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-   -   Balls left over from Autonomous Mode (http://www.chiefdelphi.com/forums/showthread.php?t=124003)

Shu 05-01-2014 10:43

Re: Balls left over from Autonomous Mode
 
Quote:

Originally Posted by Tuba4 (Post 1321364)
Under 3.1.2 MATCH Logistics it says: "Although an ALLIANCE may start a MATCH with up to three (3) BALLS, the PEDESTAL will only be illuminated when the last BALL that started the MATCH is SCORED, effectively reducing the number of BALLS in play per ALLIANCE to one (1)." Since the Pedestal only lights when the last ball is scored, I must believe that autonomous balls can only and must be be score into goals.

Based on that, I believe the left over balls will be counted as scored in either the low or high goal but not given any bonus points.

cbudrecki 05-01-2014 10:52

Re: Balls left over from Autonomous Mode
 
Quote:

Originally Posted by Tuba4 (Post 1321364)
Under 3.1.2 MATCH Logistics it says: "Although an ALLIANCE may start a MATCH with up to three (3) BALLS, the PEDESTAL will only be illuminated when the last BALL that started the MATCH is SCORED, effectively reducing the number of BALLS in play per ALLIANCE to one (1)." Since the Pedestal only lights when the last ball is scored, I must believe that autonomous balls can only and must be be score into goals.

This is where I think an update will clarify things. It makes sense that since the autonomous balls are not part of a CYCLE, they cannot be SCORED during tele-op. I tend to think that this statement should read:
"Although an ALLIANCE may start a MATCH with up to three (3) BALLS, the PEDESTAL will only be illuminated when the last BALL that started the MATCH passes through a GOAL, effectively reducing the number of BALLS in play per ALLIANCE to one (1).

Helpless Mentor 05-01-2014 11:11

Re: Balls left over from Autonomous Mode
 
Per G11, passing a ball to a human player is OK, but if a cycle has to start with a lighted pillar even outbounding and inbounding won't start a new cycle.

Perhaps the point is that the team just has to clear away all the unused balls before they can start scoring.

alectronic 05-01-2014 14:28

Re: Balls left over from Autonomous Mode
 
Quote:

Originally Posted by Helpless Mentor (Post 1321390)
Perhaps the point is that the team just has to clear away all the unused balls before they can start scoring.

That is correct. Per the manual, a CYCLE cannot start until a BALL comes off the PEDESTAL

Quote:

Originally Posted by Manual 3.1.4
A CYCLE is the series of events that recur regularly, and each CYCLE begins with an ALLIANCE member retrieving their BALL from their lit PEDESTAL and ends when the BALL is SCORED in a GOAL


Jared Russell 05-01-2014 14:45

Re: Balls left over from Autonomous Mode
 
Quote:

Originally Posted by cbudrecki (Post 1321378)
This is where I think an update will clarify things. It makes sense that since the autonomous balls are not part of a CYCLE, they cannot be SCORED during tele-op. I tend to think that this statement should read:
"Although an ALLIANCE may start a MATCH with up to three (3) BALLS, the PEDESTAL will only be illuminated when the last BALL that started the MATCH passes through a GOAL, effectively reducing the number of BALLS in play per ALLIANCE to one (1).

I hope this is not the case, as it strongly disincentivizes trying in auto mode.

Shoot and miss? Well now you need to corral a bouncing/rolling ball and score it - for no points - before your alliance can score a single teleop point.

Brandon_L 05-01-2014 14:46

Re: Balls left over from Autonomous Mode
 
Quote:

Originally Posted by cbudrecki (Post 1321166)
This makes me think that balls left over from autonomous are not part of a cycle, and therefore "don't meet the criteria to be considered SCORED." However all autonomous balls must pass through a GOAL before any balls may re-enter the field.

I believe the actual terminology they used in the manual was SCORED not passed through a GOAL.

Quote:

3.1.2 MATCH Logistics
Although an ALLIANCE may start a MATCH with up to three (3) BALLS, the PEDESTAL will only be illuminated when the last BALL that started the MATCH is SCORED, effectively reducing the number of BALLS in play per ALLIANCE to one (1).
By the above definitions that assume we do not receive points for the balls put into the goals before the cycles start, the remaining balls are not SCORED. (SCORED defined later in the manual as giving an alliance points).

I'm 99% positive it was just an overlook when writing the manual, its pretty clear they intended us to clean out all the balls before new ones are introduced. Its just a question of if we get points for it. The entire path of the ball after it scores is vague, though.

EDIT:
this rule I think is worth quoting here.
Quote:

BALLS that are ejected from gameplay during a MATCH will be delivered to the closest HUMAN PLAYER of that BALL’S ALLIANCE by event staff at the next safe opportunity. This includes BALLS that go in GOALS but don’t meet the criteria to be considered SCORED.

PVCpirate 05-01-2014 14:56

Re: Balls left over from Autonomous Mode
 
I think the left over autonomous BALLS will count for 1 or 10 points based on which GOAL they are SCORED in, because as Jared said, the risk of autonomous just becomes too high if they don't count for points.

DavisC 05-01-2014 15:09

Re: Balls left over from Autonomous Mode
 
Yea my interpretation is that since a cycle only begins with the removing of the ball from a pedestal, the cycle never began therefore Truss points can't be earned yet.

This also makes weak teams that can't score in Autonomous have to realize that they should NOT start with balls, otherwise it could mean less points (unless your alliance is absolutely horrible with assists).

I WISH they did White balls for Autonomous, so they may remain in play for regular match points (without assists/truss) while the blue/red balls enter play for assist scores.


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