ball. If it goes out of play, the clock stops, the receiving team gains 5 points, and the receiving teams human player feeds the ball where it went out. Transition -0:20 The ball goes dead, but whoever posesses it may shoot it in autonomous. Each team gets fed a total of six balls, from their end zone. Autonomous -0:20 After the time goes out, the robots with balls can shoot them from a certain line for 15 points each. If all 6 are scored, an extra 60 points are awarded, for a total of 150 autonomous points. Overtime In the event of a tie,(ties are likley because points are all multiples of 5) teams have 2 minutes to prepare for overtime. Overtime is 2:10 insted of 3:10, with a only 1:30 teleop. Double, Tripple, Quadruple, and so forth overtimes may occur. Overtime means the number of qualification matches would be less, but for this reason, they will be taken more seriously. Rankings are as follows Total Record Number of Overtime Matches Autonomous points Teleop points Allowed Teleop points scored % of successful throwoffs Technical fouls should be rarer, and won't show up on rankings. If a team draws three, they are ineligible to become an alliance captian, and will finish with a maximum rank of 20. Thanks to those of you who actually read all of that. |
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Other than that it sounds like an extremely interesting game to follow. |
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Space game.
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A flying game, definitely. We can call it Game of Drones.
And when you play the game of drones, you win or you die. |
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I actually kind of like the human player input Lunacy had, although not Lunacy itself. Maybe robots that climb up a ramp, feed something down to HP, which throws it into an opposing robots scoring area, all while the robot goes back down the ramp to get another game piece? Although then you have the issue of the game being dependent on the HP's aim, so maybe two-robot alliances with one scaling up/down something like they pyramid from UA for game pieces and one shooting. Just add a small pond in the middle and it's a water game, too. |
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With championships adding possibly 4 new fields, the answer is obvious:
4 current fields 4 new fields 8 total fields Oxygen is element number 8 In four molecules of water there are: 4 oxygen atoms 8 hydrogen atoms The solution: Water Game!!! #watergame2k15 |
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I've noticed something about FRC games in recent years: they tend to fall into these categories, and cycling through until all the categories have been fulfilled:
Tubes and Pegs: Rack n' Roll, Logomotion, etc. Large Balls: Overdrive, Aerial Assist, etc. Small Balls: Breakaway, Rebound Rumble, etc. Something Completely Different: Ultimate Ascent, Triple Play, etc. Recently, we've had the "Something Completely Different," "Large Balls," and "Small Balls" games. I have a feeling that we're going to have a "Tubes and Pegs" game next year. |
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...a flying water game...
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clouds fly in the air How about a mist covering the entire field:ahh: Code:
PS. I know this is a bad idea |
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I'd like to see a game involving a field covered in 6 inches of sand.
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I want Roombas as game pieces.
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How about a game about trying to collect tennis balls your alliance's "base". The entire playing field would be covered in a layer of corn 1-2 feet thick.
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I think that the lack of an endgame was beneficial to AA. In the past, the endgame field components have always created an obstruction in the field. Admittedly, these obstructions often added to the challenge of the game (i.e. fitting under the pyramids in 2013). However, because of the zone-based rules and the speed required to score effectively, AA benefited a wide open field. (though climbing the truss would have been fun) |
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FIRST, make this happen. |
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Eventually, I would like to see an FRC game where you can either build a flyer or a ground robot, and both would have benefits and challenges in moving and scoring. I think it would be interesting to see the competition and strategy for the game.
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While we're on the topic of what we'd like to see, I'd like to see something that's not a shooting game. I've had three consecutive years of starting on your side of the field, shooting a preloaded game piece into a goal above your opponents heads, then driving around, picking up projectiles from the ground or from humans and repeating. That being said, frisbees are by far my favorite game piece we've ever had.
The winning alliances from the past three years have all had flywheel shooters. I also like games that have very unique elements to them. This year, on the first day after kickoff, I could have told you that the winning alliances will shoot 3 balls in autonomous with wheeled/catapult shooters, people will pick up balls will claws (that won't work well) and rollers (which will work well), obtain assists to increase scoring, then use a catapult or a wheel to launch the ball into the goal and score points and that defense on an open, unobstructed field will be rough. The same goes for 2013 and 2012. If you showed me a video of the winning robots from 2014, 2013, and 2012, I wouldn't have been surprised at the strategies used, except possibly cheesyvision. The same is not true for all games. Some years, there are robot designs that are extremely 'different'. When you get to competition and you see the number of crazy solutions that you didn't think of(think 118's field blocking wall in 2003, 71 in 2002, wildstang's bump climbing swerve from 2004, massive double tetra arms in 2005, flop bots, detaching parts blocking goals, 469 in 2010...etc), it's very exciting. |
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I think a great FRC game would be one in which the gamepiece is so big that it can't be placed in the robot. The ball is quite hard to shoot or accelerate because it is so large. Now, the robots need to basically shoot the balls at each other constantly and keep it in air. The longer span of time it is in air, the more points will be scored, using a algorithm so the first few seconds have a decent value. Then, the value diminishes. Finally, the value comes back up quite high and tons of points are scored.
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I really want to see tetras reused. There were just so many different ways to pick one up, all kinds of different designs. I can't really figure out where they could fit into a projectile game though.
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RANDOM GAME IDEA SECTION What if it was a capture the flag idea game but theres a vertical pole(possibly 2) with a bunch of tubes of their alliance color on it on each side of the field. and then you have a capturing pole You use your arm or other devices to manipulate one tube at a time onto your capture pole or take a tube from the opponents capture pole back onto your holding poles or you could take a tube from the opponents capture pole and onto a center pole and you cant take tubes off this pole once they are on who ever ends the match with their color tube on top gets bonus AFTER THOUGHT GAME What about having to stack the first logo (triangle circle square) this would require 3 holding poles just random ideas |
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3 Alliances confirmed HL3 confirmed |
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hockey
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