![]() |
The Not So-Secret Secret End-Game
Aerial Assist is one of the most technically boring challenges we have had so far, and with the smooth gradient of difficulty each year as the league matures. This simply does not make sense, it is clear there is something missing.
Our team first picked up on this during this video in which Woody says "We are doing this a bit differently this year, making changes from kickoff to championships this year" Now this would be normal, if it wasn't for this year being one of the most cookie cutter to date. No major shifts in origination, challenge, or league size. It is weird that this would be mentioned if there was not something further to back this up. Our suspicion peaked further when we looked at the massive Truss eliminate. Keep in mind this has to bear no burden (as is), it serves the same purpose as rope would. However, this is not some weak little rope, at the Drexel Hill kickoff we had several people hanging off of it. The truss did not sag with three, healthy, adult males hanging off of it. Again, in the video we see an adult male sitting on it. According to this spec-sheat, this thing can support 1726 lbs. We really knew we were onto something when we looked at the rules about the goalie. The Goalie has little or no purpose in this challenge, with the 6 inch limit playing defense is nearly useless. Along with articulating movement at the other teams shot being counted as a foul (I believe, as we are redirecting their ball). Why would they go into so much detail for such a little feature, that defeats the purpose of the task (no tri-assists with a goalie)? We believe it is because we have not heard about the full game yet. The only real challenge thus far is team coordination, the rest is just reused code, and driver twitch skills. Now, think back to last years end game. We sucked at it collectively, what was meant to be a race to the top resulted in single level hangs for most of us. It was a collective disappointment (learning experience), and certainly not fun to watch. Now, think about it. This truss can bear the weight of all six robots, is low enough that it can be grappled if the height limit was dropped, yet not high enough to be above most people for risk of dropping and injury, and is out of place in the easiest challenge thus far. Removing the height limit during the endgame means that teams can grabble the truss and attempt to raise onto it. With all the talk of changes, it only seems fair to see a mid-season addition. I, personally, think that we have not seen the last of the hanging endgame. |
Team 4269 picked up on this as well. Wonder if it has anything to do with FIRST completely redesigning the 2013 game (Ultimate Ascent), and this was recycled from the original 2013 game. So to make up for lost time, FIRST threw out this generic game with the intention of adding something halfway through the build season.
Just a thought though... |
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
Another point:
These lighting trusses can't possibly be very cheep; lots of welded aluminum cross bracing. Why would FIRST buy a bunch of these if they are only to be used for a 'volley ball net'. |
Re: The Not So-Secret Secret End-Game
This seems highly possible to me. It would make sense of the pointless 6" cylinder that can extend upwards
|
Seems like a strong possibility to me too. During the kickoff I remember Dean talking about trying things over or having to redo certain parts of the robot. I can't remember exactly when. Or maybe my memory is just blurd from the big morning
|
Re: The Not So-Secret Secret End-Game
Much of our team has a similar opinion -- that Aerial Assist seems rather bland and marks a departure from the design elements of the games in the last few years:
Back at an FRC Live! I went to, Bill said the GDC keeps a game in backup in case they run into a major problem with the game they were planning to play (ie supply problems). I feel like this is a backup game from circa 2010/2011. They definitely had something more in mind with the truss but cut it for some reason; I assume it was the part that was supposed to be aerial -- maybe a skyhook reverse ascent (descent) from the truss to the ground to start the match. Changing the game sure would be a game changer, by definition. |
Re: The Not So-Secret Secret End-Game
I would like to point out there is a rule stating that a robot cannot extend past 60 inches unless they are in the goalie zone. So I highly doubt that would be the case.
|
Re: The Not So-Secret Secret End-Game
Quote:
Quote:
|
Re: The Not So-Secret Secret End-Game
Wow. That DOES seem to make a LOT of sense.
The 6" cylinder seems completely useless to me as a defence mechanism -- simply playing physical defence on the shooting robot seems much more effective, given the large width of the goal. The truss is additionally way overbuilt for its stated purpose, and 2014 would be the first year since 2000, and possibly earlier (I was a rookie in 2003, and have only a loose grasp on the 2000-2002 games), for an FRC game to be without an endgame. That seems really unlikely. |
Re: The Not So-Secret Secret End-Game
Quote:
This screams crazy conspiracy theory to me. (Like many other Chief Delphi theories.) |
Re: The Not So-Secret Secret End-Game
I'm currently on the road, but is there anything in the manual similar to the past two years that says FIRST can adjust points by X amount prior to Championship? This was in the manual for the last two years for endgames. I don't recall seeing it on my initial readthroughs.
|
Re: The Not So-Secret Secret End-Game
RTM:
::rtm:: G10 The following actions are prohibited with regards to interaction with FIELD elements (excluding BALLS): A. grabbing, B. grasping C. grappling D. attaching to, E. damaging, F. becoming entangled Violation: FOUL. If the Head Referee determines that further damage is likely to occur, DISABLED. Corrective action (such as eliminating sharp edges, removing the damaging mechanism, and/or re-Inspection) may be required before the ROBOT will be allowed to compete in subsequent MATCHES. They could add something but hanging from the truss...based on G10 I don't think so... |
Re: The Not So-Secret Secret End-Game
In my mind this may be what FIRST has come up with to throw a spanner in the works for the Ri3D and Build Blitz groups. I'm sure that someone at FIRST would have taken note of how similar many of the mid level robots were. Changing the game, while really sneaky, is probably one of the best ways to make things more interesting without doing anything to the build groups. You can still have the three day builds that teams can take as much as they want from, but when the "end game" is released, teams are on their own to come up with an effective mechanisim. Not to mention it will space out the team who engineer their robots more flexibly and can adapt and change mechansims easily.
I for one really hope that your prediction is real, just to see some of the crazy changes teams will make, and to see CD's reaction! |
Re: The Not So-Secret Secret End-Game
Quote:
Quote:
|
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
Quote:
Also, in reference to Woody's comment, it may be worthwhile to go read through the Tournament Section this year. There are some changes to Championship Alliance Selection that I think is AWESOME. Fourth team part of the alliance. 3 Robot Lineup that is unchangeable unless there is a timeout. All 4 teams have a rep in the Driver Station |
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
The game does feel incomplete, but I'm not sure FIRST would go so far as to add a whole new endgame. Also, I don't know if anyone else has pointed this out yet, but the team version drawings definitely aren't as strong as the actual game element. It can't be hanging because the team drawings use wooden planks for the bottom of the truss not aluminum tubing. Unless of course they decide to change the rules AND the team version drawings.
On a different note, it wouldn't be overly difficult for a 60" robot to pop a wheelie so that part of the robot is above the lower 62" part of the truss. |
Re: The Not So-Secret Secret End-Game
Just gonna leave this here... :p
![]() /Sarcasm |
I think this might have been an end game that was cut last minute. I feel if the game was changed significantly from kick off that would set a bad precedent. Teams who work hard to get a design quickly would be punished. It would also change people's strategies and make the initial brainstorming worthless.
|
Re: The Not So-Secret Secret End-Game
Quote:
The team drawings have in the past left out perfectly viable strategies available with the real field, or been such poor facsimiles that successful teams needed to build something closer to the real field. See: 2010 Breakaway, Team drawings used 2x4 wood for the vertical supports of the tower. If you wanted to hang from that vertical member (a la 1114 and many others), you had to build something closer to the real field. 2012 Rebound Rumble, Team drawings of the bridge resulted in a bridge that was considerably lighter, and behaved totally differently to the real bridges. 2013 Ultimate Ascent, Team drawings of the pyramid were not really realistic, especially in the corner areas. Corner climbers would have had to build a mockup closer to the real pyramid. |
Re: The Not So-Secret Secret End-Game
No.
|
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
I suggest the posters saying that the game feels "incomplete" really sit down with their teams and imagine how the game will be played. There is a lot of underlying depth to this game that I feel some of the posters in this thread aren't really grasping.
I really doubt that an entire new challenge would be added to the game mid-season. Such a move would only tell teams not to trust the game rules in the future. |
Re: The Not So-Secret Secret End-Game
So far I thought this thread was hilarious, until I realized these folks are serious...
I think what Big J just wrote should be re-read until it is understood. |
Re: The Not So-Secret Secret End-Game
The ball is as big as the robot, +/- a few inches in one dimension or another. Adding a climbing element after week 1 (or even after 72 hours) would fundamentally change the design (and potentially the entire strategy) of any launching robot. This would essentially cut the build season short by 1 week and also potentially waste money on the teams who've actually put in much work in the first 72-168 hours of the build season. It would also reward teams who waited for 72 hours before putting in a lot of effort into breaking down the game & designing a robot.
I bet FIRST knows better than to pull shenanigans like that. Until we see something official, this thread is really just some Nobody inciting speculation. (edit - man, just a minute too late - durn you Sithbusters!) |
Re: The Not So-Secret Secret End-Game
Quote:
That said, it just feels like a very 2011 game, not one that follows in the footsteps of the last few years. Maybe they are shaking things up intentionally. If so, I can't wait to see how this game develops! |
Re: The Not So-Secret Secret End-Game
While im not fully on board of the secret endgame. I dont think they would do this, but I will agree that the game is missing its special oomph. That both rebound rumble and ultimate ascent had. Maybe we over-speculated and are living in the past hype or maybe we are secretly correct and FIRST is holding back. The world may never know (unless they tell us)
|
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
At first, I dismissed this thread as some crazy theory that somebody came up with. The game this year seems a little boring. After two easy to explain, crowd pleasing exciting games, this one seems, well, a little dull. We thought the GDC learned their lesson with relying one alliance partners in 2012, and hard to explain games in 2011. Try explaining the assist system to an outsider, or how cycles work. If a robot e-stops, dies, breaks etc..., then no points for that alliance. To be the minimum competitive concept, you need to be able to pick up balls, drive, and put them in goals. The most competitive robot, will do the same three things.
My first explanation for the truss was that it originally held something, but for some reason, the GDC decided against this. Then, I watched the video. Even though I'm fairly certain that this is just me fantasizing about getting a different game (I don't like this one), Woodie's sentence struck me as being really weird during the kickoff, and there's no explanation. Usually, FIRST wants to spend as much time showing sponsors, scholarships, or inspiring speeches, and Woodie's sentence doesn't really mean anything besides for in this context. Woodie says "launch this year's madness. We're always trying to come up with new ways to keep things fresh and push the boundaries, so we're doing things a bit differently this year, making changes throughout the season from kickoff to championship" He's not talking about one (possible) change for just championships, he's talking about changes for ALL parts of the season. |
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
Quote:
We did do some testing with the balls on our 2013 robot. Those thinking they are going to control the ball by just hitting it with the bumpers are plain wrong. We have had the ball go under the wheel pinched and stuck, over the bumper, to the right and get pinched, to the left and pinched, off and up, and (surprisingly) forward. You are going to need a cow catcher to control this thing. |
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
Quote:
I'm guessing the people who think it's simple figure they'll grab a ball, pass a ball, ???, ???, their allies score, and start the cycle over. As with basketball, movement away from the ball is going to be critical for success here. Also, given the outrage and ruckus that's come from MINOR ruling changes late in the season, does anyone really think the GDC is going to drop an entirely new endgame challenge on teams in the middle of build? Please give them a little more credit than that. Finally, I think you guys are misinterpreting that statement. Try understanding it like this: "launch this year's madness. We're always trying to come up with new ways to keep things fresh and push the boundaries, so we're doing things a bit differently this year, making changes to all parts of the season from kickoff to championship". That sense of the statement has the dual advantages of being true and also not insane. |
Re: The Not So-Secret Secret End-Game
To add to the conspiracy, look at the bolts holding the "guides" onto the top of the truss in the video, there is 1-2" of thread exposed, very sloppy for a field element, seems like the guides were a last minute addition.
Having that much thread exposed is generally considered a safety hazard and the field elements are usually very refined |
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
Quote:
I don't see any argument as to how the presence of the trusses proves that there will be an endgame that involves hanging. |
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
In my 18 years with a FIRST Team I always come away the first day with a thought...."What is the Smoke and Mirrors", "What is the real intent of the game" and most of all "First Game creators are really smart..... can the game be as it seems".
After a few days, weeks and even into the season the "Real" game emerges, teams re-design and re-adjust to the reality of how the game actually plays. Yes, some games are better than others - this is the perception of each and every one of us and what we really expect to happen. Look deep and hard at this game....was the Woodie comments "Smoke and Mirrors? Great thread guys! |
Re: The Not So-Secret Secret End-Game
I love that this thread is here. . . and seems obvious, but there is no grappling rule, which is why I came to the site today. How are we supposed to pass the ball with nothing going beyond the outside of perimiter
|
Re: The Not So-Secret Secret End-Game
Quote:
Maybe with the expansion of districts, event dates are more spread out and the small venues can't handle such a large display, so therefore they probably had extras on hand. |
Re: The Not So-Secret Secret End-Game
Quote:
Quote:
Quote:
|
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
endgame: win
|
Re: The Not So-Secret Secret End-Game
At first, the idea of a big rule change/addition in the middle of the season was intriguing to me and this game does seem different from recent years so I thought it might happen, but Kevin makes a good point.
Quote:
|
Re: The Not So-Secret Secret End-Game
Where I think this "secret" endgame lies, is within the Autonomous period.
I believe Triple Play had an endgame where players drove to the end of the field (extra points for getting onto another robot). I think they added this to the autonomous as to try and encourage more programmers to have some kind of moving autonomous instead of 6 robots sitting there. Also note they usually don't have this double option to score in Auto... |
Re: The Not So-Secret Secret End-Game
In my opinion, I do believe that there is a secret end game. That has to do with the Truss, and Human players. Because going through the manual the only thing the human players do at this point is stand there, and if a ball goes out of bounds they get to put it back in, and human players have been a lot more involved in the past years. Especially during the end game. No changes to the robot, but a Not So-Secret Secret End-Game. (Just a thought)
|
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
Quote:
Quote:
|
Re: The Not So-Secret Secret End-Game
Unfortunately right now the only mention of passing to human players is the fact that it is "within gameplay" I have no idea what exactly that means but would interpret it to mean that it is ok for me to drop a ball on the floor in front of my human player and have them pick it up (remember they can't touch a ball that is touching a robot)
|
Re: The Not So-Secret Secret End-Game
As I see it, here are the arguments for and against. I hope I'm doing everyone's statements justice.
Arguments for a secret end game: -Woodie's statement in the video that they would change things up -The lack of changes in the game as presented (rather the opposite; recycled and repackaged strategies and game pieces) -An over-built volleyball net -An expensive light toy to hold the next ball -Both the light and (especially) the truss featured prominently in the video as teasers, and in the manual -A useless but highly described "defense" strategy that no team will choose to focus on, but might be an excuse for a hanging appendage -The disruptive presence of Ri3D projects, potentially leading to vanilla robots -No end game currently -Shorter game play Arguments against a secret end game: -Perhaps hidden depths to game play strategy that, without deeper understanding and practice, are not yet discernible to most teams -The possibility that the truss was donated, borrowed, rented, or already part of FIRST's stock and therefore an easy choice for a field element -The possibility that FIRST made last-minute changes to the game, or put in place a backup game -The furor that a major gameplay change would cause among many (most) teams, especially veterans and teams with a quick design/manufacturing process -The fact that FRC is, after all, made up of humans. They can't always hit a home run; in fact, they might just have made a less-than-exciting game (at least on the surface; see above) I am inclined toward there being a hidden game. I think it will be revealed soon after Ri3D is complete; certainly no later than next Saturday. I would not be surprised if "assist" were to extend toward helping other teams with a multi-robot hang, perhaps off of a yet-to-be-revealed attachment to the truss. |
Re: The Not So-Secret Secret End-Game
Quote:
Quote:
|
Re: The Not So-Secret Secret End-Game
To all those who believe there will be a secret endgame revealed in 3 days, 1 weeks, etc. I suggest that if you believe that's the case, don't do any serious designing, strategizing, or prototyping until the secret game is revealed, because it's just going to invalidate all that work you've just done.
What's that? Sitting on your hands for 3 days would be a serious disadvantage and would compromise your competitiveness? It'd be a large waste of your time? Huh. |
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
Quote:
Sarcasm aside, I really don't want to be either a conspiracy nut, or an advocate for a pet theory. We're all just making our best guesses, on every aspect of the game, every year, from pre-season hints clear up to week 1 of competition. We do our best, and sometimes what we predict turns out to be correct; other times, with hindsight, we see that we missed the mark. I do think that there are plenty of reasons to think that something might be up. There are also plenty of reasons to think that it's all just our overactive imaginations. As things develop, I will continue to plan and work with my team, and we will strategize with the information and expertise we have, and we will absorb new information as it presents itself. “If the Day of Judgment erupts while you are planting a new tree, carry on and plant it.”, the Prophet said. |
Re: The Not So-Secret Secret End-Game
I'm having a really hard time with the way that Aerial Assist seems like such a step backward from the leaps and bounds made toward simplicity of explaining the game to casual observers in a handful of seconds in 2012 and 2013.
2011: Convoluted scoring system with multipliers and logo bonuses that is hard to explain 2012: Its robot basketball, and they get points for balancing the bridge at the end of the game, more robots, more points. 2013: Throw frisbees into goals for points, hang from pyramid for more points at the end. Climb higher, get more points. 2014: Throw balls into goals, but you get more points along a non-linear scale for more robots touching it, plus theres this truss you can throw it over, and you get more points for catching it out of the air. ADDITIONALLY Aerial Assist is going to have difficulty being scored consistently. The only way to score Aerial Assist is to have refs being VERY careful to watch who touches what balls where, how they caught them out of the air, and what goals they've been fired through. In the last several years, FIRST has being trying really hard to make games that can be scored automatically by means of sensors on the field, because realtime scoring on the videoboard near the field is important to helping casual observers follow the action. I'm just seeing this as a big step backwards from the "New FIRST" we've seen in 2012 and 2013. |
Re: The Not So-Secret Secret End-Game
Quote:
There isn't a whole lot of incentive anymore to design your own system when something (better) is readily available and good to go. Even if a team came up with a design themselves the Ri3D teams are holding a precedent that is hard to ignore and hard not to follow (or at least use as a starting point). Either way I'm excited to see how Aerial Assist plays out. |
Re: The Not So-Secret Secret End-Game
Quote:
Quote:
|
Re: The Not So-Secret Secret End-Game
Quote:
Quote:
|
Re: The Not So-Secret Secret End-Game
I'd personally highly doubt any major changes to occur. There was an explosion on CD and throughout FIRST last year when they changed the "blizzard of frisbees" at the last thirty seconds. Now imagine if they changed something that didn't just slightly affect some teams in a negative way (ground pickup robots were rightfully frustrated), but something that changed what everyone had been planning all throughout build season.
|
Re: The Not So-Secret Secret End-Game
I don't think this game is too tough to describe to a "casual" observer.
Quote:
Sure, it's not a short sentence like 2012 and 2013, but I think it's clear enough to get the general idea across. |
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
Don't know if this has been mentioned, but we just started watching the kickoff video again.
It starts with: "They thought X, they got Y" themes with previous inventions. Game hint: "Sorry, we made a mistake. These numbers give the same result but look different and are formatted differently" Maybe, a completely different challenge, solvable by the same robot. Food for thought. |
Re: The Not So-Secret Secret End-Game
Can someone explain to me the word AERIAL in the game name please? Yeah you throw a ball, but game pieces have been 8' in the air for years now.
|
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
Quote:
FIRST knew (at least as early as a few weeks ago) that there were going to be first 1, then 3, then 5, then 6 Ri3Ds this year. They saw the effect just one had in 2013. It significantly raised the floor of the competition, but it caused a fair bit of limiting to the diversity of designs. Having 6 Ri3Ds in 2014, we're going to have 6 good examples, made by teams of people with several world championships and countless regional wins under their collective belts. Those 6 robots will likely show us most of the major design themes 2014 robots will have. I can see how the GDC would see that as a negative thing, and try to do something about it. Doing something like a surprise game element released AFTER the Ri3Ds are done would be a way to restore some of that unique design challenge without diminishing the beneficial effects that the Ri3Ds have. |
Re: The Not So-Secret Secret End-Game
It just seems incredibly strange that half the game name is a complete lie
|
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
Quote:
Honestly, I think everyone in this thread should back away from the caffeine, get some sleep, and ask themselves tomorrow if they really think the above is something the GDC would actually say. |
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
Quote:
There is no sport to pull aerial from and doesn't really seem to be a major part of the game. |
Re: The Not So-Secret Secret End-Game
Quote:
I think you're being seriously naive if you don't think the GDC would do something to combat the effect that Ri3D's have on the robots we see at competition. EDIT: Just to be clear, I don't necessarily think this will happen. I think its a significant possibility. There have been enough clues, things that seem just a little out of place. Maybe the changing game hint was intentional. That truss is way stronger than it needs to be for its stated purpose. "Aerial" Assist having essentially no "Aerial" component. The first FIRST game in 14+ years to be devoid of an endgame. Aerial Assist as is, the minimum competitive robot, and the elite competitive robot are very similar in design. |
Re: The Not So-Secret Secret End-Game
At first I was thinking this was just a conspiracy theory cooked up by those veterans who were disappointed that the game was forcing them to collaborate with other teams.
However.... the more I read the other comments, the more I'm open to the possibility that FRC could change things up mid-build season. The one factor that gives me pause is the proliferation of the Ri3Ds this year. If FIRST is looking to force more innovative approaches, introducing an end-game mid-way would be a way to do that. One other point that hasn't been mentioned yet is that changing requirements mid-stream is extremely common in the real-world. It is pretty much how most of the software projects I've worked on pan out. It is very good skill to learn how to adapt and improvise. Frustrating -- you bet. But it can also be extremely rewarding when the team pulls it together at the last minute. ant |
Re: The Not So-Secret Secret End-Game
Quote:
Just a thought |
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
The fact that you have to go back to 1998 before you hit a game that didn't feature an endgame makes me think this is easily a possibility. FIRST is all about replicating a realistic engineering environment and what better way to do that than with a last minute wrench in the system.
|
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
Quote:
Ultimate Ascent's game design contributed, and I think Ri3D exacerbated, a limited diversity in 2013 robot designs. I think this is a negative thing. Changing the game after kickoff would be one way for them to attempt to bring some diversity back, as some teams will choose to not attempt to change their design, while some will. |
Re: The Not So-Secret Secret End-Game
Quote:
1. FIRST needs to keep growing. Rookie teams are the lifeblood of FRC. The autonomous +5 points for just getting from the starting zone to the end zone gives rookie teams a success. Your team and my team will find a way to move, shoot and score in the "hot zone" during auto. We kicked around camera, lazy susan turret and are working on several ideas for a shooter. Again, this part of the game buoys up the rookie teams giving them points for moving. Judging from our own team's experience, just getting the robot to move and do SOMETHING in auto. was a major accomplishment given the relative STEM inexperience and lack of longer term STEM systems in our school. One man's opinion only. 2. The multiple passing point system is an extension of the cooperative game from 2012. It is also something that FIRST has been gradually working on since we've been "in the game". The biggest obstacles for us are deciding how we will pass the ball and if we will get multiple points for 2-3 passing and concentrate on the lower versus upper shooting targets. Adding an elevator system is another system that has the potential of breaking down during the game and complicates both construction, and driver training. Our jury's still out but as of this afternoon, we want to be consistent enough to score and consistent enough to add to the team aspects of this game. Flame me if you want. I've got big shoulders and certainly can learn from all responses. As posted above, the truss IS a destractor only unless FIRST changes the rules and offers points for doing more with it. 10 points for popping the ball over the bar is not something we want to be trying to do during the shortened game time. It would be cool, and we'll probably build a prototype to gather and shoot. Again, it is consistency of scoring points and team work that we want to sharpen up. For us it's about doing the picking in the finals rather than getting picked. Fancy engineering is great if you've got the facilities and financial backing. Keeping it simple and to the goals of the game is how smaller, less funded teams operate. I'm thinking FIRST may have had this in mind too. This game is not as complicated as our first game in 2010. That's a good thing. As a teacher, I want my students to work the problem rather than having the problem work them. Great thread though....I'm quite interested to see how y'all work the problem, if you deal with the truss, or just stay the course, keep it real and score lots of points in partnership with others on the course. Again...I am NOT an engineer but a mere AP Human Geo, AP Government, AP Economics instructor. I truly want to get your thoughts on this. Your thoughts can only make all of our teams better. See some of y'all at the Dallas Regional? Steve Miller Team 3355-Purple Vipers |
Re: The Not So-Secret Secret End-Game
Quote:
For those that weren't around: In 2008, throwing a TRACKBALL over the OVERPASS (HURDLING) was worth 10 pts. The endgame bonus was 12 points for a TRACKBALL being ON the OVERPASS at the end of the MATCH. In practice, teams just tried firing from a little further back than their usual shooting spot, and hoped it landed on top for the bonus 2 points, but weren't too bothered if instead they scored a HURDLE. |
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
Quote:
|
Re: The Not So-Secret Secret End-Game
Perhaps the endgame is to have the human players get the balls balanced on top of the truss. This game seems to have several 'recycled' elements anyway (the balls from '08, the goals from '13, etc.), so maybe they'll strengthen the Overdrive throwback and have the endgame be to put the balls on top of the truss.
More generally though, I'm inclined to think they'll introduce something new. Ri3Ds are limiting the diversity of robots (especially with a game like this one where I imagine most robots will be able to do most things like capture balls, move with them, and get into a goal). Climbing on the truss seems like too much of a '13 repeat, though. |
Re: The Not So-Secret Secret End-Game
Quote:
2003 2004 (I don't remember 2005's endgame, as I didn't compete) 2006 2007 2010 2011 2012 2013 |
Re: The Not So-Secret Secret End-Game
Quote:
edit: 05 had a homezone endgame rule where you were awarded points if your robot made it back to that zone |
Re: The Not So-Secret Secret End-Game
Well, maybe if... Ya know, I'm just not gonna think about this and focus on the actual game as of now rather than planning for something that may not happen :P
That being said im inclined to think something will change during the season We have a robot to build. |
Re: The Not So-Secret Secret End-Game
In the launch video he talked about how he liked that first was a lot like the real world and how he wanted it to be even more realistic. In the real word the project parameters can and will change at inconvenient times. So if first threw us a curveball and added a climbing element after week 1, it would be a lot like the real world.
|
Re: The Not So-Secret Secret End-Game
Why 6 Cims? That seems a little excessive to me....
|
Re: The Not So-Secret Secret End-Game
Quote:
|
| All times are GMT -5. The time now is 03:46. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi