Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   Rules/Strategy (http://www.chiefdelphi.com/forums/forumdisplay.php?f=6)
-   -   Human Players (http://www.chiefdelphi.com/forums/showthread.php?t=123966)

themccannman 04-01-2014 13:41

Re: Human Players
 
Am I interpreting this correctly?

G39 states that human players that begin the match in the human players zone may not leave that zone during the match.

2 human players must stay in the designated 2 human player zones the entire match which means that the third human player must be the one to retrieve the ball from the pedestal and pass it to a human player in a human player zone, who then passes it into the field correct?

e.g.
Ball leaves field

field personnel place ball on pedestal

the one human player not in human player zone retrieves the ball

that human player then gives the ball to another human player in the human player zone

human player in the human player zone then inbounds the ball

Is that correct?

EDIT: My bad, I didn't realize the human player zones at the alliance stations were connected to the zone the pedestal was in. Ignore the above ^

Connerd 04-01-2014 13:54

Re: Human Players
 
Quote:

Originally Posted by themccannman (Post 1320344)
Am I interpreting this correctly?

2 human players must stay in the designated 2 human player zones the entire match which means that the third human player must be the one to retrieve the ball from the pedestal and pass it to a human player in a human player zone, who then passes it into the field correct?

Nope, as according to 3.2.7 Human Actions, Rule G38:
Quote:

HUMAN PLAYERS may not pass the BALL to a HUMAN PLAYER in another HUMAN PLAYER AREA (passing the BALL within an ALLIANCE STATION or HUMAN PLAYER AREA is permitted).
Violation: FOUL

FIMAlumni 04-01-2014 14:05

Re: Aerial Assist Discussion Thread
 
Anyone think a Human Player can bounce the ball off their own carpet and over the truss to a scoring robot, leaving 2 defensive robots and a fast 20 point cycle with only 1 robot?

PVCpirate 04-01-2014 14:06

Re: Human Players
 
I think what people may be missing is the area behind the driver stations marked with white tape extends around the corner of the arena. So, one human player takes a ball off the pedestal, walks to one corner of the field, and inbounds the ball while staying within the legal area. The other two human players stand on the edges of the field, closer to the middle.

ENeyman 04-01-2014 14:21

Re: Human Players
 
What is the point of the two alliance-colored rectangles dubbed the "Human Player Area"? It is my understanding that you cannot transport the balls from the pedestal to those areas without going outside of the permitted human player zones. Can someone clarify the purpose of those four rectangular areas?

GaryVoshol 04-01-2014 14:23

Re: Aerial Assist Discussion Thread
 
Quote:

Originally Posted by FIMAlumni (Post 1320365)
Anyone think a Human Player can bounce the ball off their own carpet and over the truss to a scoring robot, leaving 2 defensive robots and a fast 20 point cycle with only 1 robot?

Nope - if you read the rules, you'll see that a ROBOT must score the TRUSS points.

GaryVoshol 04-01-2014 14:25

Re: Human Players
 
NOTE: I moved some HP items into this thread.

TheDrillKeeper 04-01-2014 14:28

Re: Human Players
 
Quote:

Originally Posted by ENeyman (Post 1320384)
What is the point of the two alliance-colored rectangles dubbed the "Human Player Area"? It is my understanding that you cannot transport the balls from the pedestal to those areas without going outside of the permitted human player zones. Can someone clarify the purpose of those four rectangular areas?

The game video mentioned using those players to help keep balls in the field.

GaryVoshol 04-01-2014 14:39

Re: Human Players
 
Quote:

Originally Posted by Karibou (Post 1320327)
I don't have a rule that says it, but I think it was in the broadcast that the field crew returns the balls from being scored to the pedestal. With a minimum of two balls per alliance out of play at all times after auton, having a good cycle there to ensure that there is always a ball on the pedestal should be easy.

OK, Kara, get your crew prepared! (I hope your "should be easy" proves to be true.)

See you in Escanaba.

Joon Park 04-01-2014 14:41

Re: Human Players
 
I'm pretty sure the human players in those colored boxes are only to be used in conjunction with the rule that robots are able to throw balls to them. Because you're not required to put any human players there, I'm guessing we won't see much use of these spots, unless I'm missing something.

Koko Ed 04-01-2014 14:49

Re: Human Players
 
Quote:

Originally Posted by AshrayGuppy (Post 1320261)
What is the primary function of human players?

Basically they are in a game maintenance like they were in 2010.

themccannman 04-01-2014 17:22

Re: Human Players
 
Quote:

Originally Posted by Joon Park (Post 1320408)
I'm pretty sure the human players in those colored boxes are only to be used in conjunction with the rule that robots are able to throw balls to them. Because you're not required to put any human players there, I'm guessing we won't see much use of these spots, unless I'm missing something.

This is correct, I found this very confusing at first too. The two human player zones on the opposite side of the field from their respective alliance zones are only used for bringing balls back into play after they either leave play (per G11), or are passed to them by a robot (per the G11 rule exception).

godkane 04-01-2014 17:53

Re: Human Players
 
I have a similar question. Can a human throw the ball off your robot, which would then go over the truss or into a goal?

brandon.cottrell 04-01-2014 19:13

Re: Human Players
 
There are 2 types of human players this year, 1 who puts a ball in play on the driver's side of the field, and 2 on opposite sides of the field who just are able to put the ball pack in place if it goes out.

bentjeans 05-01-2014 13:12

Re: Aerial Assist Discussion Thread
 
Quote:

Originally Posted by FIMAlumni (Post 1320365)
Anyone think a Human Player can bounce the ball off their own carpet and over the truss to a scoring robot, leaving 2 defensive robots and a fast 20 point cycle with only 1 robot?

I don't see any rule that precludes it, but I think you'd be hard pressed to physically bounce the ball high enough to clear the truss and yet stay on the field for a bot to receive.

section 3.1.4
...A BALL is considered SCORED over the TRUSS if a ROBOT causes a BALL to...

So why would the human bother to try and bounce the ball over the truss? There's no truss point for doing so.


All times are GMT -5. The time now is 18:43.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi