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Balls left over from Autonomous Mode
If one or more of the three balls used in autonomous mode are still in the field of play when the drivers can start driving, can those balls be used to gain points by tossing them over the truss? And can they be used for assists, or does that not count, since they are not technically from a cycle?
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Re: Balls left over from Autonomous Mode
You're right, ASSISTS only count during CYCLES.
3.1.2 says when the first CYCLE starts: Quote:
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Re: Balls left over from Autonomous Mode
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The problem is that truss/catch points are limited to 1 each (20 points total) per cycle. But the balls in play at the end of Autonomous are not part of a cycle, so by a lteral reading of rules, you could re-lauch/catch with a post-autonomous ball any number of times. I expect a rule modifaction that either limits a post-auto ball to 1 set of truss points, or to set truss points as being part of a cycle (as assist points currently are). This clarification would significantly impact an alliance strategy. |
Re: Balls left over from Autonomous Mode
If you read it literally, then there are no TRUSS or CATCH points scored, because they're not part of a cycle at all. Those points only exist during a cycle.
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Re: Balls left over from Autonomous Mode
That's been the argument, but where is the rule that says truss/catch points are "only during a cycle"? I agree that this is probably the intent, but after reading every line twice, I can't find that rule. Please do tell me where it is.
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Re: Balls left over from Autonomous Mode
Game 3.1.4
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Although, by this definition, points are not awarded at all for clearing out the ~3 auton balls after auton has ended because balls scored by robots in goals are counted once per cycle, and these balls are not part of a cycle. Seems like this could be intentional, as it makes sense. Or maybe I'm misreading something. |
Re: Balls left over from Autonomous Mode
Probably not. If this were actually legal, then there would be no logical reason to even have an autonomous, as more points could be scored by keeping the balls until teleop and gaining assist points instantly. Even if this were legal, it defeats the point (pun intended) of one the most important aspects of the game. Anyway, I predict that FIRST will clarify this some time soon.
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Re: Balls left over from Autonomous Mode
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Re: Balls left over from Autonomous Mode
So we have to score pieces for no points?
I don't understand why the field crew cant just pause the match to take all of the balls remaining out of play... a lot less headache... |
Re: Balls left over from Autonomous Mode
Me ( and my team) think that the three (3) maximum allowed balls at the start of the match in auto would stay on the robots that they started in, with balls being recycled into play only after the last ball from auto mode was put through a goal. Whether this means that they will be scored, or if assists are possible, remains to be seen. A possible Q/A maybe?
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Re: Balls left over from Autonomous Mode
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Re: Balls left over from Autonomous Mode
Under 3.1.2 MATCH Logistics it says: "Although an ALLIANCE may start a MATCH with up to three (3) BALLS, the PEDESTAL will only be illuminated when the last BALL that started the MATCH is SCORED, effectively reducing the number of BALLS in play per ALLIANCE to one (1)." Since the Pedestal only lights when the last ball is scored, I must believe that autonomous balls can only and must be be score into goals.
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Re: Balls left over from Autonomous Mode
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Re: Balls left over from Autonomous Mode
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"Although an ALLIANCE may start a MATCH with up to three (3) BALLS, the PEDESTAL will only be illuminated when the last BALL that started the MATCH passes through a GOAL, effectively reducing the number of BALLS in play per ALLIANCE to one (1). |
Re: Balls left over from Autonomous Mode
Per G11, passing a ball to a human player is OK, but if a cycle has to start with a lighted pillar even outbounding and inbounding won't start a new cycle.
Perhaps the point is that the team just has to clear away all the unused balls before they can start scoring. |
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Shoot and miss? Well now you need to corral a bouncing/rolling ball and score it - for no points - before your alliance can score a single teleop point. |
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I'm 99% positive it was just an overlook when writing the manual, its pretty clear they intended us to clean out all the balls before new ones are introduced. Its just a question of if we get points for it. The entire path of the ball after it scores is vague, though. EDIT: this rule I think is worth quoting here. Quote:
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Re: Balls left over from Autonomous Mode
I think the left over autonomous BALLS will count for 1 or 10 points based on which GOAL they are SCORED in, because as Jared said, the risk of autonomous just becomes too high if they don't count for points.
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Re: Balls left over from Autonomous Mode
Yea my interpretation is that since a cycle only begins with the removing of the ball from a pedestal, the cycle never began therefore Truss points can't be earned yet.
This also makes weak teams that can't score in Autonomous have to realize that they should NOT start with balls, otherwise it could mean less points (unless your alliance is absolutely horrible with assists). I WISH they did White balls for Autonomous, so they may remain in play for regular match points (without assists/truss) while the blue/red balls enter play for assist scores. |
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