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"Dud" robots
The most concerning part of this game for me is the potential for one mistake to completely shut down a team. Say a robot during autonomous is loaded with its ball, but the autonomous malfunctions and the robot rams into the wall, loosening all the PWMs, and trapping the ball on board. This team would never have their cycles begin and be shut out of any points or even showing the scouts their abilities.
In previous years you would still be able to play with a robot down, but you are 100% sunk if the ball is trapped. **edit - Sorry, this is only a suggestion ** There is a solution - if a robot is stuck with a ball inside, and that robot is E-stopped, then another ball is put into play. |
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Sorry, but I couldn't find it earlier when I was looking through and reading. Much as I'd love for that to be the case, I'm thinking right now that it's going to be a case of partner robots trying to free the ball from the robot. Like I said, I'd love for that to be the solution. |
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I'd be on-board with that solution--that is, if a ball is on the field but stuck on an inoperable* robot or other object, a manual override to the system would allow a replacement. *For clarity's sake, I'll define "inoperable" as: Can neither eject the ball nor drive around due to failure of either mechanical systems or control systems, OR disabled by FMS or E-stop for any reason. In layman's terms, the ball is STUCK. |
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Another concern is that with only one ball on the field and statistically a lot of teams who won't be fast enough to do successful passes with the faster caliber teams, I see a lot of teams not getting the chance to do anything more than defense.
Ex, a team that can score goals fast enough to win by themselves won't be willing to let a partner take all match just to do one cycle. In the past there were enough game elements for any team to take as long as they want with, with only one though.... |
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When you load a ball for autonomous you are taking a calculated risk. If you think it's likely that your autonomous will malfunction then you don't have to load a ball.
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Seems to me the elite tier robots should easily be able to turn 150ish points on their own (20 pts [truss toss +high goal] x 6 cycles + 25 auto). Especially so if they have two defenders clearing the road for them on this wide open field. Total number of cycles is unlikely to change much with assisting, if anything going down slightly. Adding one assist per cycle, brings the cycle points to 30. If doing so 4 times costs you 2 solo-cycle time periods (going from 6 cycles to 4 in a match), you have no net gain. |
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Also, scoring with assists will be slower. If you can do 6 solo cycles, or 4 cycles with 1 assist, there is no difference in net score. |
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Can my robot pick that other ball and score it as well to earn more autonomous points?
Just a thought of a solution |
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I predict if there are field issues (let's face it, it's not unlikely), then teams will be really mad. |
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What about a robot losing communication? just e-stop him immediately? because usually a robot who lost com will "come back to life" after a number of seconds..
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This aspect of the game is actually one of my favorites this year. It makes designing a shooter which must be pre-loaded a HUGE risk. If your robot fails, you cost your alliance the match. So you have a couple options: A) Start with the ball on the floor and load it before shooting. That way, if your robot starts out dead, you don't cost your partners the match. B) Don't shoot at all. I see this rule as part of a deliberate effort on the part of the rules committee to make powerhouse teams less dominate. This year, the risk vs reward for building a shooter is very high. If you build a shooter which must be preloaded, you risk losing matches for your team. Even if your shooter works perfectly, it is easily defended against by a robot ramming you as you are shooting. This lowers the advantage that elite teams have had in the past, bringing them down towards the effectiveness level of a team which builds a simple pusher bot. Remember the teams last year who asked, "Why did we spend all the time and effort to build a 3 tier climber, when we can be beaten by two robots who only feeder-station load, shoot, and hang for 10 points?" Answer: The game designers are deliberately designing the games so three rookie teams who work together can beat an elite team who plays alone. |
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I think you are, very much, overestimating most teams capabilities. In the end, there may be 1 or 2 teams in all of FIRST that might be able to pull this off on the competition field, but I doubt it. |
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It's the ones that tell me that they can do it all, when they are barely functional that bother me. Also: Is anyone concerned that if a bumper falls off your robot will be disabled? And this could happen with a ball inside your machine? |
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This team was able to hurdle AND catch the ball, without it ever touching the floor. I realize something like this wouldn't get you the catch points, but would still get you the truss points. I could see some teams doing something like this. |
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I'm thinking the super-elite teams will probably be able to do 4-5 cycles unassisted with no defense on them. We'll see if that estimate changes as the build season progresses. ;) |
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If che control system fails, the team with the failure would lose for no reason, especially because in most cases the failures in the cRIO are natural and happens once-in-a-while.
So you may ask why I am bringing this up. This happened to us last year. As soon as the teleop period started, the cRIO randomly died. Thankfully, we had an extra cRIO sitting in out pit so recovery didn't take too long. However, what if this happened and the robot was loaded upon the damage? That would be shear bad luck for the entire alliance! I actually don't remember if we were even allowed to rematch after we fixed the problem so they really have to tweak that rule. Overall, in my opinion, I think this is the most poorly written game in the FIRST history! There isn't even an endgame to give teams more of a challenge. Also, the ball is roughly the size of the robot. It also needs to be picked up. Because of the size and what needs to be done with the ball, it isn't as simple as 2008 where you could knock off the ball and then kick it. I think one of the only possibilities is to kick the ball! |
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