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Human Players
Can human players score if next to a scoring zone? couldn't find it in the rules..
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Re: Human Players
3.1.4
Points are awarded once per CYCLE for BALLS SCORED by ROBOTS in the GOALS, BALLS SCORED by ROBOTS over the TRUSS, and for each ROBOT CATCH. |
Re: Human Players
What is the primary function of human players?
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It looks like their only function is to inbound balls
-- from the pedestal in the alliance zone -- from the HP zone when the ball goes out of bounds without being scored |
Re: Aerial Assist Discussion Thread
Can someone help me understand how you get the balls from the pedestal to the Human Player Area? G38 and G39 leave me confused because you cannot pass the ball between the areas, nor can you walk between the areas.
G38 HUMAN PLAYERS may not pass the BALL to a HUMAN PLAYER in another HUMAN PLAYER AREA (passing the BALL within an ALLIANCE STATION or HUMAN PLAYER AREA is permitted). Violation: FOUL G39 During the MATCH, TEAMS must remain in contact with the area of the FIELD (ALLIANCE STATION or HUMAN PLAYER AREA) in which they started the MATCH. Exceptions will be granted for inadvertent, momentary, and inconsequential infractions and in cases concerning safety. Violation: FOUL |
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Is it possible for a human player to be a part of an assist cycle? I can't seem to find anything preventing such an occurance in the rules.
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Human Players
What is the main function of the human players, where does the ball end up after being thrown through the goal, and how does the ball return to the human player after being scored so the human player can return the ball into play?
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I don't have a rule that says it, but I think it was in the broadcast that the field crew returns the balls from being scored to the pedestal. With a minimum of two balls per alliance out of play at all times after auton, having a good cycle there to ensure that there is always a ball on the pedestal should be easy. |
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Please, please, please read the Manual. Pay special attention to any references to "cycle" and "pedestal". Spoiler for GO READ THE MANUAL:
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Re: Aerial Assist Discussion Thread
What's the point of the Human Players and the human player stations by the scoring end of the field? What are they there to do? I don't quite understand what they are there for.
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Re: Human Players
Am I interpreting this correctly?
G39 states that human players that begin the match in the human players zone may not leave that zone during the match. 2 human players must stay in the designated 2 human player zones the entire match which means that the third human player must be the one to retrieve the ball from the pedestal and pass it to a human player in a human player zone, who then passes it into the field correct? e.g. Ball leaves field field personnel place ball on pedestal the one human player not in human player zone retrieves the ball that human player then gives the ball to another human player in the human player zone human player in the human player zone then inbounds the ball Is that correct? EDIT: My bad, I didn't realize the human player zones at the alliance stations were connected to the zone the pedestal was in. Ignore the above ^ |
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Re: Aerial Assist Discussion Thread
Anyone think a Human Player can bounce the ball off their own carpet and over the truss to a scoring robot, leaving 2 defensive robots and a fast 20 point cycle with only 1 robot?
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Re: Human Players
I think what people may be missing is the area behind the driver stations marked with white tape extends around the corner of the arena. So, one human player takes a ball off the pedestal, walks to one corner of the field, and inbounds the ball while staying within the legal area. The other two human players stand on the edges of the field, closer to the middle.
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Re: Human Players
What is the point of the two alliance-colored rectangles dubbed the "Human Player Area"? It is my understanding that you cannot transport the balls from the pedestal to those areas without going outside of the permitted human player zones. Can someone clarify the purpose of those four rectangular areas?
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NOTE: I moved some HP items into this thread.
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See you in Escanaba. |
Re: Human Players
I'm pretty sure the human players in those colored boxes are only to be used in conjunction with the rule that robots are able to throw balls to them. Because you're not required to put any human players there, I'm guessing we won't see much use of these spots, unless I'm missing something.
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I have a similar question. Can a human throw the ball off your robot, which would then go over the truss or into a goal?
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There are 2 types of human players this year, 1 who puts a ball in play on the driver's side of the field, and 2 on opposite sides of the field who just are able to put the ball pack in place if it goes out.
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Re: Aerial Assist Discussion Thread
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section 3.1.4 ...A BALL is considered SCORED over the TRUSS if a ROBOT causes a BALL to... So why would the human bother to try and bounce the ball over the truss? There's no truss point for doing so. |
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According to the blue box in G11, the ROBOT can pass the ball to the human player.
This could be useful... 1. If a robot doesn't have a ground pickup, and you want to "assist" it. 2. If the ball handling robot is pinned, it could pass to the human player who could chuck it to another robot. I don't think there are any regulations as to how far the human player can throw... so might also be an effective way of getting the ball across the field fast. |
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A BALL inbounded after retrieval from the PEDESTAL must first contact a ROBOT or the carpet on its DRIVERS’ end of the FIELD before crossing beyond the TRUSS. Violation: TECHNICAL FOUL I didn't see any other throwing limitations |
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Is there a rule that actually specifies the distribution of human players on the field? As far as I can tell, it only says where they may stand, not where they must stand. You could have two players in the alliance station and one in one of the human player zones (maybe not advisable, but possible). ...unless I missed something, which is entirely possible. |
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