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Human Player
What is the purpose of the two human zones (12' 10" x 2' 6") marked blue or red located on either side of the field. I understand the white zones right next to the low goals, but it is the other ones that confuse me. Any information would be helpful and appreciated.
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Re: Human Player
My understanding is that whenever a ball is thrown out of the playing field, a volunteer returns the ball to the nearest human player of that team, but I might be wrong. Also, rule G11 states:
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Re: Human Player
I actually think that there isn't much to being a human player this year!
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Look at this way the human players that are on the sides of the field get a front row seat which would be really helpful in scouting. Oh dear did I just let the cat out of the bag?
The one human player at the driver station will be very busy after every cycle goal. |
Re: Human Player
These balls bounce, especially with a missed shot on a goal or a failed truss pass. The human players will perform an important function in keeping the balls on the field.
Even more important is how they return the balls to the field. If they get their alliance ball, they can return it to the area of the most capable shooter, and finish the goal. If they get the opposing alliances ball, they could roll a ball toward the weakest alliance member or to an area where the alliance has no presence. I cannot find a rule that says if a Blue alliance ball bounces towards a Red alliance Human Player, that they can't possess it and return it to the field in a manner that negatively affects the Blue alliance. If this is the case, then the human player will be more important than in most past games. (See Ladder Logic, or First Frenzy for important human player roles) I think I am starting to understand this game. |
Re: Human Player
Human players exist to allow truss points to be scored by alliances without a robot catcher, while maintaining control of the ball. No catch points, but the ball isn't bouncing all over the field either.
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I think they are going to play a larger role. Just trying to parse the rules to predict the permutations. |
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I would like to see a Q&A on a blue ball bouncing at a red alliance human player and how they return it. Or even how they would return their own ball to the play field. |
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Violation: TECHNICAL FOUL I think you want to avoid touching the opponent's ball. Even being helpful & keeping the ball in bounds. |
Re: Human Player
The rule about not passing from one human player to another, does it imply that there can be two human players in the same area? Or do they have to all be in the three different areas?
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Re: Human Player
Obviously one human player needs to be in the alliance station to inbound balls.
I can't think of reason you would want two human players in on zone. It might slow in bounding a ball. |
Re: Human Player
If you have two robots that don't interface well (for whatever reason), One robot could pass to the human and then they could drop it into the other robot, completing an assist. At least, I think an (1) assist can come from robot>human>robot combos. Maybe I am wrong though
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Re: Human Player
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3.1.4 Scoring Points are awarded once per CYCLE for BALLS SCORED by ROBOTS in the GOALS, BALLS SCORED by ROBOTS over the TRUSS,and for each ROBOT CATCH. Additional points are credited to an ALLIANCE up on each GOAL base on the number of ASSISTS earned by the ALLIANCE for that CYCLE. My understanding is that means that the human can't make any truss points because that was one of my first thoughts. |
Re: Human Player
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robot 1 could shoot from the red zone and horribly miss and the ball goes out of the field and given to a human player who throws the ball at an opponent robot they don't like. the ball bounces around and robot 2 picks the ball up in the white zone. 2 robots possess in 2 unique zones. 2 assists. 20 points. |
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Re: Human Player
From what I've read from Q&A, if the ball is going out, the Human player is technically allowed to hit it back into the court.
This means that you could significantly reduce cycle time by having a robot throw over truss to human player, and have the human player hit it to the robot in the next zone, thus having a controlled truss and assist. |
Re: Human Player
Not sure if this is correct, but if a human player receives a ball from a robot in the white zone then passes it to a different robot in a colored zone, would it count as an assist? Like would it still count as a unique robot in a unique zone?
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Re: Human Player
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What would happen if a human player caught an opponent's ball because it was accidently hit their way? Would it be a foul if the human player doesn't let go of the ball?
Couldn't find out about this by checking the manual. It only states that it's illegal for robot to do such things but doesn't specify how humans could get fouls other than stepping out of their zone and passing to another human player. |
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Think someone might need to re-read the Manual. No such thing as reading it too much... |
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We need a ruling on incomplete pass to HP. |
Re: Human Player
The HUMAN Player on the side of the field is also used able to return the BALL that leaves the field per section 3.1.2.
This allows an inbound on the scoring side of the field versus the ALLIANCE side. |
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On 2) -- I very much doubt it, if they try to catch it. Practice makes perfect! |
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So now our team will have the following positions: programming, drivetrain, mechanical, pneumatics and linebacker.
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Devil's advocate on myself: An HP holding their opponents' ball is simply an extremely delayed deflection... |
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Violation: TECHNICAL FOUL. You'd have to grab one that has left the field. That's not worth basing a strategy around, and I don't even think it's worth having a contingency plan for. |
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Even then, I expect someone to Q&A this, and the GDC will make the obvious ruling. Holding the opposing alliance's ball should be a penalty. |
What if you have the 6 inch diameter arm pointed to the HP so the deflection angle is generally towards him/her. Then HP is the all star b-baller at your school. You'd be set?
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Re: Human Player
Absent any ruling of the GDC, Any touching of the other alliance's ball is going to be considered a deflection. Holding the ball & refusing to turn it over to the field people is going to be failure to follow instructions & probably a red card.
It is interesting to go down this road. But don't ever think it is anything but a dead end. |
Re: Human Player
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That said, I would tend to agree that not turning it over to the field crew on request would probably end up as egregious behavior, and thus be eligible for a card. Also, to this time REALLY play Devil's Advocate on myself, and on my own Devil's Advocate, and hopefully put this to rest, or not... G12 calls out that an Alliance may not Possess their opponents' Ball. The definition of Alliance calls out that it's up to 4 Teams. A Team is the Coach, Human Player, and Drivers, also from the Glossary. Thus, no possession by Human Player. The only problem with this reasoning is that the definition of Possess specifies that it's for a Robot (only!). Thus, G12 is a moot point, as an Alliance does NOT include the Robot, thus a Robot may Possess the Ball of the opposing Alliance indefinitely... |
Re: Human Player
My superior powers of deduction :)
The general intent on G 32 is the human players are not to interfere with the other alliance's ball. You don't really think the GDC is going to rule any other way? |
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I agree with you that they will rule that any prolonged holding of the ball to prevent play by the opposing alliance will be prohibited. That being said...I won't be surprised if they rule that any deliberate contact by an opposing HP is prohibited (deflection, catch, etc.). But again, I hope not. |
Re: Human Player
Q&A has already ruled you can't deflect the opposing alliances ball back unto the field. While catching the ball & quickly handing it to an official or other alliance's HP would be in the spirit of GP, I don't see the GDC allowing it. If you where to attempt to catch it & didn't it would a deflection & a penalty under any reading of the current rule..
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Re: Human Player
Adding one simple suggestion for human players on the sidelines....I attempted to catch a full power shot ball on the down stroke (falling from about 10' high as our bot was on a concrete platform about 3' higher than I was standing), and they can rotate quite well in the air, the cover is both very slick and quite rough, and creates a lot of fingertip friction w/ that nylon cover & those seams (especially the zipper area)...Gloves will/may just save those unique fingerprints you like so much HP's...Just my 0.02 cents on the subject. (Just think rug burned hot fingertips and palms.....I cannot even imagine the tender nose or forehead areas w/ those bright red spots that may be very evident at Regionals and Champs this year!)
I expect to also see over time more than a few quite fast moving inbounders, due to the large size of the gamepiece possibly carried too high, trip and do a faceplant into the ball...The real question is...Will you personally laugh or wince w/ the HP? (Think "Gracious Professionalism" please!) Straps holding the safety glasses to the head may just help there. |
Re: Human Player
Actually, after doing extensive research across the game manual, truss points can only be scored through being caught by a robot. As quoted from the game manual:
A CATCH occurs when a BALL SCORED over the TRUSS by a ROBOT’S ALLIANCE partner is POSSESSED by that ROBOT before contacting the carpet, the ROBOT which SCORED the TRUSS, or HUMAN PLAYER. In explanation, only the robot(s) that didn't possess the ball before the truss throw are the only ones who can catch it; not the human player or the robot that threw it |
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You're entirely incorrect as to when Truss points can be scored, AND the rule you brought in refers to Catch points instead of Truss points. |
Re: Human Player
Thank you, it is not good to misread the game manual on the last saturday of the build; I misunderstood the difference between CATCH and TRUSS points
Edit: I misread that part of the manual MULTIPLE times XD |
Re: Human Player
I may be wrong, but would it be legal to use your ball to hit the opponents ball? As in they are about to score an assist and your HP gets the ball and throws it at the opponents ball? And to build on that, if you have a puncher robot and it can shoot towards the ground, as in strait, but couldn't you have it hit your opponents ball with your ball? or would it not be worth it because of getting your own ball? I saw another team today do that and their ball didn't go very far, but the opponents ball did? Just a thought I had, maybe I overlooked something, yall know how last Saturday build goes.:p
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Re: Human Player
[quote=DevenStonow;1343725]G32[/QUOTE
Ahhhhh I see, thank you. |
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