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Re: Pass to Human Player
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Re: Pass to Human Player
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Re: Pass to Human Player
It seems to us that a human play may be a good way to facilitate transfer between two bots. Maybe a "sending bot" can't send very accurately. Maybe a "receiving bot" isn't a very good fielder. A human player could get a sort of wild throw from the sender and carefully feed it toward the receiver.
Seems like a good strategy to us. We see this as the real reason to have human players. |
Re: Pass to Human Player
Can the human player score the ball?
The only rule I see possibly against it is Quote:
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Re: Pass to Human Player
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Re: Pass to Human Player
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Re: Pass to Human Player
One good reason to pass to a human player is to gain the truss bonus, that is if you shoot over the truss.
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Re: Pass to Human Player
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Personally, I agree that it may just be a way to make more teams' designs compatible with each other by having the human player as a go-between for the ball between 2 robots, so there can be more assists involved. |
Re: Pass to Human Player
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Re: Pass to Human Player
If a human player throws the ball to a robot, would that count as a catch (assuming the ball does not touch the ground)?
Does 3.1.4 imply that up to 3 catches per cycle can count (1 per robot) or that every catch (regardless of robot or number) counts? 3.1.4 Points are awarded once per CYCLE for BALLS SCORED by ROBOTS in the GOALS, BALLS SCORED by ROBOTS over the TRUSS, and for each ROBOT CATCH. Additional points are credited to an ALLIANCE upon each GOAL based on the number of ASSISTS earned by the ALLIANCE for that CYCLE. We're planning on asking Q&A about this but I wanted to see what others take on these were. |
Re: Pass to Human Player
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No. A catch is when the ball possesses the ball after a truss shot, before the ball contacts the ground or a HP. Quote:
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