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Re: Why only one ball?
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Re: Why only one ball?
I think I found the answer to my own question reading with more intent.
3.1.4 Points are awarded once per CYCLE for BALLS SCORED by ROBOTS in the GOALS, BALLS SCORED by ROBOTS over the TRUSS, and for each ROBOT CATCH. Additional points are credited to an ALLIANCE upon each GOAL based on the number of ASSISTS earned by the ALLIANCE for that CYCLE. A CYCLE is the series of events that recur regularly, and each CYCLE begins with an ALLIANCE member retrieving their BALL from their lit PEDESTAL and ends when the BALL is SCORED in a GOAL. Major events in a CYCLE are depicted in Figure 3-1. Finding this bit of information about balls used in autonomous not being score is interesting. Teams will need to be very strategic about balls in play. |
Re: Why only one ball?
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With only one ball, you have to work with your alliance members. |
Re: Why only one ball?
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Re: Why only one ball?
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Cycles and speed are very important, but in this game strategy and teamwork will determine winners far more than just machine design. |
Re: Why only one ball?
I think the reason there is only one ball is to level the playing field.
By only having one ball it prevents one stellar robot from dominating the competition all through qualifications. A team of 3 average bots can overcome the one by using a little bit of teamwork. Therefore, the great bot will need even better teamwork if they want to win. They can't do it by themselves. In a sense, this teaches us we can't do it alone, but we need to use those around us to succeed. |
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