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-   -   The Not So-Secret Secret End-Game (http://www.chiefdelphi.com/forums/showthread.php?t=124038)

Caleb Sykes 13-04-2014 22:40

Re: The Not So-Secret Secret End-Game
 
Quote:

Originally Posted by Rangel(kf7fdb) (Post 1373273)
What's funny is that doesn't change the outcome of the match since its only game winning shots. :D

Shhh. That's the secret within the secret endgame.

JesseK 14-04-2014 09:23

Re: The Not So-Secret Secret End-Game
 
Quote:

Originally Posted by TKM.368 (Post 1373327)
Last 10 seconds hot goals.

This one is interesting on the surface. May be right in line with a truss-shot bonus in the last 10 seconds.

ToddF 14-04-2014 11:25

Re: The Not So-Secret Secret End-Game
 
Not specific to the end game, but for the Championships, truss catches should have their point value raised from 10 points to at least 20.

BigJ 14-04-2014 11:34

Re: The Not So-Secret Secret End-Game
 
Quote:

Originally Posted by ToddF (Post 1373538)
Not specific to the end game, but for the Championships, truss catches should have their point value raised from 10 points to at least 20.

20 is the max it can be changed to. That said, I expect catches to move up to 15 or 20, but would not be surprised if they stayed the same.

Quote:

Originally Posted by Scoring Blue Box
As competition at the FIRST Championship is typically different from that during the competition season, FIRST may alter each scoring value at the FIRST Championship by up to ten (10) points.


PayneTrain 14-04-2014 11:36

Re: The Not So-Secret Secret End-Game
 
Quote:

Originally Posted by ToddF (Post 1373538)
Not specific to the end game, but for the Championships, truss catches should have their point value raised from 10 points to at least 20.

It is the one scoring aspect that is totally out of line with risk to reward. However I don't know if it was intentional or not, like shooting into the pyramid goal last year or climbing up to the third rung in a time longer than 25-30 seconds.

rich2202 14-04-2014 15:58

Re: The Not So-Secret Secret End-Game
 
End game:

1) Get the other Alliance's ball and shoot it into your hot goal.
2) All the balls are put into play by the Field Personnel, and shots into the Hot Goal are worth x points.
3) One ball of a different color is put into play. The ball can only be bulldozed (can't load the ball into your bot). Score the ball in your low goal for 75 points.

FrankJ 14-04-2014 16:15

Re: The Not So-Secret Secret End-Game
 
Sorry if this was mentioned in the last 20 pages but. St Louis has a really big arch. Truss/arch? Arch/truss?

JamesTerm 14-04-2014 16:20

Re: The Not So-Secret Secret End-Game
 
You know... in pinball there was a multi-ball mode... that would be a cool ending... that would be easy to implement... say 2 or 3 balls to score per alliance in the last 15 seconds. :)

pntbll1313 14-04-2014 17:02

Re: The Not So-Secret Secret End-Game
 
Quote:

Originally Posted by JamesTerm (Post 1373702)
You know... in pinball there was a multi-ball mode... that would be a cool ending... that would be easy to implement... say 2 or 3 balls to score per alliance in the last 15 seconds. :)

Great idea! The refs seem to be standing pretty idle all match so maybe giving them 3 times the balls, possession, and scores to keep track of would help them stay busy :p

rich2202 15-04-2014 14:36

Re: The Not So-Secret Secret End-Game
 
Quote:

Originally Posted by FrankJ (Post 1373699)
Sorry if this was mentioned in the last 20 pages but. St Louis has a really big arch. Truss/arch? Arch/truss?

So, for the finals on the Einstein Field, the Truss is replaced by a replica of the St. Louis Arch.

Or,

During the last 30 seconds of a match, a replica of the St. Louis Arch is lowered onto the field. Bots are able to drive onto (and fall off of) the arch. X points for each bot that ends the match on the arch. Bonus points if you shoot a ball into a goal while on the arch.

Qbot2640 15-04-2014 14:54

Re: The Not So-Secret Secret End-Game
 
A white coopertition ball introduced for the last 30 seconds which gives all alliances on the field an additional 2 quality points if one colored alliance throws it over the truss and the other color catches it.

Before everyone piles on...I'm kidding...just trying to stir up the anti 2012 crowd!

Joe Ross 15-04-2014 15:22

Re: The Not So-Secret Secret End-Game
 
1 Attachment(s)
294 has been practicing and getting ready for the end game.

David8696 22-04-2014 04:16

Re: The Not So-Secret Secret End-Game
 
Any robot that, in the last 5 seconds of the game, bounces the ball off the truss, catches it, and scores it in the high goal immediately wins Einstein.

cmrnpizzo14 22-04-2014 07:52

Re: The Not So-Secret Secret End-Game
 
Quote:

Originally Posted by Joe Ross (Post 1374212)
294 has been practicing and getting ready for the end game.

Bold strategy, Cotton. Let's see how this pays off for them.


Not an end game but how about the catch gives you 10 points and a hot goal or something of the sort. Maybe 2x on the base score of the goal (without assists)?

R2D2DOC 22-04-2014 09:17

Re: The Not So-Secret Secret End-Game
 
The end game should have been like the golden snitch in quidditch (sp?):
(1) Start with a yellow game piece sitting top center of the truss
(2) It may get knocked off during teleop, but cannot be "manipulated" by either team. Could be a penalty if "clearly" manipulated.
(3) At 20 seconds remaining in teleop, the snitch can be manipulated. Get points for passing if desired like regular game pieces. THEN 50 pts if scored high and 20 pts scored low.

OR
(1) Each alliance can introduce thier own snitch at 20 sec remaining.
(2) Passing points apply, scoring points apply
(3) Both snitches are available to both teams


The snitch option could have significantly changed the strategy as the end game approached. Seeing refs and human players occasionally getting whacked by the regular game pieces sure remind me of the bludgers (sp?).

One can dream. . . .


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