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Re: The Not So-Secret Secret End-Game
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Re: The Not So-Secret Secret End-Game
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Re: The Not So-Secret Secret End-Game
Not specific to the end game, but for the Championships, truss catches should have their point value raised from 10 points to at least 20.
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Re: The Not So-Secret Secret End-Game
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Re: The Not So-Secret Secret End-Game
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Re: The Not So-Secret Secret End-Game
End game:
1) Get the other Alliance's ball and shoot it into your hot goal. 2) All the balls are put into play by the Field Personnel, and shots into the Hot Goal are worth x points. 3) One ball of a different color is put into play. The ball can only be bulldozed (can't load the ball into your bot). Score the ball in your low goal for 75 points. |
Re: The Not So-Secret Secret End-Game
Sorry if this was mentioned in the last 20 pages but. St Louis has a really big arch. Truss/arch? Arch/truss?
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Re: The Not So-Secret Secret End-Game
You know... in pinball there was a multi-ball mode... that would be a cool ending... that would be easy to implement... say 2 or 3 balls to score per alliance in the last 15 seconds. :)
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Re: The Not So-Secret Secret End-Game
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Or, During the last 30 seconds of a match, a replica of the St. Louis Arch is lowered onto the field. Bots are able to drive onto (and fall off of) the arch. X points for each bot that ends the match on the arch. Bonus points if you shoot a ball into a goal while on the arch. |
Re: The Not So-Secret Secret End-Game
A white coopertition ball introduced for the last 30 seconds which gives all alliances on the field an additional 2 quality points if one colored alliance throws it over the truss and the other color catches it.
Before everyone piles on...I'm kidding...just trying to stir up the anti 2012 crowd! |
Re: The Not So-Secret Secret End-Game
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294 has been practicing and getting ready for the end game.
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Re: The Not So-Secret Secret End-Game
Any robot that, in the last 5 seconds of the game, bounces the ball off the truss, catches it, and scores it in the high goal immediately wins Einstein.
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Re: The Not So-Secret Secret End-Game
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Not an end game but how about the catch gives you 10 points and a hot goal or something of the sort. Maybe 2x on the base score of the goal (without assists)? |
Re: The Not So-Secret Secret End-Game
The end game should have been like the golden snitch in quidditch (sp?):
(1) Start with a yellow game piece sitting top center of the truss (2) It may get knocked off during teleop, but cannot be "manipulated" by either team. Could be a penalty if "clearly" manipulated. (3) At 20 seconds remaining in teleop, the snitch can be manipulated. Get points for passing if desired like regular game pieces. THEN 50 pts if scored high and 20 pts scored low. OR (1) Each alliance can introduce thier own snitch at 20 sec remaining. (2) Passing points apply, scoring points apply (3) Both snitches are available to both teams The snitch option could have significantly changed the strategy as the end game approached. Seeing refs and human players occasionally getting whacked by the regular game pieces sure remind me of the bludgers (sp?). One can dream. . . . |
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