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Re: Balls left over from Autonomous Mode
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Re: Balls left over from Autonomous Mode
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"Although an ALLIANCE may start a MATCH with up to three (3) BALLS, the PEDESTAL will only be illuminated when the last BALL that started the MATCH passes through a GOAL, effectively reducing the number of BALLS in play per ALLIANCE to one (1). |
Re: Balls left over from Autonomous Mode
Per G11, passing a ball to a human player is OK, but if a cycle has to start with a lighted pillar even outbounding and inbounding won't start a new cycle.
Perhaps the point is that the team just has to clear away all the unused balls before they can start scoring. |
Re: Balls left over from Autonomous Mode
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Re: Balls left over from Autonomous Mode
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Shoot and miss? Well now you need to corral a bouncing/rolling ball and score it - for no points - before your alliance can score a single teleop point. |
Re: Balls left over from Autonomous Mode
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I'm 99% positive it was just an overlook when writing the manual, its pretty clear they intended us to clean out all the balls before new ones are introduced. Its just a question of if we get points for it. The entire path of the ball after it scores is vague, though. EDIT: this rule I think is worth quoting here. Quote:
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Re: Balls left over from Autonomous Mode
I think the left over autonomous BALLS will count for 1 or 10 points based on which GOAL they are SCORED in, because as Jared said, the risk of autonomous just becomes too high if they don't count for points.
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Re: Balls left over from Autonomous Mode
Yea my interpretation is that since a cycle only begins with the removing of the ball from a pedestal, the cycle never began therefore Truss points can't be earned yet.
This also makes weak teams that can't score in Autonomous have to realize that they should NOT start with balls, otherwise it could mean less points (unless your alliance is absolutely horrible with assists). I WISH they did White balls for Autonomous, so they may remain in play for regular match points (without assists/truss) while the blue/red balls enter play for assist scores. |
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